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name animation reversing func as such
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1 changed files with 2 additions and 2 deletions
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@ -909,7 +909,7 @@ void EnGo2_CheckCollision(EnGo2* this, PlayState* play) {
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CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
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}
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void EnGo2_SwapInitialFrameAnimFrameCount(EnGo2* this) {
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void EnGo2_ReverseAnimation(EnGo2* this) {
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f32 initialFrame;
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initialFrame = this->skelAnime.startFrame;
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@ -1353,7 +1353,7 @@ void EnGo2_SetupCurledUp(EnGo2* this, PlayState* play) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_UNCURL_SIT_STAND_NORMAL);
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this->skelAnime.playSpeed = -1.0f;
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}
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EnGo2_SwapInitialFrameAnimFrameCount(this);
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EnGo2_ReverseAnimation(this);
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this->trackingMode = NPC_TRACKING_NONE;
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this->isUncurled = false;
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this->isTalkative = false;
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