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apply a PR suggestion

https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653
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feacur 2024-11-14 20:48:12 +01:00
parent 41b6509fec
commit 64d936a5a8

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@ -14,10 +14,8 @@
#define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC colliders
#define MASS_HEAVY 0xFE // Can only be pushed by OC colliders from actors with IMMOVABLE or HEAVY mass.
/* These constants are the default parameters for the ubiqutous "fidgeting" formulas.
* Some actors call `Actor_UpdateFidgetTables` function and cache their results in `fidgetTable*` fields.
* Others compute them on the fly. Both variants are applied inside `*_OverrideLimbDraw` as input angles.
*/
// These are default parameters used for "animation fidgeting", which procedurally generate actor idle animations.
// These calculations may be performed within individual actors, or by using fidget tables with `Actor_UpdateFidgetTables`.
#define FIDGET_FREQ_Y 0x814
#define FIDGET_FREQ_Z 0x940
#define FIDGET_FREQ_LIMB 0x32