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Merge commit 'd314cfe923
' into doc_pause_menu
This commit is contained in:
commit
74b74eb006
8 changed files with 13 additions and 14 deletions
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@ -3154,7 +3154,7 @@ f32 BgCheck_RaycastDownDyna(DynaRaycastDown* dynaRaycastDown) {
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f32 result;
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f32 intersect2;
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s32 i2;
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s32 pauseState;
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s32 isPaused;
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DynaPolyActor* dynaActor;
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s32 pad;
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Vec3f polyVtx[3];
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@ -3223,8 +3223,8 @@ f32 BgCheck_RaycastDownDyna(DynaRaycastDown* dynaRaycastDown) {
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dynaActor = DynaPoly_GetActor(dynaRaycastDown->colCtx, *dynaRaycastDown->bgId);
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if ((result != BGCHECK_Y_MIN) && (dynaActor != NULL) && (dynaRaycastDown->play != NULL)) {
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pauseState = IS_PAUSED(&dynaRaycastDown->play->pauseCtx);
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if (!pauseState && (dynaRaycastDown->colCtx->dyna.bgActorFlags[*dynaRaycastDown->bgId] & BGACTOR_1)) {
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isPaused = IS_PAUSED(&dynaRaycastDown->play->pauseCtx);
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if (!isPaused && (dynaRaycastDown->colCtx->dyna.bgActorFlags[*dynaRaycastDown->bgId] & BGACTOR_1)) {
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curTransform = &dynaRaycastDown->dyna->bgActors[*dynaRaycastDown->bgId].curTransform;
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polyMin =
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&dynaRaycastDown->dyna
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@ -55,7 +55,6 @@ void KaleidoSetup_Update(PlayState* play) {
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}
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} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
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// The start button was pressed, pause
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gSaveContext.prevHudVisibilityMode = gSaveContext.hudVisibilityMode;
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R_PAUSE_CURSOR_LEFT_X = -175;
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@ -365,7 +365,7 @@ void Minimap_Draw(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_map_exp.c", 626);
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if (play->pauseCtx.state < PAUSE_STATE_OPENING_1) {
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if (play->pauseCtx.state <= PAUSE_STATE_INIT) {
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/* PAUSE_STATE_OFF, PAUSE_STATE_WAIT_LETTERBOX, PAUSE_STATE_WAIT_BG_PRERENDER, PAUSE_STATE_INIT */
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switch (play->sceneId) {
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case SCENE_DEKU_TREE:
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@ -1641,7 +1641,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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}
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}
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u32 Player_InitDrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime) {
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u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime) {
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s16 linkObjectId = gLinkObjectIds[(void)0, gSaveContext.save.linkAge];
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u32 size;
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void* ptr;
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