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fig02 2025-04-28 10:29:07 -04:00
parent f24a4f4e9c
commit 6d9889d4a9
55 changed files with 57 additions and 57 deletions

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@ -3,7 +3,7 @@
#include "color.h"
#include "romfile.h"
#include "z64light.h"
#include "light.h"
#include "z64math.h"
struct Actor;

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@ -2,7 +2,7 @@
#define ENVIRONMENT_H_
#include "z64math.h"
#include "z64light.h"
#include "light.h"
#include "dma.h"
struct GameOverContext;

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@ -1,5 +1,5 @@
#ifndef Z64LIFEMETER_H
#define Z64LIFEMETER_H
#ifndef LIFEMETER_H
#define LIFEMETER_H
#include "ultra64/ultratypes.h"

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@ -1,5 +1,5 @@
#ifndef Z64LIGHT_H
#define Z64LIGHT_H
#ifndef LIGHT_H
#define LIGHT_H
#include "ultra64.h"
#include "ultra64/gbi.h"

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@ -14,7 +14,7 @@
#include "game.h"
#include "game_over.h"
#include "interface.h"
#include "z64light.h"
#include "light.h"
#include "z64message.h"
#include "z64object.h"
#include "z64pause.h"

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@ -5,7 +5,7 @@
#include "ultra64.h"
#include "bgcheck.h"
#include "environment.h"
#include "z64light.h"
#include "light.h"
#include "z64math.h"
#include "z64path.h"

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@ -22,7 +22,7 @@
#include "actor.h"
#include "audio.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "horse.h"
#include "z64play.h"
#include "z64save.h"

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@ -4,7 +4,7 @@
#include "segment_symbols.h"
#include "translation.h"
#include "versions.h"
#include "z64lifemeter.h"
#include "lifemeter.h"
#include "interface.h"
#include "z64ocarina.h"
#include "z64play.h"

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@ -6,7 +6,7 @@
#include "terminal.h"
#include "translation.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64skin_matrix.h"

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@ -3,7 +3,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64lifemeter.h"
#include "lifemeter.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -18,7 +18,7 @@
#include "translation.h"
#include "versions.h"
#include "audio.h"
#include "z64lifemeter.h"
#include "lifemeter.h"
#include "horse.h"
#include "z64ocarina.h"
#include "z64play.h"

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@ -41,7 +41,7 @@
#include "debug_display.h"
#include "effect.h"
#include "frame_advance.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -12,7 +12,7 @@
#include "ichain.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct BgPoSyokudai;

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@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "cutscene_flags.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct BgSpot00Hanebasi;

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@ -27,7 +27,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct BossGanondrof;

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@ -19,7 +19,7 @@
#include "z_lib.h"
#include "audio.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct Demo6K;

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@ -10,7 +10,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct DoorWarp1;

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@ -15,7 +15,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnBdfire;

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@ -21,7 +21,7 @@
#include "z_lib.h"
#include "audio.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64quest_hint.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnElf;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnFhgFire;

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@ -17,7 +17,7 @@
#include "audio.h"
#include "debug_display.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnFr;

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@ -16,7 +16,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnGb;

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@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "item.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnIceHono;

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@ -12,7 +12,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnLight;

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@ -7,7 +7,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "audio.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnMThunder;

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "assets/objects/object_po_field/object_po_field.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnPoDesert;

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@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnPoField;

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@ -18,7 +18,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnPoRelay;

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@ -19,7 +19,7 @@
#include "z_lib.h"
#include "audio.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnPoSisters;

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@ -15,7 +15,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "effect.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct EnPoh;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct Fishing;

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@ -15,7 +15,7 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64light.h"
#include "light.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct MirRay;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct ObjSyokudai;

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@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64light.h"
#include "light.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64light.h"
#include "light.h"
struct OceffSpot;

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@ -45,7 +45,7 @@
#include "audio.h"
#include "debug.h"
#include "effect.h"
#include "z64lifemeter.h"
#include "lifemeter.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64save.h"