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cleanup z64h (#2510)
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2278bcb2c3
commit
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3 changed files with 10 additions and 18 deletions
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@ -2,6 +2,5 @@
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#define GLOBAL_H
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#include "macros.h"
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#include "versions.h"
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#endif
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@ -1,26 +1,18 @@
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#ifndef Z64_H
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#define Z64_H
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// TODO: This file still exists ONLY to provide neccesary headers to extracted assets.
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// After assets are modified to include the headers they need directly, delete this file.
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#include "sequence.h"
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#include "sys_matrix.h"
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#include "ultra64.h"
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#include "ultra64/gs2dex.h"
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#include "attributes.h"
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#include "versions.h"
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#include "z64player.h"
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#include "z64audio.h"
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#include "z64ocarina.h"
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#include "z64curve.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "z64play.h"
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#include "z64curve.h"
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#include "z64skin.h"
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#include "z64skin_matrix.h"
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#include "alignment.h"
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#include "audiothread_cmd.h"
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#include "sfx.h"
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#include "color.h"
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#include "sys_matrix.h" // in room assets, gIdentityMtx
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// TODO: include all files listed above into the right place, and then delete this file.
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#include "z64player.h"
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#include "z64ocarina.h"
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#endif
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@ -1,6 +1,7 @@
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#include "transition_circle.h"
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#include "gfx.h"
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#include "sfx.h"
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#include "global.h"
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