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Big cleanup (#775)

* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-08-21 19:12:57 -04:00 committed by GitHub
parent 17c79a8f60
commit 556cdad7eb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
177 changed files with 902 additions and 862 deletions

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@ -49,7 +49,7 @@ const ActorInit Boss_Dodongo_InitVars = {
static InitChainEntry sInitChain[] = {
ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
ICHAIN_S8(naviEnemyId, 12, ICHAIN_CONTINUE),
ICHAIN_S8(naviEnemyId, 0x0C, ICHAIN_CONTINUE),
ICHAIN_F32_DIV1000(gravity, -3000.0f, ICHAIN_CONTINUE),
ICHAIN_F32(targetArrowOffset, 8200.0f, ICHAIN_STOP),
};
@ -259,7 +259,7 @@ void BossDodongo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void BossDodongo_SetupIntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
s16 frames = Animation_GetLastFrame(&D_0600F0D8);
Animation_Change(&this->skelAnime, &D_0600F0D8, 1.0f, 0.0f, frames, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_0600F0D8, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
this->actionFunc = BossDodongo_IntroCutscene;
this->csState = 0;
this->unk_1BC = 1;
@ -528,7 +528,8 @@ void BossDodongo_SetupBlowFire(BossDodongo* this) {
void BossDodongo_SetupInhale(BossDodongo* this) {
this->actor.speedXZ = 0.0f;
Animation_Change(&this->skelAnime, &D_06008EEC, 1.0f, 0.0f, Animation_GetLastFrame(&D_06008EEC), 2, -5.0f);
Animation_Change(&this->skelAnime, &D_06008EEC, 1.0f, 0.0f, Animation_GetLastFrame(&D_06008EEC), ANIMMODE_ONCE,
-5.0f);
this->actionFunc = BossDodongo_Inhale;
this->unk_1DA = 100;
this->unk_1AC = 0;