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name animation reversing func as such

This commit is contained in:
feacur 2024-11-18 13:32:57 +01:00
parent fe53732127
commit 5ba85a3f7e

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@ -909,7 +909,7 @@ void EnGo2_CheckCollision(EnGo2* this, PlayState* play) {
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
}
void EnGo2_SwapInitialFrameAnimFrameCount(EnGo2* this) {
void EnGo2_ReverseAnimation(EnGo2* this) {
f32 initialFrame;
initialFrame = this->skelAnime.startFrame;
@ -1353,7 +1353,7 @@ void EnGo2_SetupCurledUp(EnGo2* this, PlayState* play) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_UNCURL_SIT_STAND_NORMAL);
this->skelAnime.playSpeed = -1.0f;
}
EnGo2_SwapInitialFrameAnimFrameCount(this);
EnGo2_ReverseAnimation(this);
this->trackingMode = NPC_TRACKING_NONE;
this->isUncurled = false;
this->isTalkative = false;