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Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581)
* brob function naming * modified brob header file * renamed skel, collision, and anims * named limbs and dls * renamed shock function * ran formatter * doc modifications * Update assets/xml/objects/object_brob.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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3 changed files with 88 additions and 85 deletions
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<Root>
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<File Name="object_brob" Segment="6">
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<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
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<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
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<DList Name="object_brob_DL_000898" Offset="0x898"/>
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<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
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<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
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<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
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<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
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<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
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<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
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<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
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<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
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<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
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<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
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<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
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<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
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<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
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<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
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<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
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<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
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<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
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<Collision Name="object_brob_Col_001A70" Offset="0x1A70"/>
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<Animation Name="gBrobStunnedAnim" Offset="0x290"/>
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<DList Name="gBrobBaseSegmentDL" Offset="0x7E0"/>
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<DList Name="gBrobLowerSegmentDL" Offset="0x898"/>
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<DList Name="gBrobMiddleSegmentDL" Offset="0x9D0"/>
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<DList Name="gBrobUpperSegmentDL" Offset="0xAE8"/>
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<DList Name="gBrobTopSegmentDL" Offset="0xC00"/>
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<Texture Name="gBrobFleshTex" OutName="flesh" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
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<Limb Name="gBrobRootLimb" LimbType="Standard" Offset="0x1548"/>
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<Limb Name="gBrobBaseSegmentRootLimb" LimbType="Standard" Offset="0x1554"/>
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<Limb Name="gBrobBaseSegmentLimb" LimbType="Standard" Offset="0x1560"/>
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<Limb Name="gBrobLowerSegmentRootLimb" LimbType="Standard" Offset="0x156C"/>
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<Limb Name="gBrobLowerSegmentLimb" LimbType="Standard" Offset="0x1578"/>
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<Limb Name="gBrobMiddleSegmentLimb" LimbType="Standard" Offset="0x1584"/>
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<Limb Name="gBrobUpperSegmentRootLimb" LimbType="Standard" Offset="0x1590"/>
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<Limb Name="gBrobUpperSegmentLimb" LimbType="Standard" Offset="0x159C"/>
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<Limb Name="gBrobTopSegmentLimb" LimbType="Standard" Offset="0x15A8"/>
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<Skeleton Name="gBrobSkel" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
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<Animation Name="gBrobShockAnim" Offset="0x1678"/>
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<Animation Name="gBrobMoveUpAnim" Offset="0x1750"/>
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<Animation Name="gBrobWobbleAnim" Offset="0x1958"/>
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<Collision Name="gBrobCol" Offset="0x1A70"/>
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</File>
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</Root>
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