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Big cleanup (#775)

* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-08-21 19:12:57 -04:00 committed by GitHub
parent 17c79a8f60
commit 556cdad7eb
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GPG key ID: 4AEE18F83AFDEB23
177 changed files with 902 additions and 862 deletions

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@ -197,7 +197,7 @@ void EnAnubice_FindFlameCircles(EnAnubice* this, GlobalContext* globalCtx) {
void EnAnubice_SetupIdle(EnAnubice* this, GlobalContext* globalCtx) {
f32 lastFrame = Animation_GetLastFrame(&gAnubiceIdleAnim);
Animation_Change(&this->skelAnime, &gAnubiceIdleAnim, 1.0f, 0.0f, (s16)lastFrame, 0, -10.0f);
Animation_Change(&this->skelAnime, &gAnubiceIdleAnim, 1.0f, 0.0f, (s16)lastFrame, ANIMMODE_LOOP, -10.0f);
this->actionFunc = EnAnubice_Idle;
this->actor.velocity.x = this->actor.velocity.z = this->actor.gravity = 0.0f;
@ -262,7 +262,7 @@ void EnAnubis_SetupShootFireball(EnAnubice* this, GlobalContext* globalCtx) {
f32 lastFrame = Animation_GetLastFrame(&gAnubiceAttackingAnim);
this->animLastFrame = lastFrame;
Animation_Change(&this->skelAnime, &gAnubiceAttackingAnim, 1.0f, 0.0f, lastFrame, 2, -10.0f);
Animation_Change(&this->skelAnime, &gAnubiceAttackingAnim, 1.0f, 0.0f, lastFrame, ANIMMODE_ONCE, -10.0f);
this->actionFunc = EnAnubis_ShootFireball;
this->actor.velocity.x = this->actor.velocity.z = 0.0f;
}
@ -292,7 +292,7 @@ void EnAnubice_SetupDie(EnAnubice* this, GlobalContext* globalCtx) {
f32 lastFrame = Animation_GetLastFrame(&gAnubiceFallDownAnim);
this->animLastFrame = lastFrame;
Animation_Change(&this->skelAnime, &gAnubiceFallDownAnim, 1.0f, 0.0f, lastFrame, 2, -20.0f);
Animation_Change(&this->skelAnime, &gAnubiceFallDownAnim, 1.0f, 0.0f, lastFrame, ANIMMODE_ONCE, -20.0f);
this->unk_256 = false;
this->unk_258 = 0;