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Extract the assets from most of the overlays (#985)

* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-11-08 20:51:45 -05:00 committed by GitHub
parent fd512f02e9
commit 781d497264
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
105 changed files with 737 additions and 4801 deletions

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@ -0,0 +1,13 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD48">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
<DList Name="sTriforceWipeDL" Offset="0x10E1D0"/>
<Array Name="sTriforceWipeVtx" Count="10" Offset="0x10E200">
<Vtx/>
</Array>
</File>
</Root>

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@ -0,0 +1,10 @@
<Root>
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0">
<Array Name="sWipe1Vtx" Count="25" Offset="0x10E2A0">
<Vtx/>
</Array>
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
</File>
</Root>

View file

@ -11,8 +11,8 @@
<!-- The following are unused -->
<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
<DList Name="gAnubiceUnusedParticleTextureDL" Offset="0x3610"/>
<DList Name="gAnubiceUnusedParticleGeometryDL" Offset="0x3688"/>
<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
<!-- I think those might be for taking damage or something -->
<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>

View file

@ -15,8 +15,8 @@
<!-- Head display lists -->
<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
<DList Name="gVolvagiaManeSetupDL" Offset="0x9168"/>
<DList Name="gVolvagiaManeVtxDL" Offset="0x91E8"/>
<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
<!-- Eye textures -->
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
@ -49,14 +49,14 @@
<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
<!-- Particle display lists -->
<DList Name="gVolvagiaEmberSetupDL" Offset="0xA880"/>
<DList Name="gVolvagiaEmberVtxDL" Offset="0xA900"/>
<DList Name="gVolvagiaDustSetupDL" Offset="0xB3A8"/>
<DList Name="gVolvagiaDustVtxDL" Offset="0xB3C8"/>
<DList Name="gVolvagiaDebrisSetupDL" Offset="0xD3A0"/>
<DList Name="gVolvagiaDebrisVtxDL" Offset="0xD420"/>
<DList Name="gVolvagiaSkullPieceSetupDL" Offset="0xD668"/>
<DList Name="gVolvagiaSkullPieceVtxDL" Offset="0xD6E8"/>
<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
<!-- Unused body skeleton assets -->
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>

View file

@ -4,8 +4,8 @@
<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
<!-- Display lists -->
<DList Name="gHoleVolvagiaManeSetupDL" Offset="0x4B48"/>
<DList Name="gHoleVolvagiaManeVtxDL" Offset="0x4BC8"/>
<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
<!-- Animations -->

View file

@ -46,21 +46,21 @@
<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
<Texture Name="gFishingBubbleTex" OutName="fishing_bubble" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
<DList Name="gFishingBubbleSetupDL" Offset="0x3460"/>
<DList Name="gFishingBubbleVtxDL" Offset="0x34C0"/>
<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
<DList Name="gFishingBubbleModelDL" Offset="0x34C0"/>
<Texture Name="gFishingDustSplashTex" OutName="fishing_dust_splash" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
<DList Name="gFishingDustSplashSetupDL" Offset="0x3610"/>
<DList Name="gFishingDustSplashVtxDL" Offset="0x3680"/>
<DList Name="gFishingDustSplashMaterialDL" Offset="0x3610"/>
<DList Name="gFishingDustSplashModelDL" Offset="0x3680"/>
<DList Name="gFishingUnusedSetupDL" Offset="0x36E0"/>
<DList Name="gFishingLineVtxDL" Offset="0x3710"/>
<DList Name="gFishingUnusedMaterialDL" Offset="0x36E0"/>
<DList Name="gFishingLineModelDL" Offset="0x3710"/>
<DList Name="gFishingRainDropVtxDL" Offset="0x3760"/>
<DList Name="gFishingRainDropModelDL" Offset="0x3760"/>
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
<DList Name="gFishingRainSplashSetupDL" Offset="0x39A8"/>
<DList Name="gFishingRainSplashVtxDL" Offset="0x3A18"/>
<DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8"/>
<DList Name="gFishingRainSplashModelDL" Offset="0x3A18"/>
<Animation Name="gFishingOwnerAnim" Offset="0x453C"/>
<DList Name="gFishingOwnerDL_006F60" Offset="0x6F60"/>
@ -83,12 +83,12 @@
<Limb Name="gFishingOwnerLimb_0085CC" LimbType="Standard" Offset="0x85CC"/>
<Skeleton Name="gFishingOwnerSkel" Type="Flex" LimbType="Standard" Offset="0x85F8"/>
<DList Name="gFishingRippleSetupDL" Offset="0x8610"/>
<DList Name="gFishingRippleVtxDL" Offset="0x8678"/>
<DList Name="gFishingRippleMaterialDL" Offset="0x8610"/>
<DList Name="gFishingRippleModelDL" Offset="0x8678"/>
<Texture Name="gFishingWaterDustTex" OutName="fishing_water_dust" Format="i4" Width="32" Height="32" Offset="0x8690"/>
<DList Name="gFishingWaterDustSetupDL" Offset="0x88C0"/>
<DList Name="gFishingWaterDustVtxDL" Offset="0x8970"/>
<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90"/>
@ -107,12 +107,12 @@
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810"/>
<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
<DList Name="gFishingSinkingLureSegmentSetupDL" Offset="0xB950"/>
<DList Name="gFishingSinkingLureSegmentVtxDL" Offset="0xB9C0"/>
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0"/>
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
<DList Name="gFishingGroupFishSetupDL" Offset="0xC220"/>
<DList Name="gFishingGroupFishVtxDL" Offset="0xC298"/>
<DList Name="gFishingGroupFishMaterialDL" Offset="0xC220"/>
<DList Name="gFishingGroupFishModelDL" Offset="0xC298"/>
<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
@ -151,7 +151,7 @@
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
<DList Name="gFishingRodSetupDL" Offset="0x113D0"/>
<DList Name="gFishingRodMaterialDL" Offset="0x113D0"/>
<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
@ -161,15 +161,15 @@
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
<DList Name="gFishingLilyPadSetupDL" Offset="0x13330"/>
<DList Name="gFishingLilyPadVtxDL" Offset="0x133B0"/>
<DList Name="gFishingRockSetupDL" Offset="0x13590"/>
<DList Name="gFishingRockVtxDL" Offset="0x13610"/>
<DList Name="gFishingLilyPadMaterialDL" Offset="0x13330"/>
<DList Name="gFishingLilyPadModelDL" Offset="0x133B0"/>
<DList Name="gFishingRockMaterialDL" Offset="0x13590"/>
<DList Name="gFishingRockModelDL" Offset="0x13610"/>
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
<DList Name="gFishingWoodPostSetupDL" Offset="0x13F50"/>
<DList Name="gFishingWoodPostVtxDL" Offset="0x13FD0"/>
<DList Name="gFishingReedSetupDL" Offset="0x14030"/>
<DList Name="gFishingReedVtxDL" Offset="0x140B0"/>
<DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50"/>
<DList Name="gFishingWoodPostModelDL" Offset="0x13FD0"/>
<DList Name="gFishingReedMaterialDL" Offset="0x14030"/>
<DList Name="gFishingReedModelDL" Offset="0x140B0"/>
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_gi_egg" Segment="6">
<DList Name="gGiEggSetupDL" Offset="0x0FD0"/>
<DList Name="gGiEggMaterialDL" Offset="0x0FD0"/>
<DList Name="gGiEggDL" Offset="0x1008"/>
</File>
</Root>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_gs" Segment="6">
<Texture Name="gGossipStoneTex" OutName="gossip_stone" Format="i8" Width="32" Height="64" Offset="0x0"/>
<DList Name="gGossipStoneSetupDL" Offset="0x950"/>
<DList Name="gGossipStoneMaterialDL" Offset="0x950"/>
<DList Name="gGossipStoneDL" Offset="0x9D0"/>
<DList Name="gGossipStoneSquishedDL" Offset="0xA60"/>
</File>

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@ -53,9 +53,9 @@
<!-- DLists for Morpha's particles -->
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
<DList Name="gMorphaDropletSetupDL" Offset="0xF20"/>
<DList Name="gMorphaDropletVtxDL" Offset="0xF70"/>
<DList Name="gMorphaWetSpotVtxDL" Offset="0xFC8"/>
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
<!-- DList for the water in the room and in front of the camera -->
<DList Name="gMorphaWaterDL" Offset="0x4C50"/>

View file

@ -75,14 +75,14 @@
<Texture Name="gZoraTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x3000"/>
<Texture Name="gZoraBubblesTex" OutName="bubbles" Format="ia8" Width="16" Height="16" Offset="0x21B0"/>
<DList Name="gZoraBubblesVisualDL" Offset="0x22F0"/>
<DList Name="gZoraBubblesGeometryDL" Offset="0x2350"/>
<DList Name="gZoraBubblesMaterialDL" Offset="0x22F0"/>
<DList Name="gZoraBubblesModelDL" Offset="0x2350"/>
<Texture Name="gZoraSplashesTex" OutName="splashes" Format="i8" Width="16" Height="16" Offset="0x2370"/>
<DList Name="gZoraSplashesVisualDL" Offset="0x24A0"/>
<DList Name="gZoraSplashesGeometryDL" Offset="0x2510"/>
<DList Name="gZoraSplashesMaterialDL" Offset="0x24A0"/>
<DList Name="gZoraSplashesModelDL" Offset="0x2510"/>
<DList Name="gZoraRipplesVisualDL" Offset="0xBFC0"/>
<DList Name="gZoraRipplesGeometryDL" Offset="0xC028"/>
<DList Name="gZoraRipplesMaterialDL" Offset="0xBFC0"/>
<DList Name="gZoraRipplesModelDL" Offset="0xC028"/>
</File>
</Root>

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@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Arrow_Fire" BaseAddress="0x80865d10" RangeStart="0x9D0" RangeEnd="0x1DF0">
<Texture Name="s1Tex" OutName="fire_tex_1" Format="ia8" Width="32" Height="64" Offset="0x9D0" Static="On"/>
<Texture Name="s2Tex" OutName="fire_tex_2" Format="ia8" Width="32" Height="64" Offset="0x11D0" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x19D0" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1C80" Static="On"/>
<DList Name="sModelDL" Offset="0x1D30" Static="On"/>
</File>
</Root>

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@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Arrow_Ice" BaseAddress="0x80867cd0" RangeStart="0x9F0" RangeEnd="0x1E10">
<Texture Name="s1Tex" OutName="ice_tex_1" Format="ia8" Width="32" Height="64" Offset="0x9F0" Static="On"/>
<Texture Name="s2Tex" OutName="ice_tex_2" Format="ia8" Width="32" Height="64" Offset="0x11F0" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x19F0" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1CA0" Static="On"/>
<DList Name="sModelDL" Offset="0x1D50" Static="On"/>
</File>
</Root>

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@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Arrow_Light" BaseAddress="0x80869cb0" RangeStart="0xA00" RangeEnd="0x1E20">
<Texture Name="s1Tex" OutName="light_tex_1" Format="ia8" Width="32" Height="64" Offset="0xA00" Static="On"/>
<Texture Name="s2Tex" OutName="light_tex_2" Format="ia8" Width="32" Height="64" Offset="0x1200" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1A00" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1CB0" Static="On"/>
<DList Name="sModelDL" Offset="0x1D60" Static="On"/>
</File>
</Root>

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@ -0,0 +1,29 @@
<Root>
<File Name="ovl_Bg_Ganon_Otyuka" BaseAddress="0x80875920" RangeStart="0x11C0" RangeEnd="0x259C">
<Texture Name="sPlatformTex" OutName="platform_tex" Format="rgba16" Width="32" Height="32" Offset="0x11C0"/>
<Array Name="sPlatformTopVtx" Count="4" Offset="0x19C8">
<Vtx/>
</Array>
<DList Name="sPlatformMaterialDL" Offset="0x1A08"/>
<DList Name="sPlatformTopDL" Offset="0x1A90"/>
<Array Name="sPlatformBottomVtx" Count="4" Offset="0x1AA8">
<Vtx/>
</Array>
<DList Name="sPlatformBottomDL" Offset="0x1AE8"/>
<Array Name="sPlatformSideVtx" Count="4" Offset="0x01B00">
<Vtx/>
</Array>
<DList Name="sPlatformSideDL" Offset="0x1B40"/>
<Texture Name="sFlashTex" Format="ia8" OutName="flash_tex" Width="32" Height="64" Offset="0x1B58"/>
<Array Name="sFlashVtx" Count="8" Offset="0x2358">
<Vtx/>
</Array>
<DList Name="sFlashDL" Offset="0x23D8"/>
<Collision Name="sCol" Offset="0x2570"/>
</File>
</Root>

View file

@ -0,0 +1,10 @@
<Root>
<File Name="ovl_Bg_Jya_Cobra" BaseAddress="0x808958f0" RangeStart="0x1980" RangeEnd="0x19F8">
<Array Name="sShadowVtx" Count="4" Offset="0x1980">
<Vtx/>
</Array>
<DList Name="sShadowDL" Offset="0x19C0"/>
</File>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<File Name="ovl_Demo_Shd" BaseAddress="0x80991230" RangeStart="0x450" RangeEnd="0x23D0">
<DList Name="D_809932D0" Offset="0x20A0"/>
<DList Name="D_80993390" Offset="0x2160"/>
<DList Name="D_809934B8" Offset="0x2288"/>
</File>
</Root>

View file

@ -0,0 +1,16 @@
<Root>
<File Name="ovl_Elf_Msg" BaseAddress="0x809ACB20" RangeStart="0x758" RangeEnd="0x9D8">
<DList Name="D_809AD278" Offset="0x758"/>
<Array Name="sCylinderVtx" Count="16" Offset="0x798">
<Vtx/>
</Array>
<DList Name="sCylinderDL" Offset="0x898"/>
<Array Name="sCubeVtx" Count="8" Offset="0x918">
<Vtx/>
</Array>
<DList Name="sCubeDL" Offset="0x998"/>
</File>
</Root>

View file

@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Elf_Msg2" BaseAddress="0x809AD700" RangeStart="0x538" RangeEnd="0x638">
<DList Name="D_809ADC38" Offset="0x538"/>
<Array Name="sCubeVtx" Count="8" Offset="0x578">
<Vtx/>
</Array>
<DList Name="sCubeDL" Offset="0x5F8"/>
</File>
</Root>

View file

@ -0,0 +1,7 @@
<Root>
<File Name="ovl_En_Bili" BaseAddress="0x809BF8A0" RangeStart="0x1E50" RangeEnd="0x1E70">
<DList Name="D_809C16F0" Offset="0x1E50"/>
<DList Name="D_809C1700" Offset="0x1E60"/>
</File>
</Root>

View file

@ -8,10 +8,10 @@
<Vtx/>
</Array>
<DList Name="gMantTexDL" Offset="0x3318"/>
<DList Name="gMantMaterialDL" Offset="0x3318"/>
<!-- ! @bug gMantUnusedTex is 32x32 not 32x64, however this dlist is unused -->
<DList Name="gMantUnusedTexDL" Offset="0x3370"/>
<DList Name="gMantUnusedMaterialDL" Offset="0x3370"/>
<DList Name="gMantDL" Offset="0x33C8"/>

View file

@ -1,19 +1,19 @@
<Root>
<File Name="ovl_En_Ganon_Organ" BaseAddress="0x80A28000" RangeStart="0x3E0" RangeEnd="0x6F70">
<Texture Name="gGanondorfRoomCarpetTex" OutName="ganondorf_room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x3E8"/>
<Texture Name="gGanondorfRoomOrganPipeTex" OutName="ganondorf_room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0xBE8"/>
<Texture Name="gGanondorfRoomOrganCorbelsTex" OutName="ganondorf_room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xDE8"/>
<Texture Name="gGanondorfRoomOrganGrillTex" OutName="ganondorf_room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xE68"/>
<Texture Name="gGanondorfRoomCrestFriezeTex" OutName="ganondorf_room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0x1068"/>
<Texture Name="gGanondorfRoomColumnFriezeAndCanopyTex" OutName="ganondorf_room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0x1268"/>
<Texture Name="gGanondorfRoomColumnMetalEdgingTex" OutName="ganondorf_room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0x12E8"/>
<Texture Name="gGanondorfRoomStatueWingTex" OutName="ganondorf_room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x14E8"/>
<Texture Name="gGanondorfRoomPillarTex" OutName="ganondorf_room_pillar" Format="i8" Width="8" Height="32" Offset="0x16E8"/>
<Texture Name="gGanondorfRoomOrganKeyboardTex" OutName="ganondorf_room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x17E8"/>
<Texture Name="gGanondorfRoomOrganKeyEndTex" OutName="ganondorf_room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x19E8"/>
<Texture Name="gGanondorfRoomStepTex" OutName="ganondorf_room_step" Format="i4" Width="16" Height="16" Offset="0x1A28"/>
<Texture Name="sRoomCarpetTex" OutName="room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x3E8"/>
<Texture Name="sRoomOrganPipeTex" OutName="room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0xBE8"/>
<Texture Name="sRoomOrganCorbelsTex" OutName="room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xDE8"/>
<Texture Name="sRoomOrganGrillTex" OutName="room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xE68"/>
<Texture Name="sRoomCrestFriezeTex" OutName="room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0x1068"/>
<Texture Name="sRoomColumnFriezeAndCanopyTex" OutName="room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0x1268"/>
<Texture Name="sRoomColumnMetalEdgingTex" OutName="room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0x12E8"/>
<Texture Name="sRoomStatueWingTex" OutName="room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x14E8"/>
<Texture Name="sRoomPillarTex" OutName="room_pillar" Format="i8" Width="8" Height="32" Offset="0x16E8"/>
<Texture Name="sRoomOrganKeyboardTex" OutName="room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x17E8"/>
<Texture Name="sRoomOrganKeyEndTex" OutName="room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x19E8"/>
<Texture Name="sRoomStepTex" OutName="room_step" Format="i4" Width="16" Height="16" Offset="0x1A28"/>
<DList Name="gGanondorfRoomOrganAndFloorDL" Offset="0x4CA8"/>
<DList Name="gGanondorfRoomStatuesDL" Offset="0x6AB0"/>
<DList Name="sRoomOrganAndFloorDL" Offset="0x4CA8"/>
<DList Name="sRoomStatuesDL" Offset="0x6AB0"/>
</File>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<File Name="ovl_En_Holl" BaseAddress="0x80A58C10" RangeStart="0xE78" RangeEnd="0xEE0">
<Array Name="sPlaneVtx" Count="4" Offset="0xE78">
<Vtx/>
</Array>
<DList Name="sPlaneDL" Offset="0xEB8"/>
</File>
</Root>

View file

@ -1,38 +1,38 @@
<Root>
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88">
<!-- D_80A8AA98. Carpet texture. -->
<Texture Name="gJsjutanCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as gJsjutanShadowEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gJsjutanShadowOddVtx" Count="144" Offset="0x22F8">
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gShadowOddVtx" Count="144" Offset="0x22F8">
<Vtx/>
</Array>
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gJsjutanShadowOddVtx. Used when gameplayFrames is even. -->
<Array Name="gJsjutanShadowEvenVtx" Count="144" Offset="0x2BF8">
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
<Array Name="sShadowEvenVtx" Count="144" Offset="0x2BF8">
<Vtx/>
</Array>
<!-- D_80A8CC98. Carpet vertices. Same vertex type as gJsjutanCarpetEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gJsjutanCarpetOddVtx" Count="144" Offset="0x34F8">
<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="sCarpetOddVtx" Count="144" Offset="0x34F8">
<Vtx/>
</Array>
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by gJsjutanShadowVisualDL -->
<Symbol Name="gJsjutanShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
<!-- D_80A8D598. Draws the carpet's texture. -->
<DList Name="gJsjutanCarpetVisualDL" Offset="0x3DF8"/>
<DList Name="sCarpetMaterialDL" Offset="0x3DF8"/>
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
<DList Name="gJsjutanShadowVisualDL" Offset="0x3E78"/>
<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
<DList Name="gJsjutanGeometryDL" Offset="0x3EE8"/>
<DList Name="sModelDL" Offset="0x3EE8"/>
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as gJsjutanCarpetOddVtx. Used when gameplayFrames is even. -->
<Array Name="gJsjutanCarpetEvenVtx" Count="144" Offset="0x4318">
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x4318">
<Vtx/>
</Array>
<!-- D_80A8E400 -->
<Collision Name="gJsjutanCol" Offset="0x4C60"/>
<Collision Name="sCol" Offset="0x4C60"/>
</File>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<File Name="ovl_En_Kanban" BaseAddress="0x80A91FA0" RangeStart="0x2F80" RangeEnd="0x3040">
<Array Name="sShadowVtx" Count="4" Offset="0x2F80">
<Vtx/>
</Array>
<DList Name="sShadowDL" Offset="0x2FC0"/>
</File>
</Root>

View file

@ -0,0 +1,9 @@
<Root>
<File Name="ovl_En_Sda" BaseAddress="0x80AF8E20" RangeStart="0x1578" RangeEnd="0x1608">
<Array Name="D_80AFA398" Count="4" Offset="0x1578">
<Vtx/>
</Array>
<DList Name="D_80AFA3D8" Offset="0x15B8"/>
<DList Name="D_80AFA3F8" Offset="0x15D8"/>
</File>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<File Name="ovl_En_Ssh" BaseAddress="0x80B02270" RangeStart="0x2150" RangeEnd="0x21E0">
<Array Name="D_80B043C0" Count="4" Offset="0x2150">
<Vtx/>
</Array>
<DList Name="D_80B04400" Offset="0x2190"/>
</File>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<File Name="ovl_En_St" BaseAddress="0x80B04890" RangeStart="0x26B0" RangeEnd="0x2740">
<Array Name="sSkulltulaUnusedVtx" Count="4" Offset="0x26B0">
<Vtx/>
</Array>
<DList Name="sSkulltulaUnusedDL" Offset="0x26F0"/>
</File>
</Root>

View file

@ -0,0 +1,15 @@
<Root>
<File Name="ovl_En_Sth" BaseAddress="0x80B07540" RangeStart="0xEF0" RangeEnd="0x3EC4">
<Texture Name="sNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0xEF0"/>
<Texture Name="sHair1Tex" OutName="hair_1" Format="rgba16" Width="8" Height="16" Offset="0xF70"/>
<Texture Name="sEar1Tex" OutName="ear_1" Format="rgba16" Width="8" Height="8" Offset="0x1070"/>
<Texture Name="sEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x10F0"/>
<Texture Name="sMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x18F0"/>
<Texture Name="sEar2Tex" OutName="ear_2" Format="rgba16" Width="8" Height="8" Offset="0x1CF0"/>
<Texture Name="sHair2Tex" OutName="hair_2" Format="rgba16" Width="8" Height="16" Offset="0x1D70"/>
<DList Name="D_80B0A050" Offset="0x2B10"/>
<DList Name="D_80B0A3C0" Offset="0x2E80"/>
<Animation Name="sChildDanceAnim" Offset="0x3620"/>
<Animation Name="sParentDanceAnim" Offset="0x3EB4"/>
</File>
</Root>

View file

@ -0,0 +1,17 @@
<Root>
<File Name="ovl_End_Title" BaseAddress="0x80B65720" RangeStart="0x780" RangeEnd="0x4128">
<Texture Name="sTheLegendOfZeldaTex" OutName="the_legend_of_zelda" Format="ia8" Width="120" Height="24" Offset="0x780"/>
<Texture Name="sOcarinaOfTimeTex" OutName="ocarina_of_time" Format="ia8" Width="112" Height="16" Offset="0x12C0"/>
<Texture Name="sTheEndTex" OutName="the_end" Format="ia8" Width="80" Height="24" Offset="0x19C0"/>
<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x2140"/>
<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x2D40"/>
<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x3940"/>
<Array Name="sTriforceVtx" Count="6" Offset="0x3F40">
<Vtx/>
</Array>
<DList Name="sTriforceDL" Offset="0x3FA0"/>
<DList Name="sPresentedByNintendoDL" Offset="0x4000"/>
</File>
</Root>

View file

@ -1,8 +1,10 @@
<Root>
<File Name="ovl_Magic_Dark" BaseOffset="0x80B873D0" RangeStart="0xD10" RangeEnd="0x1740">
<!--Symbol Name="gEffUnknown10Tex" Offset="0x04032490"/-->
<File Name="ovl_Magic_Dark" BaseAddress="0x80B873D0" RangeStart="0xD10" RangeEnd="0x1740">
<Texture Name="sDiamondTex" OutName="diamond_texture" Format="i8" Width="32" Height="64" Offset="0xD10"/>
<!--<DList Name="sDiamondTexDL" Offset="0x1650"/>
<DList Name="sDiamondVertsDL" Offset="0x1700"/>-->
<Array Name="sDiamondVtx" Count="20" Offset="0x1510">
<Vtx/>
</Array>
<DList Name="sDiamondMaterialDL" Offset="0x1650"/>
<DList Name="sDiamondModelDL" Offset="0x1700"/>
</File>
</Root>

View file

@ -0,0 +1,10 @@
<Root>
<File Name="ovl_Magic_Fire" BaseAddress="0x80B88D70" RangeStart="0xB90" RangeEnd="0x21E0">
<Texture Name="sTex" OutName="dins_fire" Format="ia8" Width="64" Height="64" Offset="0xB90"/>
<Array Name="sSphereVtx" Count="76" Offset="0x1B90">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x2050"/>
<DList Name="sModelDL" Offset="0x2078"/>
</File>
</Root>

View file

@ -0,0 +1,15 @@
<Root>
<File Name="ovl_Magic_Wind" BaseAddress="0x80B8B100" RangeStart="0x780" RangeEnd="0x1C98">
<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1C90"/>
<CurveAnimation Name="sAnim" SkelOffset="0x1C90" Offset="0x1C50"/>
<Limb Name="sRootLimb" Type="Curve" Offset="0x1C60"/>
<Limb Name="sInnerCylinderLimb" Type="Curve" Offset="0x1C6C"/>
<Limb Name="sOuterCylinderLimb" Type="Curve" Offset="0x1C78"/>
<Array Name="sCylinderVtx" Count="36" Offset="0x780">
<Vtx/>
</Array>
<Texture Name="sTex" OutName="magic_wind" Format="ia8" Width="64" Height="64" Offset="0x9C0"/>
<DList Name="sInnerCylinderDL" Offset="0x19C0"/>
<DList Name="sOuterCylinderDL" Offset="0x1AC8"/>
</File>
</Root>

View file

@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x7F0" RangeEnd="0xEC8">
<Texture Name="sTex" OutName="sun_song_effect" Format="ia8" Width="32" Height="32" Offset="0x7F0"/>
<Array Name="sCylinderVtx" Count="27" Offset="0xBF0">
<Vtx/>
</Array>
<DList Name="sCylinderMaterialDL" Offset="0xDA0"/>
<DList Name="sCylinderModelDL" Offset="0xE38"/>
</File>
</Root>

View file

@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Oceff_Storm" BaseAddress="0x80BA70E0" RangeStart="0x7B0" RangeEnd="0x1B40">
<Texture Name="sTex" OutName="song_of_storms_effect" Format="ia8" Width="64" Height="64" Offset="0x7B0"/>
<DList Name="sMaterialDL" Offset="0x17B0"/>
<Array Name="sCylinderVtx" Count="27" Offset="0x1858">
<Vtx/>
</Array>
<DList Name="sCylinderMaterialDL" Offset="0x1A08"/>
<DList Name="sCylinderModelDL" Offset="0x1AB0"/>
</File>
</Root>

View file

@ -0,0 +1,10 @@
<Root>
<File Name="ovl_Oceff_Wipe" BaseAddress="0x80BA8D90" RangeStart="0x550" RangeEnd="0xD10">
<Texture Name="sTex" OutName="oceff" Format="ia8" Width="32" Height="32" Offset="0x550"/>
<Array Name="sFrustumVtx" Count="40" Offset="0x950">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0xBD0"/>
<DList Name="sFrustumDL" Offset="0xC58"/>
</File>
</Root>

View file

@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Oceff_Wipe2" BaseAddress="0x80BA9BB0" RangeStart="0x480" RangeEnd="0x16E8">
<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="ia4" Width="64" Height="64" Offset="0x480"/>
<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="ia4" Width="64" Height="64" Offset="0xC80"/>
<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x15E0"/>
<DList Name="sFrustumDL" Offset="0x1688"/>
</File>
</Root>

View file

@ -0,0 +1,10 @@
<Root>
<File Name="ovl_Oceff_Wipe3" BaseAddress="0x80BAB3F0" RangeStart="0x480" RangeEnd="0x16C8">
<Texture Name="sTex" OutName="saria_song_effect" Format="ia8" Width="64" Height="64" Offset="0x480"/>
<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x15E0"/>
<DList Name="sFrustumDL" Offset="0x1668"/>
</File>
</Root>

View file

@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Oceff_Wipe4" BaseAddress="0x80BACC10" RangeStart="0x460" RangeEnd="0xF48">
<Texture Name="sTex" OutName="scarecrow_song_effect" Format="ia8" Width="32" Height="64" Offset="0x460"/>
<Array Name="sFrustumVtx" Count="22" Offset="0xC60">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0xDC0"/>
<DList Name="sUnusedMaterialDL" Offset="0xE28"/>
<DList Name="sMaterial2DL" Offset="0xE90"/>
</File>
</Root>

View file

@ -0,0 +1,12 @@
<Root>
<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x7F0" RangeEnd="0xEC8">
<Texture Name="sTex" OutName="sun_song" Format="i8" Width="32" Height="32" Offset="0x7F0"/>
<Array Name="sCylinderVtx" Count="27" Offset="0xBF0">
<Vtx/>
</Array>
<DList Name="sCylinderMaterialDL" Offset="0xDA0"/>
<DList Name="sCylinderModelDL" Offset="0xE38"/>
</File>
</Root>