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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -199,7 +199,7 @@ void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx) {
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if (spawnerState == ENCOUNT2_ACTIVE_DEATH_MOUNTAIN) {
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this->timerBetweenRockSpawns = 4;
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spawnedRockType = FIRE_ROCK_SPAWNED_FALLING1;
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if ((Rand_ZeroFloat(1.99f) < 1.0f) && (LINK_IS_CHILD)) {
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if ((Rand_ZeroFloat(1.99f) < 1.0f) && !LINK_IS_ADULT) {
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// rock spawn pos X, Z near player
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tempVec2X = Rand_CenteredFloat(10.0f) + player->actor.world.pos.x;
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tempVec2Z = Rand_CenteredFloat(10.0f) + player->actor.world.pos.z;
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