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fig02 2025-04-28 11:18:59 -04:00
parent d9a2a13b47
commit 70826d56f5
308 changed files with 351 additions and 351 deletions

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "game.h"
#include "z64sram.h"
#include "sram.h"
#include "z64view.h"
typedef struct ConsoleLogoState {

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@ -5,8 +5,8 @@
#include "environment.h"
#include "game.h"
#include "message.h"
#include "z64skybox.h"
#include "z64sram.h"
#include "skybox.h"
#include "sram.h"
#include "z64view.h"
typedef struct FileSelectState {

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@ -1,7 +1,7 @@
#ifndef MESSAGE_DATA_FMT_H
#define MESSAGE_DATA_FMT_H
#include "z64save.h" // For highscores
#include "save.h" // For highscores
#include "item.h" // For item ids
#include "sfx.h" // For sfx ids

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@ -4,7 +4,7 @@
#include "ultra64.h"
#include "ultra64/leo.h"
#include "pause.h"
#include "z64scene.h"
#include "scene.h"
#include "map_mark.h"
#include "versions.h"

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@ -19,10 +19,10 @@
#include "object.h"
#include "pause.h"
#include "room.h"
#include "z64scene.h"
#include "z64sfx_source.h"
#include "z64skybox.h"
#include "z64sram.h"
#include "scene.h"
#include "sfx_source.h"
#include "skybox.h"
#include "sram.h"
#include "z64transition.h"
#include "z64view.h"

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@ -1,5 +1,5 @@
#ifndef Z64SAVE_H
#define Z64SAVE_H
#ifndef SAVE_H
#define SAVE_H
#include "ultra64.h"
#include "versions.h"

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@ -1,5 +1,5 @@
#ifndef Z64SCENE_H
#define Z64SCENE_H
#ifndef SCENE_H
#define SCENE_H
#include "avoid_ub.h"
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64SFX_SOURCE_H
#define Z64SFX_SOURCE_H
#ifndef SFX_SOURCE_H
#define SFX_SOURCE_H
#include "ultra64.h"
#include "z_math.h"

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@ -1,5 +1,5 @@
#ifndef Z64_SKIN_H
#define Z64_SKIN_H
#ifndef SKIN_H
#define SKIN_H
#include "animation.h"

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@ -1,5 +1,5 @@
#ifndef Z64SKIN_MATRIX_H
#define Z64SKIN_MATRIX_H
#ifndef SKIN_MATRIX_H
#define SKIN_MATRIX_H
#include "ultra64.h"
#include "z_math.h"

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@ -1,5 +1,5 @@
#ifndef Z64_SKYBOX_H
#define Z64_SKYBOX_H
#ifndef SKYBOX_H
#define SKYBOX_H
#include "ultra64/ultratypes.h"
#include "ultra64/gbi.h"

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@ -1,5 +1,5 @@
#ifndef Z64SRAM_H
#define Z64SRAM_H
#ifndef SRAM_H
#define SRAM_H
#include "ultra64/ultratypes.h"

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@ -1,5 +1,5 @@
#ifndef Z64SS_SRAM_H
#define Z64SS_SRAM_H
#ifndef SS_SRAM_H
#define SS_SRAM_H
#include "libc/stddef.h"
#include "ultra64/ultratypes.h"

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@ -13,7 +13,7 @@
#include "animation.h"
#include "animation_legacy.h"
#include "curve.h"
#include "z64skin.h"
#include "skin.h"
#include "player.h"
#include "ocarina.h"

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@ -4,7 +4,7 @@
#include "segmented_address.h"
#include "actor.h"
#include "cutscene.h"
#include "z64save.h"
#include "save.h"
n64ddStruct_800FEE70_pointers D_800FEE70 = {
func_801C7C1C,

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@ -17,7 +17,7 @@
#include "debug_display.h"
#include "olib.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#define DEBUG_CAM_CONTROLLER_PORT 2

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@ -6,7 +6,7 @@
#include "gfxalloc.h"
#include "controller.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
typedef struct FlagSetEntry {
/* 0x00 */ u16* value;

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@ -27,7 +27,7 @@
#include "vi_mode.h"
#include "z_game_dlftbls.h"
#include "audio.h"
#include "z64save.h"
#include "save.h"
#include "play_state.h"
#define GFXPOOL_HEAD_MAGIC 0x1234

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@ -8,7 +8,7 @@
#include "ultra64.h"
#include "z_lib.h"
#include "game.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
// clang-format off
Mtx gIdentityMtx = gdSPDefMtx(

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@ -2,7 +2,7 @@
#include "setup_state.h"
#include "printf.h"
#include "translation.h"
#include "z64save.h"
#include "save.h"
void Setup_InitImpl(SetupState* this) {
PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));

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@ -25,8 +25,8 @@
#include "light.h"
#include "horse.h"
#include "play_state.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "save.h"
#include "skin_matrix.h"
#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"

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@ -5,7 +5,7 @@
#include "actor.h"
#include "bgcheck.h"
#include "player.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
/**
* Update the `carriedActor`'s position based on the dynapoly actor identified by `bgId`.

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@ -12,7 +12,7 @@
#include "bgcheck.h"
#include "play_state.h"
#include "player.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#pragma increment_block_number "ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152"

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@ -23,7 +23,7 @@
#include "olib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \

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@ -4,7 +4,7 @@
#include "versions.h"
#include "z_locale.h"
#include "environment.h"
#include "z64save.h"
#include "save.h"
#include "z64transition.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \

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@ -8,7 +8,7 @@
#include "interface.h"
#include "ocarina.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
void Interface_Destroy(PlayState* play) {
Map_Destroy(play);

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@ -28,7 +28,7 @@
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"

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@ -7,7 +7,7 @@
#include "translation.h"
#include "z_lib.h"
#include "effect.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "z64.h" // required for gameplay keep, the header doesnt include any external dependencies
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -8,7 +8,7 @@
#include "effect.h"
#include "light.h"
#include "play_state.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -7,7 +7,7 @@
#include "translation.h"
#include "effect.h"
#include "play_state.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -10,7 +10,7 @@
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
#include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h"

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@ -4,7 +4,7 @@
#include "player.h"
#include "quest_hint.h"
#include "quest_hint_commands.h"
#include "z64save.h"
#include "save.h"
QuestHintCmd sChildSariaQuestHints[] = {
QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3),

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@ -17,7 +17,7 @@
#include "item.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -6,7 +6,7 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64save.h"
#include "save.h"
#include "z64transition_instances.h"
typedef enum TransitionFadeDirection {

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@ -1,7 +1,7 @@
#include "transition_wipe.h"
#include "gfx.h"
#include "z64save.h"
#include "save.h"
#include "z64transition_instances.h"
typedef enum TransitionWipeDirection {

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@ -6,7 +6,7 @@
#include "versions.h"
#include "game_over.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
void GameOver_Init(PlayState* play) {
play->gameOverCtx.state = GAMEOVER_INACTIVE;

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@ -7,7 +7,7 @@
#include "horse.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
/**

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@ -3,7 +3,7 @@
#include "translation.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"

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@ -7,7 +7,7 @@
#include "regs.h"
#include "audio.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
/*
* The following three arrays are effectively unused.

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@ -30,7 +30,7 @@
#include "environment.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"

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@ -6,7 +6,7 @@
#include "lifemeter.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"

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@ -1,5 +1,5 @@
#include "map.h"
#include "z64save.h"
#include "save.h"
static s16 sFloorTexIndexOffset[10][8] = {
{ 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 },

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@ -15,7 +15,7 @@
#include "map_mark.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/textures/parameter_static/parameter_static.h"

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@ -12,7 +12,7 @@
#include "translation.h"
#include "map_mark.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"

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@ -22,7 +22,7 @@
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"

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@ -12,7 +12,7 @@
#include "olib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
static s16 sDisableAttention = false;

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@ -23,7 +23,7 @@
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
#include "assets/textures/do_action_static/do_action_static.h"

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@ -44,7 +44,7 @@
#include "light.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "z64vis.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \

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@ -10,8 +10,8 @@
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "save.h"
#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_link_boy/object_link_boy.h"

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@ -23,8 +23,8 @@
#include "play_state.h"
#include "player.h"
#include "room.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "save.h"
#include "skin_matrix.h"
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };

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@ -13,8 +13,8 @@
#include "z_lib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "z64scene.h"
#include "save.h"
#include "scene.h"
SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
RomFile sNaviQuestHintFiles[];

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@ -14,7 +14,7 @@
#include "frame_advance.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
#include "assets/scenes/indoors/souko/souko_scene.h"

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@ -1,9 +1,9 @@
#include "z64sfx_source.h"
#include "sfx_source.h"
#include "array_count.h"
#include "sfx.h"
#include "play_state.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
void SfxSource_InitAll(PlayState* play) {
SfxSource* sources = &play->sfxSources[0];

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@ -3,8 +3,8 @@
#include "sys_matrix.h"
#include "z_math.h"
#include "play_state.h"
#include "z64skin.h"
#include "z64skin_matrix.h"
#include "skin.h"
#include "skin_matrix.h"
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn

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@ -3,8 +3,8 @@
#include "zelda_arena.h"
#include "actor.h"
#include "play_state.h"
#include "z64skin.h"
#include "z64skin_matrix.h"
#include "skin.h"
#include "skin_matrix.h"
#include "overlays/actors/ovl_En_fHG/z_en_fhg.h"

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@ -1,4 +1,4 @@
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "gfx.h"
#include "printf.h"

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@ -1,4 +1,4 @@
#include "z64sram.h"
#include "sram.h"
#include "array_count.h"
#include "file_select_state.h"
@ -13,9 +13,9 @@
#include "interface.h"
#include "message.h"
#include "ocarina.h"
#include "z64save.h"
#include "z64scene.h"
#include "z64ss_sram.h"
#include "save.h"
#include "scene.h"
#include "ss_sram.h"
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)

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@ -1,6 +1,6 @@
#include "ultra64.h"
#include "printf.h"
#include "z64ss_sram.h"
#include "ss_sram.h"
typedef struct SsSramContext {
/* 0x00 */ OSPiHandle piHandle;

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@ -1,4 +1,4 @@
#include "z64skybox.h"
#include "skybox.h"
#include "array_count.h"
#include "printf.h"
@ -8,7 +8,7 @@
#include "environment.h"
#include "game.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
typedef struct SkyboxFaceParams {
/* 0x000 */ s32 xStart;

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@ -1,7 +1,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64skybox.h"
#include "skybox.h"
Mtx* sSkyboxDrawMatrix;

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@ -1,5 +1,5 @@
#include "quest_hint_commands.h"
#include "z64save.h"
#include "save.h"
QuestHintCmd gOverworldNaviQuestHints[] = {
QUEST_HINT_FLAG(CHECK, EVENTCHKINF_05, false, 0x40),

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@ -18,7 +18,7 @@
#include "audio.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h"

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@ -17,7 +17,7 @@
#include "z_lib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/scenes/dungeons/ddan/ddan_scene.h"
#include "assets/objects/object_bwall/object_bwall.h"

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@ -20,7 +20,7 @@
#include "z_lib.h"
#include "effect.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"

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@ -24,7 +24,7 @@
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_dy_obj/object_dy_obj.h"
#include "assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"

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@ -15,7 +15,7 @@
#include "translation.h"
#include "z_lib.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"

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@ -13,7 +13,7 @@
#include "sys_matrix.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_gjyo_objects/object_gjyo_objects.h"
#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"

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@ -14,7 +14,7 @@
#include "z_lib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_haka/object_haka.h"

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@ -16,7 +16,7 @@
#include "translation.h"
#include "z_lib.h"
#include "play_state.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"

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@ -14,7 +14,7 @@
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"

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@ -16,7 +16,7 @@
#include "translation.h"
#include "z_lib.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -17,7 +17,7 @@
#include "z_lib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"

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@ -16,7 +16,7 @@
#include "z_lib.h"
#include "play_state.h"
#include "player.h"
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"

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@ -11,7 +11,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_ingate/object_ingate.h"

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@ -12,7 +12,7 @@
#include "translation.h"
#include "z_lib.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"

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@ -13,7 +13,7 @@
#include "sys_matrix.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"

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@ -18,7 +18,7 @@
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_po_sisters/object_po_sisters.h"

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@ -14,7 +14,7 @@
#include "cutscene_flags.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_relay_objects/object_relay_objects.h"

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@ -8,7 +8,7 @@
#include "ichain.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot00_break/object_spot00_break.h"

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@ -17,7 +17,7 @@
#include "light.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_spot00_objects/object_spot00_objects.h"

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@ -14,7 +14,7 @@
#include "z_lib.h"
#include "audio.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

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@ -18,7 +18,7 @@
#include "z_lib.h"
#include "effect.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

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@ -13,7 +13,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

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@ -11,7 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"

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@ -11,7 +11,7 @@
#include "segmented_address.h"
#include "translation.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"

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@ -17,7 +17,7 @@
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot02_objects/object_spot02_objects.h"

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@ -11,7 +11,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot05_objects/object_spot05_objects.h"

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@ -17,7 +17,7 @@
#include "z_lib.h"
#include "effect.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot06_objects/object_spot06_objects.h"

View file

@ -12,7 +12,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot07_object/object_spot07_object.h"

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@ -16,7 +16,7 @@
#include "z_lib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot08_obj/object_spot08_obj.h"

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@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot09_obj/object_spot09_obj.h"

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@ -15,7 +15,7 @@
#include "z_lib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot15_obj/object_spot15_obj.h"

View file

@ -11,7 +11,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot15_obj/object_spot15_obj.h"

View file

@ -18,7 +18,7 @@
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot16_obj/object_spot16_obj.h"
#include "assets/objects/object_bombiwa/object_bombiwa.h"

View file

@ -14,7 +14,7 @@
#include "terminal.h"
#include "translation.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_efc_doughnut/object_efc_doughnut.h"

View file

@ -16,7 +16,7 @@
#include "z_lib.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"

View file

@ -11,7 +11,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"

View file

@ -11,7 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "play_state.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"

View file

@ -16,7 +16,7 @@
#include "cutscene_flags.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"

View file

@ -17,7 +17,7 @@
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "z64save.h"
#include "save.h"
#include "assets/objects/object_spot04_objects/object_spot04_objects.h"

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