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Document EnGo .unk_210
as .curledTimer
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parent
91d1382c88
commit
705ff1b2af
2 changed files with 3 additions and 3 deletions
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@ -794,7 +794,7 @@ void EnGo_FireGenericActionFunc(EnGo* this, PlayState* play) {
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}
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void EnGo_CurledUp(EnGo* this, PlayState* play) {
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if ((DECR(this->unk_210) == 0) && EnGo_IsCameraModified(this, play)) {
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if ((DECR(this->curledTimer) == 0) && EnGo_IsCameraModified(this, play)) {
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Audio_PlaySfxGeneral(NA_SE_EN_GOLON_WAKE_UP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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@ -855,7 +855,7 @@ void func_80A40494(EnGo* this, PlayState* play) {
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EnGo_ReverseAnimation(this);
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this->skelAnime.playSpeed = 0.0f;
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this->skelAnime.curFrame = 0.0f;
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this->unk_210 = Rand_S16Offset(30, 30);
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this->curledTimer = Rand_S16Offset(30, 30);
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EnGo_SetupAction(this, EnGo_CurledUp);
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}
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}
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@ -54,7 +54,7 @@ typedef struct EnGo {
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/* 0x0208 */ char unk_208[0x4];
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/* 0x020C */ s16 unk_20C;
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/* 0x020E */ s16 knockbackCooldown;
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/* 0x0210 */ s16 unk_210;
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/* 0x0210 */ s16 curledTimer;
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/* 0x0212 */ s16 attentionCooldown;
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/* 0x0214 */ s16 blinkTimer; // unused
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/* 0x0216 */ s16 eyeTexIndex; // unused
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