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bss
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parent
42f1446da1
commit
657eb68889
6 changed files with 10 additions and 10 deletions
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@ -42,8 +42,8 @@
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*/
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*/
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#if PLATFORM_GC
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#if PLATFORM_GC
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#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-eu-mq-dbg:224 gc-jp:240 gc-jp-ce:240 gc-jp-mq:240 gc-us:240" \
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#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-eu-mq-dbg:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224" \
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"gc-us-mq:240"
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"gc-us-mq:224"
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#include "global.h"
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#include "global.h"
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#include "alloca.h"
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#include "alloca.h"
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@ -14,7 +14,7 @@ s32 gScreenWidth = SCREEN_WIDTH;
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s32 gScreenHeight = SCREEN_HEIGHT;
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s32 gScreenHeight = SCREEN_HEIGHT;
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u32 gSystemHeapSize = 0;
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u32 gSystemHeapSize = 0;
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#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224"
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#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208"
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PreNmiBuff* gAppNmiBufferPtr;
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PreNmiBuff* gAppNmiBufferPtr;
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Scheduler gScheduler;
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Scheduler gScheduler;
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@ -4,7 +4,7 @@
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#include "terminal.h"
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#include "terminal.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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@ -100,13 +100,13 @@ static ColliderCylinderInit sLightBallCylinderInit = {
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static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
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static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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static EnGanonMant* sCape;
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static EnGanonMant* sCape;
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// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
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// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
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// data around. It would be easier if we had more options for controlling BSS ordering in debug.
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// data around. It would be easier if we had more options for controlling BSS ordering in debug.
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
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static s32 sSeed1;
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static s32 sSeed1;
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static s32 sSeed2;
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static s32 sSeed2;
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@ -14,7 +14,7 @@
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#include "cic6105.h"
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#include "cic6105.h"
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#endif
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#endif
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#pragma increment_block_number "gc-eu:159 gc-eu-mq:159 gc-jp:161 gc-jp-ce:161 gc-jp-mq:161 gc-us:161 gc-us-mq:161"
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#pragma increment_block_number "gc-eu:151 gc-eu-mq:151 gc-jp:153 gc-jp-ce:153 gc-jp-mq:153 gc-us:153 gc-us-mq:153"
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#define FLAGS ACTOR_FLAG_4
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#define FLAGS ACTOR_FLAG_4
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@ -354,19 +354,19 @@ void Player_Action_CsAction(Player* this, PlayState* play);
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// .bss part 1
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// .bss part 1
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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static s32 D_80858AA0;
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static s32 D_80858AA0;
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// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
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// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
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// data around. It would be easier if we had more options for controlling BSS ordering in debug.
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// data around. It would be easier if we had more options for controlling BSS ordering in debug.
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
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static s32 D_80858AA4;
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static s32 D_80858AA4;
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static Vec3f sInteractWallCheckResult;
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static Vec3f sInteractWallCheckResult;
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static Input* sControlInput;
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static Input* sControlInput;
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224"
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#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224"
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// .data
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// .data
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