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Clean out z64.h (#2484)
* Clean out z64.h * fix version include * overlay.h * pr suggestion * try fixing main.c * add back forward declare * fix bss * header guard * prefix
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2e4d7a1101
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36 changed files with 199 additions and 157 deletions
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@ -42,20 +42,8 @@ void* MemCpy(void* dest, const void* src, s32 len);
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void MapMark_Init(PlayState* play);
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void MapMark_ClearPointers(PlayState* play);
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void MapMark_Draw(PlayState* play);
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void PreNmiBuff_Init(PreNmiBuff* this);
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void PreNmiBuff_SetReset(PreNmiBuff* this);
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u32 PreNmiBuff_IsResetting(PreNmiBuff* this);
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void Sched_FlushTaskQueue(void);
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void ViMode_LogPrint(OSViMode* osViMode);
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void ViMode_Configure(ViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 antialiasOff, s32 modeN, s32 fb16Bit,
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s32 width, s32 height, s32 leftAdjust, s32 rightAdjust, s32 upperAdjust, s32 lowerAdjust);
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void ViMode_Save(ViMode* viMode);
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void ViMode_Load(ViMode* viMode);
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void ViMode_Init(ViMode* viMode);
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void ViMode_Destroy(ViMode* viMode);
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void ViMode_ConfigureFeatures(ViMode* viMode, s32 viFeatures);
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void ViMode_Update(ViMode* viMode, Input* input);
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void PlayerCall_InitFuncPtrs(void);
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void TransitionTile_Destroy(TransitionTile* this);
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TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows);
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@ -137,12 +125,7 @@ void func_800D3210(void);
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void RcpUtils_PrintRegisterStatus(void);
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void RcpUtils_Reset(void);
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void* Overlay_AllocateAndLoad(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd);
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void Overlay_Relocate(void* allocatedRamAddr, OverlayRelocationSection* ovlRelocs, void* vramStart);
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size_t Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd, void* allocatedRamAddr);
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// ? func_800FC800(?);
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// ? func_800FC83C(?);
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// ? func_800FCAB4(?);
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void SystemHeap_Init(void* start, u32 size);
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f32 absf(f32);
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