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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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17c79a8f60
commit
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177 changed files with 902 additions and 862 deletions
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@ -189,7 +189,7 @@ void EnSkb_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void func_80AFCD60(EnSkb* this) {
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if (gSaveContext.nightFlag == 0) {
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if (IS_DAY) {
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func_80AFCF48(this);
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} else if (Actor_IsFacingPlayer(&this->actor, 0x11C7) &&
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(this->actor.xzDistToPlayer < (60.0f + (this->actor.params * 6.0f)))) {
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@ -226,7 +226,7 @@ void func_80AFCE5C(EnSkb* this, GlobalContext* globalCtx) {
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void func_80AFCF48(EnSkb* this) {
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Animation_Change(&this->skelAnime, &gStalchildUncurlingAnim, -1.0f,
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Animation_GetLastFrame(&gStalchildUncurlingAnim), 0.0f, 2, -4.0f);
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Animation_GetLastFrame(&gStalchildUncurlingAnim), 0.0f, ANIMMODE_ONCE, -4.0f);
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this->unk_280 = 0;
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this->unk_281 = 0;
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this->actor.flags &= ~1;
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@ -248,7 +248,7 @@ void func_80AFCFF0(EnSkb* this, GlobalContext* globalCtx) {
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void func_80AFD0A4(EnSkb* this) {
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Animation_Change(&this->skelAnime, &gStalchildWalkingAnim, 0.96000004f, 0.0f,
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Animation_GetLastFrame(&gStalchildWalkingAnim), 0, -4.0f);
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Animation_GetLastFrame(&gStalchildWalkingAnim), ANIMMODE_LOOP, -4.0f);
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this->unk_280 = 4;
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this->unk_288 = 0;
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this->actor.speedXZ = this->actor.scale.y * 160.0f;
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@ -286,7 +286,7 @@ void EnSkb_Advance(EnSkb* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALKID_WALK);
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}
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}
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if (Math_Vec3f_DistXZ(&this->actor.home.pos, &player->actor.world.pos) > 800.0f || gSaveContext.nightFlag == 0) {
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if (Math_Vec3f_DistXZ(&this->actor.home.pos, &player->actor.world.pos) > 800.0f || IS_DAY) {
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func_80AFCF48(this);
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} else if (Actor_IsFacingPlayer(&this->actor, 0x11C7) &&
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(this->actor.xzDistToPlayer < (60.0f + (this->actor.params * 6.0f)))) {
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@ -296,7 +296,7 @@ void EnSkb_Advance(EnSkb* this, GlobalContext* globalCtx) {
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void func_80AFD33C(EnSkb* this) {
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Animation_Change(&this->skelAnime, &gStalchildAttackingAnim, 0.6f, 0.0f,
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Animation_GetLastFrame(&gStalchildAttackingAnim), 3, 4.0f);
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Animation_GetLastFrame(&gStalchildAttackingAnim), ANIMMODE_ONCE_INTERP, 4.0f);
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this->collider.base.atFlags &= ~4;
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this->unk_280 = 3;
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this->actor.speedXZ = 0.0f;
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@ -322,7 +322,8 @@ void EnSkb_SetupAttack(EnSkb* this, GlobalContext* globalCtx) {
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}
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void func_80AFD47C(EnSkb* this) {
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Animation_Change(&this->skelAnime, &gStalchildAttackingAnim, -0.4f, this->skelAnime.curFrame - 1.0f, 0.0f, 3, 0.0f);
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Animation_Change(&this->skelAnime, &gStalchildAttackingAnim, -0.4f, this->skelAnime.curFrame - 1.0f, 0.0f,
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ANIMMODE_ONCE_INTERP, 0.0f);
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this->collider.base.atFlags &= ~4;
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this->unk_280 = 5;
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this->unk_281 = 0;
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