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fig02 2025-04-28 10:21:43 -04:00
parent 2a2e2250b3
commit f24a4f4e9c
18 changed files with 22 additions and 22 deletions

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@ -1,5 +1,5 @@
#ifndef Z64INTERFACE_H
#define Z64INTERFACE_H
#ifndef INTERFACE_H
#define INTERFACE_H
#include "ultra64.h"
#include "dma.h"

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@ -1,8 +1,8 @@
#ifndef Z64INVENTORY_H
#define Z64INVENTORY_H
#ifndef INVENTORY_H
#define INVENTORY_H
#include "ultra64.h"
#include "z64item.h"
#include "item.h"
struct PlayState;

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@ -1,5 +1,5 @@
#ifndef Z64ITEM_H
#define Z64ITEM_H
#ifndef ITEM_H
#define ITEM_H
// Note that z_kaleido_scope.c assumes that the dimensions and texture format here also matches the dimensions and
// texture format for MAP_NAME_TEX1_*

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@ -2,7 +2,7 @@
#define MESSAGE_DATA_FMT_H
#include "z64save.h" // For highscores
#include "z64item.h" // For item ids
#include "item.h" // For item ids
#include "sfx.h" // For sfx ids
/*

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@ -13,7 +13,7 @@
#include "frame_advance.h"
#include "game.h"
#include "game_over.h"
#include "z64interface.h"
#include "interface.h"
#include "z64light.h"
#include "z64message.h"
#include "z64object.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "versions.h"
#include "z64inventory.h"
#include "inventory.h"
#include "z64math.h"
typedef enum ZTargetSetting {

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@ -5,7 +5,7 @@
#include "translation.h"
#include "versions.h"
#include "z64lifemeter.h"
#include "z64interface.h"
#include "interface.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64save.h"

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@ -14,7 +14,7 @@
#include "z_lib.h"
#include "draw.h"
#include "effect.h"
#include "z64item.h"
#include "item.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -10,7 +10,7 @@
#include "versions.h"
#include "audio.h"
#include "game.h"
#include "z64interface.h"
#include "interface.h"
#include "z64message.h"
#include "z64ocarina.h"
#include "z64save.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64item.h"
#include "item.h"
#include "z64play.h"
#include "z64player.h"

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@ -13,7 +13,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64item.h"
#include "item.h"
#include "z64play.h"
#include "z64player.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64item.h"
#include "item.h"
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"

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@ -23,7 +23,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "effect.h"
#include "z64item.h"
#include "item.h"
#include "z64play.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"

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@ -10,7 +10,7 @@
#include "regs.h"
#include "terminal.h"
#include "debug_display.h"
#include "z64item.h"
#include "item.h"
#include "z64play.h"
#include "z64player.h"

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@ -11,7 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64item.h"
#include "item.h"
#include "z64play.h"
#include "assets/objects/object_gi_hearts/object_gi_hearts.h"

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@ -16,7 +16,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "effect.h"
#include "z64item.h"
#include "item.h"
#include "z64play.h"
#include "z64player.h"

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@ -14,7 +14,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "effect.h"
#include "z64item.h"
#include "item.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "gfx.h"
#include "z64inventory.h"
#include "inventory.h"
#include "z64pause.h"
struct PlayState;