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Extract the assets from most of the overlays (#985)

* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-11-08 20:51:45 -05:00 committed by GitHub
parent fd512f02e9
commit 781d497264
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
105 changed files with 737 additions and 4801 deletions

View file

@ -46,21 +46,21 @@
<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
<Texture Name="gFishingBubbleTex" OutName="fishing_bubble" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
<DList Name="gFishingBubbleSetupDL" Offset="0x3460"/>
<DList Name="gFishingBubbleVtxDL" Offset="0x34C0"/>
<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
<DList Name="gFishingBubbleModelDL" Offset="0x34C0"/>
<Texture Name="gFishingDustSplashTex" OutName="fishing_dust_splash" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
<DList Name="gFishingDustSplashSetupDL" Offset="0x3610"/>
<DList Name="gFishingDustSplashVtxDL" Offset="0x3680"/>
<DList Name="gFishingDustSplashMaterialDL" Offset="0x3610"/>
<DList Name="gFishingDustSplashModelDL" Offset="0x3680"/>
<DList Name="gFishingUnusedSetupDL" Offset="0x36E0"/>
<DList Name="gFishingLineVtxDL" Offset="0x3710"/>
<DList Name="gFishingUnusedMaterialDL" Offset="0x36E0"/>
<DList Name="gFishingLineModelDL" Offset="0x3710"/>
<DList Name="gFishingRainDropVtxDL" Offset="0x3760"/>
<DList Name="gFishingRainDropModelDL" Offset="0x3760"/>
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
<DList Name="gFishingRainSplashSetupDL" Offset="0x39A8"/>
<DList Name="gFishingRainSplashVtxDL" Offset="0x3A18"/>
<DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8"/>
<DList Name="gFishingRainSplashModelDL" Offset="0x3A18"/>
<Animation Name="gFishingOwnerAnim" Offset="0x453C"/>
<DList Name="gFishingOwnerDL_006F60" Offset="0x6F60"/>
@ -83,12 +83,12 @@
<Limb Name="gFishingOwnerLimb_0085CC" LimbType="Standard" Offset="0x85CC"/>
<Skeleton Name="gFishingOwnerSkel" Type="Flex" LimbType="Standard" Offset="0x85F8"/>
<DList Name="gFishingRippleSetupDL" Offset="0x8610"/>
<DList Name="gFishingRippleVtxDL" Offset="0x8678"/>
<DList Name="gFishingRippleMaterialDL" Offset="0x8610"/>
<DList Name="gFishingRippleModelDL" Offset="0x8678"/>
<Texture Name="gFishingWaterDustTex" OutName="fishing_water_dust" Format="i4" Width="32" Height="32" Offset="0x8690"/>
<DList Name="gFishingWaterDustSetupDL" Offset="0x88C0"/>
<DList Name="gFishingWaterDustVtxDL" Offset="0x8970"/>
<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90"/>
@ -107,12 +107,12 @@
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810"/>
<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
<DList Name="gFishingSinkingLureSegmentSetupDL" Offset="0xB950"/>
<DList Name="gFishingSinkingLureSegmentVtxDL" Offset="0xB9C0"/>
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0"/>
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
<DList Name="gFishingGroupFishSetupDL" Offset="0xC220"/>
<DList Name="gFishingGroupFishVtxDL" Offset="0xC298"/>
<DList Name="gFishingGroupFishMaterialDL" Offset="0xC220"/>
<DList Name="gFishingGroupFishModelDL" Offset="0xC298"/>
<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
@ -151,7 +151,7 @@
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
<DList Name="gFishingRodSetupDL" Offset="0x113D0"/>
<DList Name="gFishingRodMaterialDL" Offset="0x113D0"/>
<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
@ -161,15 +161,15 @@
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
<DList Name="gFishingLilyPadSetupDL" Offset="0x13330"/>
<DList Name="gFishingLilyPadVtxDL" Offset="0x133B0"/>
<DList Name="gFishingRockSetupDL" Offset="0x13590"/>
<DList Name="gFishingRockVtxDL" Offset="0x13610"/>
<DList Name="gFishingLilyPadMaterialDL" Offset="0x13330"/>
<DList Name="gFishingLilyPadModelDL" Offset="0x133B0"/>
<DList Name="gFishingRockMaterialDL" Offset="0x13590"/>
<DList Name="gFishingRockModelDL" Offset="0x13610"/>
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
<DList Name="gFishingWoodPostSetupDL" Offset="0x13F50"/>
<DList Name="gFishingWoodPostVtxDL" Offset="0x13FD0"/>
<DList Name="gFishingReedSetupDL" Offset="0x14030"/>
<DList Name="gFishingReedVtxDL" Offset="0x140B0"/>
<DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50"/>
<DList Name="gFishingWoodPostModelDL" Offset="0x13FD0"/>
<DList Name="gFishingReedMaterialDL" Offset="0x14030"/>
<DList Name="gFishingReedModelDL" Offset="0x140B0"/>
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>