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Big cleanup (#775)

* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-08-21 19:12:57 -04:00 committed by GitHub
parent 17c79a8f60
commit 556cdad7eb
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GPG key ID: 4AEE18F83AFDEB23
177 changed files with 902 additions and 862 deletions

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@ -259,7 +259,7 @@ static AnimationHeader* sHandPushoffPoses[] = { &gBongoLeftHandPushoffPoseAnim,
static AnimationHeader* sHandHangPoses[] = { &gBongoLeftHandHangPoseAnim, &gBongoRightHandHangPoseAnim };
static InitChainEntry sInitChain[] = {
ICHAIN_S8(naviEnemyId, 41, ICHAIN_CONTINUE),
ICHAIN_S8(naviEnemyId, 0x29, ICHAIN_CONTINUE),
ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 20, ICHAIN_STOP),
};
@ -1862,7 +1862,7 @@ void BossSst_HandCrush(BossSst* this, GlobalContext* globalCtx) {
player->actor.world.pos = this->actor.world.pos;
if (this->timer == 0) {
this->timer = 20;
if (LINK_IS_CHILD) {
if (!LINK_IS_ADULT) {
func_8002F7DC(&player->actor, NA_SE_VO_LI_DAMAGE_S_KID);
} else {
func_8002F7DC(&player->actor, NA_SE_VO_LI_DAMAGE_S);