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Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581)

* brob function naming

* modified brob header file

* renamed skel, collision, and anims

* named limbs and dls

* renamed shock function

* ran formatter

* doc modifications

* Update assets/xml/objects/object_brob.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
hiisuya 2023-11-19 04:11:52 -06:00 committed by GitHub
parent 81a3c3da32
commit 68bdbf7759
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3 changed files with 88 additions and 85 deletions

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@ -1,25 +1,25 @@
<Root>
<File Name="object_brob" Segment="6">
<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
<DList Name="object_brob_DL_000898" Offset="0x898"/>
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
<Collision Name="object_brob_Col_001A70" Offset="0x1A70"/>
<Animation Name="gBrobStunnedAnim" Offset="0x290"/>
<DList Name="gBrobBaseSegmentDL" Offset="0x7E0"/>
<DList Name="gBrobLowerSegmentDL" Offset="0x898"/>
<DList Name="gBrobMiddleSegmentDL" Offset="0x9D0"/>
<DList Name="gBrobUpperSegmentDL" Offset="0xAE8"/>
<DList Name="gBrobTopSegmentDL" Offset="0xC00"/>
<Texture Name="gBrobFleshTex" OutName="flesh" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="gBrobRootLimb" LimbType="Standard" Offset="0x1548"/>
<Limb Name="gBrobBaseSegmentRootLimb" LimbType="Standard" Offset="0x1554"/>
<Limb Name="gBrobBaseSegmentLimb" LimbType="Standard" Offset="0x1560"/>
<Limb Name="gBrobLowerSegmentRootLimb" LimbType="Standard" Offset="0x156C"/>
<Limb Name="gBrobLowerSegmentLimb" LimbType="Standard" Offset="0x1578"/>
<Limb Name="gBrobMiddleSegmentLimb" LimbType="Standard" Offset="0x1584"/>
<Limb Name="gBrobUpperSegmentRootLimb" LimbType="Standard" Offset="0x1590"/>
<Limb Name="gBrobUpperSegmentLimb" LimbType="Standard" Offset="0x159C"/>
<Limb Name="gBrobTopSegmentLimb" LimbType="Standard" Offset="0x15A8"/>
<Skeleton Name="gBrobSkel" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
<Animation Name="gBrobShockAnim" Offset="0x1678"/>
<Animation Name="gBrobMoveUpAnim" Offset="0x1750"/>
<Animation Name="gBrobWobbleAnim" Offset="0x1958"/>
<Collision Name="gBrobCol" Offset="0x1A70"/>
</File>
</Root>