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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -46,25 +46,25 @@ static void* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2Eye
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static void* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex };
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s32 D_80B5A468 = 0;
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static s32 D_80B5A468 = 0;
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Vec3f D_80B5A46C = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_80B5A46C = { 0.0f, 0.0f, 0.0f };
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Vec3f D_80B5A478 = { 0.0f, 10.0f, 0.0f };
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static Vec3f D_80B5A478 = { 0.0f, 10.0f, 0.0f };
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f32 D_80B5A484 = 0.0f;
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static f32 D_80B5A484 = 0.0f;
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Vec3f D_80B5A488 = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_80B5A488 = { 0.0f, 0.0f, 0.0f };
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s32 D_80B5A494 = -1;
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static s32 D_80B5A494 = -1;
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Vec3f D_80B5A498 = { 148.0f, 260.0f, -87.0f };
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static Vec3f D_80B5A498 = { 148.0f, 260.0f, -87.0f };
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Vec3f D_80B5A4A4 = { -12.0f, 260.0f, -147.0f };
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static Vec3f D_80B5A4A4 = { -12.0f, 260.0f, -147.0f };
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Vec3f D_80B5A4B0 = { 42.0f, 260.0f, 13.0f };
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static Vec3f D_80B5A4B0 = { 42.0f, 260.0f, 13.0f };
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u32 D_80B5A4BC = 0;
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static u32 D_80B5A4BC = 0;
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void func_80B533B0(Actor* thisx, GlobalContext* globalCtx) {
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EnZl3* this = THIS;
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