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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -333,7 +333,7 @@ void BossGoma_ClearPixels(u8* clearPixelTable, s16 i) {
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static InitChainEntry sInitChain[] = {
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ICHAIN_U8(targetMode, 2, ICHAIN_CONTINUE),
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ICHAIN_S8(naviEnemyId, 1, ICHAIN_CONTINUE),
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ICHAIN_S8(naviEnemyId, 0x01, ICHAIN_CONTINUE),
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ICHAIN_F32_DIV1000(gravity, -2000, ICHAIN_STOP),
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};
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@ -843,7 +843,7 @@ void BossGoma_Encounter(BossGoma* this, GlobalContext* globalCtx) {
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this->subCameraAt.z = this->actor.world.pos.z;
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if (this->framesUntilNextAction < 0) {
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// @bug ? unreachable, timer is >= 0
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//! @bug ? unreachable, timer is >= 0
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SkelAnime_Update(&this->skelanime);
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Math_ApproachZeroF(&this->actor.speedXZ, 1.0f, 2.0f);
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} else {
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@ -1080,7 +1080,7 @@ void BossGoma_Defeated(BossGoma* this, GlobalContext* globalCtx) {
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for (i = 0; i < 4; i++) {
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BossGoma_ClearPixels(sClearPixelTableFirstPass, this->decayingProgress);
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// @bug this allows this->decayingProgress = 0x100 = 256 which is out of bounds when accessing
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//! @bug this allows this->decayingProgress = 0x100 = 256 which is out of bounds when accessing
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// sClearPixelTableFirstPass, though timers may prevent this from ever happening?
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if (this->decayingProgress < 0x100) {
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this->decayingProgress++;
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@ -1154,7 +1154,7 @@ void BossGoma_Defeated(BossGoma* this, GlobalContext* globalCtx) {
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for (i = 0; i < 4; i++) {
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BossGoma_ClearPixels(sClearPixelTableSecondPass, this->decayingProgress);
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// @bug same as sClearPixelTableFirstPass
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//! @bug same as sClearPixelTableFirstPass
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if (this->decayingProgress < 0x100) {
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this->decayingProgress++;
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}
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@ -1164,7 +1164,7 @@ void BossGoma_Defeated(BossGoma* this, GlobalContext* globalCtx) {
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case 3:
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for (i = 0; i < 4; i++) {
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BossGoma_ClearPixels(sClearPixelTableSecondPass, this->decayingProgress);
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// @bug same as sClearPixelTableFirstPass
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//! @bug same as sClearPixelTableFirstPass
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if (this->decayingProgress < 0x100) {
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this->decayingProgress++;
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}
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