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Document code_8006BA00 (Audio Sound Sources) (#997)
* Document SoundSources * PR Suggestions * Duration timers to dec * `PlaySfxByPosAndId` -> `PlaySoundByPosition` * Improve names * `PlaySfxAtStationaryPosition` -> `PlaySfxAtFixedWorldPos` and `originWorldPos` -> `worldPos` * format
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62 changed files with 119 additions and 111 deletions
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@ -228,7 +228,7 @@ void Gameplay_Init(GameState* thisx) {
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func_80112098(globalCtx);
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Message_Init(globalCtx);
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GameOver_Init(globalCtx);
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func_8006BA00(globalCtx);
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SoundSource_InitAll(globalCtx);
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Effect_InitContext(globalCtx);
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EffectSs_InitInfo(globalCtx, 0x55);
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CollisionCheck_InitContext(globalCtx, &globalCtx->colChkCtx);
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@ -975,7 +975,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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LOG_NUM("1", 1, "../z_play.c", 3771);
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}
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func_8006BA30(globalCtx);
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SoundSource_UpdateAll(globalCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3777);
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