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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -181,7 +181,7 @@ void EnGe2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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s32 Ge2_DetectPlayerInAction(GlobalContext* globalCtx, EnGe2* this) {
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f32 visionScale;
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visionScale = ((gSaveContext.nightFlag != 0) ? 0.75f : 1.5f);
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visionScale = (!IS_DAY ? 0.75f : 1.5f);
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if ((250.0f * visionScale) < this->actor.xzDistToPlayer) {
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return 0;
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@ -203,7 +203,7 @@ s32 Ge2_DetectPlayerInUpdate(GlobalContext* globalCtx, EnGe2* this, Vec3f* pos,
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CollisionPoly* outPoly;
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f32 visionScale;
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visionScale = ((gSaveContext.nightFlag != 0) ? 0.75f : 1.5f);
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visionScale = (!IS_DAY ? 0.75f : 1.5f);
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if ((250.0f * visionScale) < this->actor.xzDistToPlayer) {
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return 0;
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