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rename the flag for freeing nextCutsceneIndex
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parent
2bd2ca20dd
commit
6eaaa8706c
5 changed files with 8 additions and 8 deletions
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@ -16,7 +16,7 @@ void SaveContext_Init(void) {
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
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gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_USED;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_EMPTY;
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gSaveContext.cutsceneTrigger = 0;
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gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
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gSaveContext.nextDayTime = NEXT_TIME_NONE;
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@ -324,9 +324,9 @@ void Play_Init(GameState* thisx) {
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AnimTaskQueue_Reset(&this->animTaskQueue);
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Cutscene_InitContext(this, &this->csCtx);
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if (gSaveContext.nextCutsceneIndex != CS_INDEX_NEXT_USED) {
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if (gSaveContext.nextCutsceneIndex != CS_INDEX_NEXT_EMPTY) {
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gSaveContext.save.cutsceneIndex = gSaveContext.nextCutsceneIndex;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_USED;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_EMPTY;
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}
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_TRIGGERED) {
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