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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -88,7 +88,7 @@ static CollisionCheckInfoInit sColCheckInfoInit = { 1, 15, 80, MASS_HEAVY };
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32(targetArrowOffset, 2500, ICHAIN_CONTINUE),
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ICHAIN_U8(targetMode, 1, ICHAIN_CONTINUE),
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ICHAIN_S8(naviEnemyId, 9, ICHAIN_STOP),
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ICHAIN_S8(naviEnemyId, 0x09, ICHAIN_STOP),
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};
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void EnKarebaba_Init(Actor* thisx, GlobalContext* globalCtx) {
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@ -157,7 +157,7 @@ void EnKarebaba_SetupUpright(EnKarebaba* this) {
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Actor_SetScale(&this->actor, 0.01f);
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this->bodyCollider.base.colType = COLTYPE_HIT6;
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this->bodyCollider.base.acFlags &= ~AC_HARD;
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this->bodyCollider.info.bumper.dmgFlags = LINK_IS_CHILD ? 0x07C00710 : 0x0FC00710;
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this->bodyCollider.info.bumper.dmgFlags = !LINK_IS_ADULT ? 0x07C00710 : 0x0FC00710;
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this->bodyCollider.dim.radius = 15;
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this->bodyCollider.dim.height = 80;
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this->headCollider.dim.height = 80;
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