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object_bg and object_mir_ray OK (#714)
* object_bg and object_mir_ray * remove externs in mir_ray * newline at end of xml * fix a couple of warnings in Obj_Tsubo
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7 changed files with 112 additions and 40 deletions
50
assets/xml/objects/object_bg.xml
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50
assets/xml/objects/object_bg.xml
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<Root>
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<File Name="object_bg" Segment="6">
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<!-- Bombchu Bowling Girl skeleton -->
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<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
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<!-- Bombchu Bowling Girl animations -->
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<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
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<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
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<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
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<!-- Bombchu Bowling Girl limb displaylists -->
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<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
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<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
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<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
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<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
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<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
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<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
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<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
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<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
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<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
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<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
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<!-- Bombchu Bowling Girl limbs -->
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<Limb Name="gChuGirlWaistLimb" Type="Standard" Offset="0x6E10"/>
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<Limb Name="gChuGirlTorsoLimb" Type="Standard" Offset="0x6E1C"/>
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<Limb Name="gChuGirlNeckLimb" Type="Standard" Offset="0x6E28"/>
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<Limb Name="gChuGirlHeadLimb" Type="Standard" Offset="0x6E34"/>
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<Limb Name="gChuGirlLeftUpperArmLimb" Type="Standard" Offset="0x6E40"/>
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<Limb Name="gChuGirlLeftForearmLimb" Type="Standard" Offset="0x6E4C"/>
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<Limb Name="gChuGirlLeftHandLimb" Type="Standard" Offset="0x6E58"/>
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<Limb Name="gChuGirlRightUpperArmLimb" Type="Standard" Offset="0x6E64"/>
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<Limb Name="gChuGirlRightForearmLimb" Type="Standard" Offset="0x6E70"/>
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<Limb Name="gChuGirlRightHandLimb" Type="Standard" Offset="0x6E7C"/>
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<!-- Bombchu Bowling Girl limb textures -->
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<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgb5a1" Width="32" Height="32" Offset="0x5910"/>
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<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgb5a1" Width="16" Height="16" Offset="0x6110"/>
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<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgb5a1" Width="32" Height="32" Offset="0x6510"/>
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<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgb5a1" Width="16" Height="16" Offset="0x6310"/>
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<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgb5a1" Width="8" Height="16" Offset="0x6D10"/>
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<!-- Bombchu Bowling Girl eye textures -->
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<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgb5a1" Width="32" Height="32" Offset="0x4110"/>
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<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgb5a1" Width="32" Height="32" Offset="0x4910"/>
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<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x5110"/>
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</File>
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</Root>
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13
assets/xml/objects/object_mir_ray.xml
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assets/xml/objects/object_mir_ray.xml
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<Root>
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<File Name="object_mir_ray" Segment="6">
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<!-- Shield beam displaylists -->
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<DList Name="gShieldBeamImageDL" Offset="0xB0"/>
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<DList Name="gShieldBeamGlowDL" Offset="0xC50"/>
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<!-- Shield beam textures -->
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<Texture Name="gShieldBeamImageCircleTex" OutName="shield_beam_image_circle" Format="ia16" Width="16" Height="16" Offset="0x188"/>
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<Texture Name="gShieldBeamImageGerudoSymbolNewTex" OutName="shield_beam_image_gerudo_symbol_new" Format="ia16" Width="32" Height="32" Offset="0x388"/>
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<Texture Name="gShieldBeamGlowRayTex" OutName="shield_beam_glow_ray" Format="ia16" Width="8" Height="256" Offset="0xCF8"/>
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</File>
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</Root>
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