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Various minor fixes (#1383)
* Swap REGION_US and REGION_JP * Fix a few missing EXCH_ITEM enum values * Remove unnecessary casts on alloc functions * Fix a double slash in the spec file * Swap top and bottom args in StackCheck_Init * Remove some unnecessary & in array references * Run formatter * Fix the comments for US and JP codes
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23 changed files with 48 additions and 47 deletions
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@ -268,7 +268,7 @@ void func_80AF2AB4(EnRu2* this, PlayState* play) {
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if ((gSaveContext.chamberCutsceneNum == 2) && !IS_CUTSCENE_LAYER) {
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player = GET_PLAYER(play);
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this->action = 1;
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play->csCtx.segment = &D_80AF411C;
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play->csCtx.segment = D_80AF411C;
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gSaveContext.cutsceneTrigger = 2;
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Item_Give(play, ITEM_MEDALLION_WATER);
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temp = this->actor.world.rot.y + 0x8000;
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