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Angle cleanup - RADF_TO_BINANG (#1155)

* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Use `RADF_TO_BINANG` more
This commit is contained in:
Dragorn421 2022-03-13 19:46:46 +01:00 committed by GitHub
parent aab5bc9211
commit 61b864a89c
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GPG key ID: 4AEE18F83AFDEB23
45 changed files with 120 additions and 128 deletions

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@ -290,7 +290,7 @@ s32 EnCs_HandleWalking(EnCs* this, GlobalContext* globalCtx) {
EnCs_GetPathPoint(globalCtx->setupPathList, &pathPos, this->path, this->waypoint);
xDiff = pathPos.x - this->actor.world.pos.x;
zDiff = pathPos.z - this->actor.world.pos.z;
walkAngle1 = Math_FAtan2F(xDiff, zDiff) * (32768.0f / M_PI);
walkAngle1 = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
this->walkAngle = walkAngle1;
this->walkDist = sqrtf((xDiff * xDiff) + (zDiff * zDiff));
@ -305,7 +305,7 @@ s32 EnCs_HandleWalking(EnCs* this, GlobalContext* globalCtx) {
EnCs_GetPathPoint(globalCtx->setupPathList, &pathPos, this->path, this->waypoint);
xDiff = pathPos.x - this->actor.world.pos.x;
zDiff = pathPos.z - this->actor.world.pos.z;
walkAngle2 = Math_FAtan2F(xDiff, zDiff) * (32768.0f / M_PI);
walkAngle2 = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
this->walkAngle = walkAngle2;
this->walkDist = sqrtf((xDiff * xDiff) + (zDiff * zDiff));
}