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Various minor fixes (#1383)

* Swap REGION_US and REGION_JP

* Fix a few missing EXCH_ITEM enum values

* Remove unnecessary casts on alloc functions

* Fix a double slash in the spec file

* Swap top and bottom args in StackCheck_Init

* Remove some unnecessary & in array references

* Run formatter

* Fix the comments for US and JP codes
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Roman971 2022-10-02 23:40:09 +02:00 committed by GitHub
parent a2c8eabbc5
commit 78e528d6fb
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23 changed files with 48 additions and 47 deletions

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@ -268,7 +268,7 @@ void func_80AF2AB4(EnRu2* this, PlayState* play) {
if ((gSaveContext.chamberCutsceneNum == 2) && !IS_CUTSCENE_LAYER) {
player = GET_PLAYER(play);
this->action = 1;
play->csCtx.segment = &D_80AF411C;
play->csCtx.segment = D_80AF411C;
gSaveContext.cutsceneTrigger = 2;
Item_Give(play, ITEM_MEDALLION_WATER);
temp = this->actor.world.rot.y + 0x8000;