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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -552,7 +552,7 @@ void func_80B0D590(EnSw* this, GlobalContext* globalCtx) {
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this->collider.elements[0].info.ocElemFlags = 1;
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}
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Math_ApproachF(&this->actor.scale.x, gSaveContext.nightFlag ? 0.02f : 0.0f, 0.2f, 0.01f);
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Math_ApproachF(&this->actor.scale.x, !IS_DAY ? 0.02f : 0.0f, 0.2f, 0.01f);
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Actor_SetScale(&this->actor, this->actor.scale.x);
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}
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