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cleanup z64h (#2510)

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fig02 2025-04-23 16:44:02 -04:00 committed by GitHub
parent 2278bcb2c3
commit 680ba667c7
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3 changed files with 10 additions and 18 deletions

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@ -2,6 +2,5 @@
#define GLOBAL_H
#include "macros.h"
#include "versions.h"
#endif

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@ -1,26 +1,18 @@
#ifndef Z64_H
#define Z64_H
// TODO: This file still exists ONLY to provide neccesary headers to extracted assets.
// After assets are modified to include the headers they need directly, delete this file.
#include "sequence.h"
#include "sys_matrix.h"
#include "ultra64.h"
#include "ultra64/gs2dex.h"
#include "attributes.h"
#include "versions.h"
#include "z64player.h"
#include "z64audio.h"
#include "z64ocarina.h"
#include "z64curve.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "z64play.h"
#include "z64curve.h"
#include "z64skin.h"
#include "z64skin_matrix.h"
#include "alignment.h"
#include "audiothread_cmd.h"
#include "sfx.h"
#include "color.h"
#include "sys_matrix.h" // in room assets, gIdentityMtx
// TODO: include all files listed above into the right place, and then delete this file.
#include "z64player.h"
#include "z64ocarina.h"
#endif

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@ -1,6 +1,7 @@
#include "transition_circle.h"
#include "gfx.h"
#include "sfx.h"
#include "global.h"