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Big cleanup (#775)

* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-08-21 19:12:57 -04:00 committed by GitHub
parent 17c79a8f60
commit 556cdad7eb
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177 changed files with 902 additions and 862 deletions

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@ -199,7 +199,7 @@ void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx) {
if (spawnerState == ENCOUNT2_ACTIVE_DEATH_MOUNTAIN) {
this->timerBetweenRockSpawns = 4;
spawnedRockType = FIRE_ROCK_SPAWNED_FALLING1;
if ((Rand_ZeroFloat(1.99f) < 1.0f) && (LINK_IS_CHILD)) {
if ((Rand_ZeroFloat(1.99f) < 1.0f) && !LINK_IS_ADULT) {
// rock spawn pos X, Z near player
tempVec2X = Rand_CenteredFloat(10.0f) + player->actor.world.pos.x;
tempVec2Z = Rand_CenteredFloat(10.0f) + player->actor.world.pos.z;