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Big cleanup (#775)

* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-08-21 19:12:57 -04:00 committed by GitHub
parent 17c79a8f60
commit 556cdad7eb
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177 changed files with 902 additions and 862 deletions

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@ -552,7 +552,7 @@ void func_80B0D590(EnSw* this, GlobalContext* globalCtx) {
this->collider.elements[0].info.ocElemFlags = 1;
}
Math_ApproachF(&this->actor.scale.x, gSaveContext.nightFlag ? 0.02f : 0.0f, 0.2f, 0.01f);
Math_ApproachF(&this->actor.scale.x, !IS_DAY ? 0.02f : 0.0f, 0.2f, 0.01f);
Actor_SetScale(&this->actor, this->actor.scale.x);
}