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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -498,7 +498,7 @@ void EnZo_Dialog(EnZo* this, GlobalContext* globalCtx) {
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this->unk_194.unk_18 = player->actor.world.pos;
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if (this->actionFunc == EnZo_Standing) {
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// Look down at link if young, look up if old
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this->unk_194.unk_14 = LINK_IS_CHILD ? 10.0f : -10.0f;
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this->unk_194.unk_14 = !LINK_IS_ADULT ? 10.0f : -10.0f;
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} else {
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this->unk_194.unk_18.y = this->actor.world.pos.y;
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}
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