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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -153,7 +153,7 @@ void EnTp_Init(Actor* thisx, GlobalContext* globalCtx2) {
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Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colliderItems);
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if (this->actor.params <= TAILPASARAN_HEAD) {
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this->actor.naviEnemyId = 6;
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this->actor.naviEnemyId = 0x06;
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this->timer = 0;
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this->collider.base.acFlags |= AC_HARD;
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this->collider.elements->dim.modelSphere.radius = this->collider.elements->dim.worldSphere.radius = 8;
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