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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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17c79a8f60
commit
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177 changed files with 902 additions and 862 deletions
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@ -81,7 +81,7 @@ void EnAni_Init(Actor* thisx, GlobalContext* globalCtx) {
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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if (LINK_IS_CHILD) {
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if (!LINK_IS_ADULT) {
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EnAni_SetupAction(this, func_809B064C);
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} else {
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EnAni_SetupAction(this, func_809B07F8);
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@ -120,15 +120,15 @@ void func_809B0524(EnAni* this, GlobalContext* globalCtx) {
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void func_809B0558(EnAni* this, GlobalContext* globalCtx) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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this->actor.parent = NULL;
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if (LINK_IS_CHILD) {
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if (!LINK_IS_ADULT) {
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EnAni_SetupAction(this, func_809B04F0);
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} else {
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EnAni_SetupAction(this, func_809B0524);
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}
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gSaveContext.itemGetInf[1] |= 0x20;
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return;
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} else {
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func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
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}
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func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
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}
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void func_809B05F0(EnAni* this, GlobalContext* globalCtx) {
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@ -149,15 +149,14 @@ void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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if (!textId) {}
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if (textId2 == 0) {
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textId = gSaveContext.nightFlag ? 0x5051 : 0x5050; // "...all I can do is look at the stars."
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// "...all I can do is look at Death Mountain."
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textId = !IS_DAY ? 0x5051 : 0x5050;
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}
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if (func_8002F194(&this->actor, globalCtx)) {
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if (this->actor.textId == 0x5056) { // "To get a good view..."
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if (this->actor.textId == 0x5056) {
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EnAni_SetupAction(this, func_809B04F0);
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} else if (this->actor.textId == 0x5055) { // "...I'll give you this as a memento."
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} else if (this->actor.textId == 0x5055) {
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EnAni_SetupAction(this, func_809B05F0);
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} else {
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EnAni_SetupAction(this, func_809B04F0);
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@ -165,9 +164,9 @@ void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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} else if (yawDiff >= -0x36AF && yawDiff < 0 && this->actor.xzDistToPlayer < 150.0f &&
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-80.0f < this->actor.yDistToPlayer) {
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if (gSaveContext.itemGetInf[1] & 0x20) {
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EnAni_SetText(this, globalCtx, 0x5056); // "To get a good view..."
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EnAni_SetText(this, globalCtx, 0x5056);
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} else {
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EnAni_SetText(this, globalCtx, 0x5055); // "...I'll give you this as a memento."
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EnAni_SetText(this, globalCtx, 0x5055);
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}
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} else if (yawDiff >= -0x3E7 && yawDiff < 0x36B0 && this->actor.xzDistToPlayer < 350.0f) {
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EnAni_SetText(this, globalCtx, textId);
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@ -181,9 +180,9 @@ void func_809B07F8(EnAni* this, GlobalContext* globalCtx) {
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if (func_8002F194(&this->actor, globalCtx)) {
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if (this->actor.textId == 0x5056) { // "To get a good view..."
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if (this->actor.textId == 0x5056) {
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EnAni_SetupAction(this, func_809B0524);
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} else if (this->actor.textId == 0x5055) { // "...I'll give you this as a memento."
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} else if (this->actor.textId == 0x5055) {
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EnAni_SetupAction(this, func_809B05F0);
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} else {
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EnAni_SetupAction(this, func_809B0524);
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@ -191,16 +190,15 @@ void func_809B07F8(EnAni* this, GlobalContext* globalCtx) {
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} else if (yawDiff > -0x36B0 && yawDiff < 0 && this->actor.xzDistToPlayer < 150.0f &&
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-80.0f < this->actor.yDistToPlayer) {
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if (gSaveContext.itemGetInf[1] & 0x20) {
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EnAni_SetText(this, globalCtx, 0x5056); // "To get a good view..."
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EnAni_SetText(this, globalCtx, 0x5056);
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} else {
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EnAni_SetText(this, globalCtx, 0x5055); // "...I'll give you this as a memento."
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EnAni_SetText(this, globalCtx, 0x5055);
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}
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} else if (yawDiff > -0x3E8 && yawDiff < 0x36B0 && this->actor.xzDistToPlayer < 350.0f) {
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if (!(gSaveContext.eventChkInf[2] & 0x8000)) {
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textId = 0x5052; // "...Something is happening on Death Mountain!"
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textId = 0x5052;
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} else {
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textId = (gSaveContext.itemGetInf[1] & 0x20) ? 0x5054 : 0x5053; // "I don't feel like getting down..."
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// "...Death Mountain is back to normal!"
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textId = (gSaveContext.itemGetInf[1] & 0x20) ? 0x5054 : 0x5053;
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}
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EnAni_SetText(this, globalCtx, textId);
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}
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