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Angle cleanup - RADF_TO_BINANG
(#1155)
* Run formatter * Touch up angle macros (parentheses and hex constants) * Use `RADF_TO_BINANG` more
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45 changed files with 120 additions and 128 deletions
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@ -550,10 +550,10 @@ void DemoGj_SetupMovement(DemoGj* this, GlobalContext* globalCtx) {
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zDistance = player->actor.world.pos.z - pos->z;
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if (xDistance != 0.0f || zDistance != 0.0f) {
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actor->world.rot.y = (Math_FAtan2F(xDistance, zDistance) * (0x8000 / M_PI));
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actor->world.rot.y = RADF_TO_BINANG(Math_FAtan2F(xDistance, zDistance));
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}
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} else {
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actor->world.rot.y = (Math_FAtan2F(xDistance, zDistance) * (0x8000 / M_PI));
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actor->world.rot.y = RADF_TO_BINANG(Math_FAtan2F(xDistance, zDistance));
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}
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}
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}
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