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Name Sleeping Waterfall state machine function (#2320)

* Name Sleeping Waterfall state machine function

* Rename function, second iteration
This commit is contained in:
Jordan Longstaff 2024-12-08 07:12:41 -05:00 committed by GitHub
parent 4d28d34d9a
commit 7a0a90b16a
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@ -14,7 +14,7 @@ void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play);
void BgSpot03Taki_Update(Actor* thisx, PlayState* play);
void BgSpot03Taki_Draw(Actor* thisx, PlayState* play);
void func_808ADEF0(BgSpot03Taki* this, PlayState* play);
void BgSpot03Taki_HandleWaterfallState(BgSpot03Taki* this, PlayState* play);
ActorProfile Bg_Spot03_Taki_Profile = {
/**/ ACTOR_BG_SPOT03_TAKI,
@ -56,7 +56,7 @@ void BgSpot03Taki_Init(Actor* thisx, PlayState* play) {
this->openingAlpha = 255.0f;
BgSpot03Taki_ApplyOpeningAlpha(this, 0);
BgSpot03Taki_ApplyOpeningAlpha(this, 1);
this->actionFunc = func_808ADEF0;
this->actionFunc = BgSpot03Taki_HandleWaterfallState;
}
void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play) {
@ -65,7 +65,7 @@ void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play) {
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
}
void func_808ADEF0(BgSpot03Taki* this, PlayState* play) {
void BgSpot03Taki_HandleWaterfallState(BgSpot03Taki* this, PlayState* play) {
if (this->state == WATERFALL_CLOSED) {
if (Flags_GetSwitch(play, this->switchFlag)) {
this->state = WATERFALL_OPENING_ANIMATED;