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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -200,7 +200,7 @@ void DemoIk_Type1Init(DemoIk* this, GlobalContext* globalCtx) {
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}
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, phi_f0);
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SkelAnime_Init(globalCtx, &this->skelAnime, skeleton, NULL, this->jointTable, this->morphTable, 2);
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Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), 2, 0.0f);
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Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_ONCE, 0.0f);
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}
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void func_8098393C(DemoIk* this) {
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@ -338,7 +338,7 @@ void DemoIk_Type2Init(DemoIk* this, GlobalContext* globalCtx) {
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}
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, skeleton, NULL, this->jointTable, this->morphTable, 2);
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Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), 2, 0.0f);
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Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_ONCE, 0.0f);
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this->actionMode = 3;
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this->drawMode = 0;
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}
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