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https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653
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@ -14,10 +14,8 @@
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#define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC colliders
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#define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC colliders
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#define MASS_HEAVY 0xFE // Can only be pushed by OC colliders from actors with IMMOVABLE or HEAVY mass.
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#define MASS_HEAVY 0xFE // Can only be pushed by OC colliders from actors with IMMOVABLE or HEAVY mass.
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/* These constants are the default parameters for the ubiqutous "fidgeting" formulas.
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// These are default parameters used for "animation fidgeting", which procedurally generate actor idle animations.
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* Some actors call `Actor_UpdateFidgetTables` function and cache their results in `fidgetTable*` fields.
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// These calculations may be performed within individual actors, or by using fidget tables with `Actor_UpdateFidgetTables`.
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* Others compute them on the fly. Both variants are applied inside `*_OverrideLimbDraw` as input angles.
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*/
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#define FIDGET_FREQ_Y 0x814
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#define FIDGET_FREQ_Y 0x814
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#define FIDGET_FREQ_Z 0x940
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#define FIDGET_FREQ_Z 0x940
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#define FIDGET_FREQ_LIMB 0x32
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#define FIDGET_FREQ_LIMB 0x32
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