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follow the bugs documentation style guide

This commit is contained in:
feacur 2024-11-18 21:09:13 +01:00
parent 5ba85a3f7e
commit 5d1bf7727f

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@ -899,7 +899,7 @@ void EnGo_Standing(EnGo* this, PlayState* play) {
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
} else {
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_EYE_DROPS) {
// @bug: `gGoronEyedropsLoopAnim` is not applied; see `z_en_go2.c` for the correct behaviour
//! @bug: `gGoronEyedropsLoopAnim` is not applied; see `z_en_go2.c` for the correct behaviour
EnGo_ChangeAnim(this, ENGO_ANIM_WALKING_LOOP);
this->eyedropsTimer = 100;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
@ -1038,7 +1038,7 @@ void EnGo_GetItem(EnGo* this, PlayState* play) {
void EnGo_TakingEyedrops(EnGo* this, PlayState* play) {
if (DECR(this->eyedropsTimer) == 0) {
// @bug: `gGoronEyedropsTakenAnim` is not applied; see `z_en_go2.c` for the correct behaviour
//! @bug: `gGoronEyedropsTakenAnim` is not applied; see `z_en_go2.c` for the correct behaviour
this->actor.textId = 0x305A;
Message_ContinueTextbox(play, this->actor.textId);
this->interactInfo.talkState = NPC_TALK_STATE_TALKING;
@ -1167,7 +1167,8 @@ void EnGo_Draw(Actor* thisx, PlayState* play) {
return;
}
// @bug? should've been `EnGo_RollingToCurledUp` instead of the second `EnGo_RollingFar`
//! @bug? should've been `EnGo_RollingToCurledUp` instead of the second `EnGo_RollingFar`
//! in that state bouncing Goron will be drawn normally, rather than as a boulder
if (this->actionFunc == EnGo_RollingLink || this->actionFunc == EnGo_RollingFar ||
this->actionFunc == EnGo_RollingNear || this->actionFunc == EnGo_RollingFar) {
EnGo_DrawRolling(this, play);