mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-24 16:01:26 +00:00
Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
parent
17c79a8f60
commit
556cdad7eb
177 changed files with 902 additions and 862 deletions
|
@ -114,13 +114,13 @@ u16 func_80A79010(GlobalContext* globalCtx) {
|
|||
return temp_v0;
|
||||
}
|
||||
if (gSaveContext.eventChkInf[1] & 0x100) {
|
||||
if (gSaveContext.nightFlag == 0) {
|
||||
if (IS_DAY) {
|
||||
return 0x205F;
|
||||
} else {
|
||||
return 0x2057;
|
||||
}
|
||||
}
|
||||
if (gSaveContext.nightFlag == 1) {
|
||||
if (IS_NIGHT) {
|
||||
return 0x204E;
|
||||
}
|
||||
switch (gSaveContext.eventInf[0] & 0xF) {
|
||||
|
@ -165,7 +165,7 @@ u16 func_80A79168(GlobalContext* globalCtx, Actor* thisx) {
|
|||
if (temp_v0 != 0) {
|
||||
return temp_v0;
|
||||
}
|
||||
if (LINK_IS_CHILD) {
|
||||
if (!LINK_IS_ADULT) {
|
||||
return func_80A78FB0(globalCtx);
|
||||
} else {
|
||||
return func_80A79010(globalCtx);
|
||||
|
@ -331,7 +331,7 @@ void func_80A796EC(EnIn* this, s32 arg1) {
|
|||
}
|
||||
|
||||
s32 func_80A7975C(EnIn* this, GlobalContext* globalCtx) {
|
||||
if (this->actor.params != 1 || this->actor.shape.rot.z != 1 || LINK_IS_CHILD) {
|
||||
if (this->actor.params != 1 || this->actor.shape.rot.z != 1 || !LINK_IS_ADULT) {
|
||||
return 0;
|
||||
}
|
||||
this->animationIdx = 1;
|
||||
|
@ -343,15 +343,15 @@ s32 func_80A7975C(EnIn* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
s32 func_80A79830(EnIn* this, GlobalContext* globalCtx) {
|
||||
if (globalCtx->sceneNum == SCENE_SPOT20 && gSaveContext.linkAge == 1 && (gSaveContext.nightFlag == 0) &&
|
||||
this->actor.shape.rot.z == 1 && !(gSaveContext.eventChkInf[1] & 0x10)) {
|
||||
if (globalCtx->sceneNum == SCENE_SPOT20 && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 1 &&
|
||||
!(gSaveContext.eventChkInf[1] & 0x10)) {
|
||||
return 1;
|
||||
}
|
||||
if (globalCtx->sceneNum == SCENE_MALON_STABLE && gSaveContext.linkAge == 1 && (gSaveContext.nightFlag == 0) &&
|
||||
this->actor.shape.rot.z == 3 && (gSaveContext.eventChkInf[1] & 0x10)) {
|
||||
if (globalCtx->sceneNum == SCENE_MALON_STABLE && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 3 &&
|
||||
(gSaveContext.eventChkInf[1] & 0x10)) {
|
||||
return 1;
|
||||
}
|
||||
if (globalCtx->sceneNum == SCENE_MALON_STABLE && gSaveContext.linkAge == 1 && gSaveContext.nightFlag == 1) {
|
||||
if (globalCtx->sceneNum == SCENE_MALON_STABLE && LINK_IS_CHILD && IS_NIGHT) {
|
||||
if ((this->actor.shape.rot.z == 2) && !(gSaveContext.eventChkInf[1] & 0x10)) {
|
||||
return 1;
|
||||
}
|
||||
|
@ -359,7 +359,7 @@ s32 func_80A79830(EnIn* this, GlobalContext* globalCtx) {
|
|||
return 1;
|
||||
}
|
||||
}
|
||||
if (globalCtx->sceneNum == SCENE_SPOT20 && LINK_IS_ADULT && (gSaveContext.nightFlag == 0)) {
|
||||
if (globalCtx->sceneNum == SCENE_SPOT20 && LINK_IS_ADULT && IS_DAY) {
|
||||
if ((this->actor.shape.rot.z == 5) && !(gSaveContext.eventChkInf[1] & 0x100)) {
|
||||
return 2;
|
||||
}
|
||||
|
@ -367,7 +367,7 @@ s32 func_80A79830(EnIn* this, GlobalContext* globalCtx) {
|
|||
return 4;
|
||||
}
|
||||
}
|
||||
if (globalCtx->sceneNum == SCENE_SOUKO && LINK_IS_ADULT && gSaveContext.nightFlag == 1) {
|
||||
if (globalCtx->sceneNum == SCENE_SOUKO && LINK_IS_ADULT && IS_NIGHT) {
|
||||
if (this->actor.shape.rot.z == 6 && !(gSaveContext.eventChkInf[1] & 0x100)) {
|
||||
return 3;
|
||||
}
|
||||
|
@ -461,7 +461,7 @@ void func_80A79C78(EnIn* this, GlobalContext* globalCtx) {
|
|||
Interface_ChangeAlpha(2);
|
||||
}
|
||||
|
||||
s32 D_80A7B998 = 0;
|
||||
static s32 D_80A7B998 = 0;
|
||||
|
||||
void EnIn_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnIn* this = THIS;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue