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Remove OutName from xmls (both on File and Texture) (#2596)

This commit is contained in:
Dragorn421 2025-06-06 22:07:53 +02:00 committed by GitHub
parent e1fb3a974f
commit 7a816391bb
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
377 changed files with 12625 additions and 12625 deletions

View file

@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle">
<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x0"/>
<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x400"/>
<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x800"/>
<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0xC00"/>
<File Name="code">
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x0"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x400"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x800"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xC00"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0x1000">
<Vtx/>
</Array>

View file

@ -1,5 +1,5 @@
<Root>
<File Name="code" OutName="z_fbdemo_triforce">
<File Name="code">
<DList Name="sTransTriforceDL" Offset="0x0"/>
<Array Name="sTransTriforceVtx" Count="10" Offset="0x30">
<Vtx/>

View file

@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_wipe1">
<File Name="code">
<Array Name="sTransWipeVtx" Count="25" Offset="0x0">
<Vtx/>
</Array>
<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x190"/>
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0x190"/>
<DList Name="sTransWipeDL" Offset="0x990"/>
</File>
</Root>

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@ -1,8 +1,8 @@
<Root>
<File Name="n64dd" OutName="n64dd_error_textures">
<Texture Name="gN64DDError41JPNTex" OutName="n64dd_error_41_jpn" Format="i4" Width="192" Height="16" Offset="0x0"/>
<Texture Name="gN64DDError41ENGTex" OutName="n64dd_error_41_eng" Format="i4" Width="192" Height="16" Offset="0x600"/>
<Texture Name="gN64DDPleaseReadManualJPNTex" OutName="n64dd_please_read_manual_jpn" Format="i4" Width="320" Height="64" Offset="0xC00"/>
<Texture Name="gN64DDPleaseReadManualENGTex" OutName="n64dd_please_read_manual_eng" Format="i4" Width="320" Height="64" Offset="0x3400"/>
<File Name="n64dd">
<Texture Name="gN64DDError41JPNTex" Format="i4" Width="192" Height="16" Offset="0x0"/>
<Texture Name="gN64DDError41ENGTex" Format="i4" Width="192" Height="16" Offset="0x600"/>
<Texture Name="gN64DDPleaseReadManualJPNTex" Format="i4" Width="320" Height="64" Offset="0xC00"/>
<Texture Name="gN64DDPleaseReadManualENGTex" Format="i4" Width="320" Height="64" Offset="0x3400"/>
</File>
</Root>

View file

@ -11,7 +11,7 @@
</Array>
<DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gameplay_dangeon_keep_0005C0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5C0"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<Texture Name="gUnusedStoneTex" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<Array Name="gDoorLockVtx" Count="20" Offset="0xFC0">
<Vtx/>
</Array>
@ -21,15 +21,15 @@
</Array>
<DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gameplay_dangeon_keep_001280_Tex" Format="rgba16" Width="32" Height="32" Offset="0x1280"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<Texture Name="gUnusedGoldLockTex" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<Array Name="gUnusedBombBagVtx" Count="4" Offset="0x3280">
<Vtx/>
</Array>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
<Texture Name="gPushBlockSilverTex" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
<Texture Name="gPushBlockGrayTex" Format="i4" Width="64" Height="64" Offset="0x4350"/>
<Array Name="gPushBlockVtx" Count="24" Offset="0x4B50">
<Vtx/>
</Array>
@ -112,20 +112,20 @@
<Texture Name="gameplay_dangeon_keep_007CA0_Tex" Format="i8" Width="32" Height="32" Offset="0x7CA0"/>
<Texture Name="gameplay_dangeon_keep_0080A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x80A0"/>
<Texture Name="gameplay_dangeon_keep_0088A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x88A0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
<Texture Name="gEyeSwitchGoldClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonkeepTex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
<Texture Name="gameplay_dangeon_keep_00D8A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD8A0"/>
<Texture Name="gameplay_dangeon_keep_00E0A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xE0A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gameplay_dangeon_keep_00F8A0_Tex" Format="rgba16" Width="64" Height="32" Offset="0xF8A0"/>
<Texture Name="gameplay_dangeon_keep_0108A0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x108A0"/>
<Texture Name="gameplay_dangeon_keep_0118A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x118A0"/>
@ -135,8 +135,8 @@
<Texture Name="gameplay_dangeon_keep_0134A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x134A0"/>
<Texture Name="gameplay_dangeon_keep_013CA0_Tex" Format="ia8" Width="4" Height="4" Offset="0x13CA0"/>
<Texture Name="gameplay_dangeon_keep_013CB0_Tex" Format="i4" Width="64" Height="64" Offset="0x13CB0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
<Texture Name="gCrstalSwitchRedTex" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
<Texture Name="gameplay_dangeon_keep_0154B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x154B0"/>
<Texture Name="gameplay_dangeon_keep_015CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x15CB0"/>
<Texture Name="gameplay_dangeon_keep_0164B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x164B0"/>

View file

@ -8,56 +8,56 @@
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<Texture Name="gHanaFlowerTex" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<DList Name="gHanaDL" Offset="0x500"/>
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
<DList Name="gGrottoDL" Offset="0x1390"/>
<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
<Texture Name="gGrottoTex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Texture Name="gButterflyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<Texture Name="gBgBombwallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
<Texture Name="gFieldDoor1Tex" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<Texture Name="gFieldUnusedFishTex" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<Texture Name="gFieldKakeraTex" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<Texture Name="gFieldBushTex" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_tlut" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldBeehiveTex" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
<Texture Name="gFieldSandstorm1Tex" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
<Texture Name="gFieldSandstorm2Tex" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
<Texture Name="gFieldKeepTex_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
<DList Name="gameplay_field_keep_002530_DL" Offset="0x2530"/>
<DList Name="gameplay_field_keep_002630_DL" Offset="0x2630"/>

View file

@ -1,16 +1,16 @@
<Root>
<ExternalFile OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Texture Name="gHilite1Tex" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gDekuStickTex" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic1Tex" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic2Tex" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic3Tex" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Array Name="gLinkPauseChildJointTable" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3"/>
</Array>
@ -607,10 +607,10 @@
<Vtx/>
</Array>
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
<Texture Name="gDebugCircleTex" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
<Texture Name="gDebugBallTex" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
<Texture Name="gDebugCursorTex" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
<Vtx/>
@ -623,15 +623,15 @@
<Vtx/>
</Array>
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
<Texture Name="gDebugCheckeredFloorTex" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
<Vtx/>
</Array>
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
<Animation Name="gArrow1Anim" Offset="0x4310"/>
<Animation Name="gArrow2Anim" Offset="0x436C"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<Texture Name="gArrowShaftTex" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
<Vtx/>
</Array>
@ -645,30 +645,30 @@
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<Texture Name="gUnknownEffBlureTex" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
<Vtx/>
</Array>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<Texture Name="gBombCapTex" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
<Vtx/>
</Array>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<Texture Name="gBombchuBodyTex" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
<Vtx/>
</Array>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
<Texture Name="gEffBombExplosion1Tex" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
<Texture Name="gEffBombExplosion3Tex" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
<Texture Name="gEffBombExplosion4Tex" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
<Texture Name="gEffBombExplosion5Tex" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
<Texture Name="gEffBombExplosion6Tex" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
<Texture Name="gEffBombExplosion7Tex" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
<Texture Name="gEffBombExplosion8Tex" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
@ -679,7 +679,7 @@
<Vtx/>
</Array>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<Texture Name="gWitheredLeafTex" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
<Vtx/>
</Array>
@ -700,17 +700,17 @@
<Vtx/>
</Array>
<DList Name="gLockOnArrowDL" Offset="0xCC10"/>
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
<Texture Name="gHilite3Tex" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCD60">
<Vtx/>
</Array>
<DList Name="gEffFragments2DL" Offset="0xCE20"/>
<Texture Name="gGameplayKeepTex_CE60" OutName="gameplay_keep_tex_CE60" Format="ia8" Width="32" Height="32" Offset="0xCE60"/>
<Texture Name="gGameplayKeepTex_CE60" Format="ia8" Width="32" Height="32" Offset="0xCE60"/>
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xD260"/>
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xD2E0"/>
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xD3E0"/>
<Texture Name="gSelectionCursorTex" Format="ia4" Width="16" Height="16" Offset="0xD260"/>
<Texture Name="gControlStickTex" Format="ia8" Width="16" Height="16" Offset="0xD2E0"/>
<Texture Name="gArrowCursorTex" Format="ia8" Width="16" Height="24" Offset="0xD3E0"/>
<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD560">
<Vtx/>
</Array>
@ -719,8 +719,8 @@
<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD8B8">
<Vtx/>
</Array>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD980"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xE180"/>
<Texture Name="gRockFragment1Tex" Format="rgba16" Width="32" Height="32" Offset="0xD980"/>
<Texture Name="gRockFragment2Tex" Format="rgba16" Width="32" Height="32" Offset="0xE180"/>
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xEA54"/>
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xEB40"/>
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xEBF8"/>
@ -736,7 +736,7 @@
<DList Name="gDoorFrameDL" Offset="0xF0D0"/>
<DList Name="gDoorLeftDL" Offset="0xF158"/>
<DList Name="gDoorRightDL" Offset="0xF2A0"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xF3D8"/>
<Texture Name="gWoodenDoorTex" Format="rgba16" Width="32" Height="64" Offset="0xF3D8"/>
<Limb Name="gameplay_keep_0103D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103D8" Offset="0x103D8"/>
<Limb Name="gameplay_keep_0103E4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103E4" Offset="0x103E4"/>
<Limb Name="gameplay_keep_0103F0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103F0" Offset="0x103F0"/>
@ -752,9 +752,9 @@
</Array>
<DList Name="gEffFlash1DL" Offset="0x105D0"/>
<DList Name="gEffFlash2DL" Offset="0x10648"/>
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x106C8"/>
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
<Texture Name="gFlashTex" Format="i8" Width="64" Height="64" Offset="0x106C8"/>
<Texture Name="gTorchFlameTex" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
<Texture Name="gEffUnknown1Tex" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x126D0">
<Vtx/>
</Array>
@ -771,20 +771,20 @@
</Array>
<DList Name="gSpinAttack3DL" Offset="0x12F90"/>
<DList Name="gSpinAttack4DL" Offset="0x130B0"/>
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
<Texture Name="gFlameWall1Tex" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
<Texture Name="gFlameWall2Tex" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x139D0">
<Vtx/>
</Array>
<DList Name="gSpinAttackChargingDL" Offset="0x13AB0"/>
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13BA0"/>
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x143A0"/>
<Texture Name="gEffUnknown2Tex" Format="i8" Width="32" Height="64" Offset="0x13BA0"/>
<Texture Name="gEffUnknown3Tex" Format="i8" Width="32" Height="64" Offset="0x143A0"/>
<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14BA0">
<Vtx/>
</Array>
<DList Name="gUnusedBeamBladeDL" Offset="0x14E60"/>
<Animation Name="gFairyAnim" Offset="0x15044"/>
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x15060"/>
<Texture Name="gFairyWingTex" Format="i8" Width="32" Height="64" Offset="0x15060"/>
<Array Name="gFairyWing1Vtx" Count="4" Offset="0x15860">
<Vtx/>
</Array>
@ -810,7 +810,7 @@
<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x15D88">
<Vtx/>
</Array>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15E08"/>
<Texture Name="gUnusedFairyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x15E08"/>
<Limb Name="gameplay_keep_016E08_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E08" Offset="0x16E08"/>
<Limb Name="gameplay_keep_016E14_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E14" Offset="0x16E14"/>
<Limb Name="gameplay_keep_016E20_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E20" Offset="0x16E20"/>
@ -826,11 +826,11 @@
<Limb Name="gameplay_keep_016E98_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E98" Offset="0x16E98"/>
<Limb Name="gameplay_keep_016EA4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016EA4" Offset="0x16EA4"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16EE8"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16EF0"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16F70"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x17070"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x17870"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x18070"/>
<Texture Name="gUnknownCircle3Tex" Format="i4" Width="16" Height="16" Offset="0x16EF0"/>
<Texture Name="gUnknownCircle4Tex" Format="i8" Width="16" Height="16" Offset="0x16F70"/>
<Texture Name="gHilite4Tex" Format="rgba16" Width="32" Height="32" Offset="0x17070"/>
<Texture Name="gEffUnknown4Tex" Format="i8" Width="32" Height="64" Offset="0x17870"/>
<Texture Name="gEffUnknown5Tex" Format="i8" Width="32" Height="64" Offset="0x18070"/>
<Array Name="gEffFireCircleVtx" Count="14" Offset="0x18870">
<Vtx/>
</Array>
@ -848,8 +848,8 @@
<DList Name="gameplay_keep_018D50_DL" Offset="0x18D50"/>
<DList Name="gameplay_keep_018DF0_DL" Offset="0x18DF0"/>
<DList Name="gameplay_keep_018F08_DL" Offset="0x18F08"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
<Texture Name="gFishTailTex" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
<Texture Name="gFishBodyTex" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
<Limb Name="gameplay_keep_019420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019420" Offset="0x19420"/>
<Limb Name="gameplay_keep_01942C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01942C" Offset="0x1942C"/>
<Limb Name="gameplay_keep_019438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019438" Offset="0x19438"/>
@ -858,7 +858,7 @@
<Limb Name="gameplay_keep_01945C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01945C" Offset="0x1945C"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x19480"/>
<Animation Name="gFishInWaterAnim" Offset="0x1953C"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x19550"/>
<Texture Name="gEffShockwaveTex" Format="i8" Width="64" Height="64" Offset="0x19550"/>
<DList Name="gEffShockwaveDL" Offset="0x1A550"/>
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A5C0">
<Vtx/>
@ -868,75 +868,75 @@
<Vtx/>
</Array>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AEC0"/>
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1B2C0"/>
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B6C0"/>
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1BAC0"/>
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/>
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<Texture Name="gEffFireFootprint1Tex" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/>
<Texture Name="gEffFireFootprint2Tex" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>
<Texture Name="gEffFireFootprint3Tex" Format="ia8" Width="32" Height="32" Offset="0x1AEC0"/>
<Texture Name="gEffFireFootprint4Tex" Format="ia8" Width="32" Height="32" Offset="0x1B2C0"/>
<Texture Name="gEffFireFootprint5Tex" Format="ia8" Width="32" Height="32" Offset="0x1B6C0"/>
<Texture Name="gEffFireFootprint6Tex" Format="ia8" Width="32" Height="32" Offset="0x1BAC0"/>
<Texture Name="gEffFireFootprint7Tex" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/>
<Texture Name="gEffFireFootprint8Tex" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<DList Name="gEffFireFootprintDL" Offset="0x1C6C0"/>
<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C720">
<Vtx/>
</Array>
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C760"/>
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1CB60"/>
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CF60"/>
<Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1D360"/>
<Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D760"/>
<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1DB60"/>
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/>
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1E360"/>
<Texture Name="gEffUnusedBubbles1Tex" Format="ia8" Width="32" Height="32" Offset="0x1C760"/>
<Texture Name="gEffUnusedBubbles2Tex" Format="ia8" Width="32" Height="32" Offset="0x1CB60"/>
<Texture Name="gEffUnusedBubbles3Tex" Format="ia8" Width="32" Height="32" Offset="0x1CF60"/>
<Texture Name="gEffUnusedBubbles4Tex" Format="ia8" Width="32" Height="32" Offset="0x1D360"/>
<Texture Name="gEffUnusedBubbles5Tex" Format="ia8" Width="32" Height="32" Offset="0x1D760"/>
<Texture Name="gEffUnusedBubbles6Tex" Format="ia8" Width="32" Height="32" Offset="0x1DB60"/>
<Texture Name="gEffUnusedBubbles7Tex" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/>
<Texture Name="gEffUnusedBubbles8Tex" Format="ia8" Width="32" Height="32" Offset="0x1E360"/>
<DList Name="gEffUnusedBubblesDL" Offset="0x1E760"/>
<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E7D0">
<Vtx/>
</Array>
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E810"/>
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F810"/>
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F990"/>
<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1FB10"/>
<Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1FC90"/>
<Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1FE10"/>
<Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FF90"/>
<Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x20110"/>
<Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x20290"/>
<Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x20410"/>
<Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x20590"/>
<Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20710"/>
<Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x20890"/>
<Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20A10"/>
<Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x20B90"/>
<Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20D10"/>
<Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x20E90"/>
<Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x21010"/>
<Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x21190"/>
<Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x21310"/>
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x21490"/>
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21610"/>
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x21790"/>
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21910"/>
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
<Texture Name="gLensOfTruthMaskTex" Format="i8" Width="64" Height="64" Offset="0x1E810"/>
<Texture Name="gEffHitMark1Tex" Format="i4" Width="32" Height="24" Offset="0x1F810"/>
<Texture Name="gEffHitMark2Tex" Format="i4" Width="32" Height="24" Offset="0x1F990"/>
<Texture Name="gEffHitMark3Tex" Format="i4" Width="32" Height="24" Offset="0x1FB10"/>
<Texture Name="gEffHitMark4Tex" Format="i4" Width="32" Height="24" Offset="0x1FC90"/>
<Texture Name="gEffHitMark5Tex" Format="i4" Width="32" Height="24" Offset="0x1FE10"/>
<Texture Name="gEffHitMark6Tex" Format="i4" Width="32" Height="24" Offset="0x1FF90"/>
<Texture Name="gEffHitMark7Tex" Format="i4" Width="32" Height="24" Offset="0x20110"/>
<Texture Name="gEffHitMark8Tex" Format="i4" Width="32" Height="24" Offset="0x20290"/>
<Texture Name="gEffHitMark9Tex" Format="i4" Width="32" Height="24" Offset="0x20410"/>
<Texture Name="gEffHitMark10Tex" Format="i4" Width="32" Height="24" Offset="0x20590"/>
<Texture Name="gEffHitMark11Tex" Format="i4" Width="32" Height="24" Offset="0x20710"/>
<Texture Name="gEffHitMark12Tex" Format="i4" Width="32" Height="24" Offset="0x20890"/>
<Texture Name="gEffHitMark13Tex" Format="i4" Width="32" Height="24" Offset="0x20A10"/>
<Texture Name="gEffHitMark14Tex" Format="i4" Width="32" Height="24" Offset="0x20B90"/>
<Texture Name="gEffHitMark15Tex" Format="i4" Width="32" Height="24" Offset="0x20D10"/>
<Texture Name="gEffHitMark16Tex" Format="i4" Width="32" Height="24" Offset="0x20E90"/>
<Texture Name="gEffHitMark17Tex" Format="i4" Width="32" Height="24" Offset="0x21010"/>
<Texture Name="gEffHitMark18Tex" Format="i4" Width="32" Height="24" Offset="0x21190"/>
<Texture Name="gEffHitMark19Tex" Format="i4" Width="32" Height="24" Offset="0x21310"/>
<Texture Name="gEffHitMark20Tex" Format="i4" Width="32" Height="24" Offset="0x21490"/>
<Texture Name="gEffHitMark21Tex" Format="i4" Width="32" Height="24" Offset="0x21610"/>
<Texture Name="gEffHitMark22Tex" Format="i4" Width="32" Height="24" Offset="0x21790"/>
<Texture Name="gEffHitMark23Tex" Format="i4" Width="32" Height="24" Offset="0x21910"/>
<Texture Name="gEffHitMark24Tex" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
<DList Name="gEffHitMarkDL" Offset="0x21C10"/>
<Array Name="gEffHitMarkVtx" Count="4" Offset="0x21C68">
<Vtx/>
</Array>
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21CB0"/>
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x224B0"/>
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22CB0"/>
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23CB0"/>
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23E30"/>
<Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23FB0"/>
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x24130"/>
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x242B0"/>
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x24430"/>
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x245B0"/>
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24730"/>
<Texture Name="gEffUnknown6Tex" Format="i8" Width="32" Height="64" Offset="0x21CB0"/>
<Texture Name="gEffFleckTex" Format="i4" Width="64" Height="64" Offset="0x224B0"/>
<Texture Name="gEffUnknown8Tex" Format="i8" Width="64" Height="64" Offset="0x22CB0"/>
<Texture Name="gEffMagmaBubble1Tex" Format="ia8" Width="16" Height="24" Offset="0x23CB0"/>
<Texture Name="gEffMagmaBubble2Tex" Format="ia8" Width="16" Height="24" Offset="0x23E30"/>
<Texture Name="gEffMagmaBubble3Tex" Format="ia8" Width="16" Height="24" Offset="0x23FB0"/>
<Texture Name="gEffMagmaBubble4Tex" Format="ia8" Width="16" Height="24" Offset="0x24130"/>
<Texture Name="gEffMagmaBubble5Tex" Format="ia8" Width="16" Height="24" Offset="0x242B0"/>
<Texture Name="gEffMagmaBubble6Tex" Format="ia8" Width="16" Height="24" Offset="0x24430"/>
<Texture Name="gEffMagmaBubble7Tex" Format="ia8" Width="16" Height="24" Offset="0x245B0"/>
<Texture Name="gEffMagmaBubble8Tex" Format="ia8" Width="16" Height="24" Offset="0x24730"/>
<DList Name="gEffMagmaBubbleDL" Offset="0x248B0"/>
<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24910">
<Vtx/>
</Array>
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x24950"/>
<Texture Name="gEffWaterRippleTex" Format="i8" Width="64" Height="64" Offset="0x24950"/>
<DList Name="gEffWaterRippleDL" Offset="0x25950"/>
<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x259B0">
<Vtx/>
@ -945,61 +945,61 @@
<Array Name="gEffSparkVtx" Count="4" Offset="0x25A50">
<Vtx/>
</Array>
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x25A90"/>
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25F90"/>
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x26490"/>
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x26990"/>
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x26E90"/>
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x27390"/>
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x27890"/>
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x27D90"/>
<Texture Name="gEffWaterSplash1Tex" Format="i8" Width="32" Height="40" Offset="0x25A90"/>
<Texture Name="gEffWaterSplash2Tex" Format="i8" Width="32" Height="40" Offset="0x25F90"/>
<Texture Name="gEffWaterSplash3Tex" Format="i8" Width="32" Height="40" Offset="0x26490"/>
<Texture Name="gEffWaterSplash4Tex" Format="i8" Width="32" Height="40" Offset="0x26990"/>
<Texture Name="gEffWaterSplash5Tex" Format="i8" Width="32" Height="40" Offset="0x26E90"/>
<Texture Name="gEffWaterSplash6Tex" Format="i8" Width="32" Height="40" Offset="0x27390"/>
<Texture Name="gEffWaterSplash7Tex" Format="i8" Width="32" Height="40" Offset="0x27890"/>
<Texture Name="gEffWaterSplash8Tex" Format="i8" Width="32" Height="40" Offset="0x27D90"/>
<DList Name="gEffWaterSplashDL" Offset="0x28290"/>
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x282F0">
<Vtx/>
</Array>
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x28330"/>
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28730"/>
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28B30"/>
<Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28F30"/>
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x29330"/>
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29730"/>
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29B30"/>
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29F30"/>
<Texture Name="gUnknownEffStone1Tex" Format="ia8" Width="32" Height="32" Offset="0x28330"/>
<Texture Name="gUnknownEffStone2Tex" Format="ia8" Width="32" Height="32" Offset="0x28730"/>
<Texture Name="gUnknownEffStone3Tex" Format="ia8" Width="32" Height="32" Offset="0x28B30"/>
<Texture Name="gUnknownEffStone4Tex" Format="ia8" Width="32" Height="32" Offset="0x28F30"/>
<Texture Name="gUnknownEffStone5Tex" Format="ia8" Width="32" Height="32" Offset="0x29330"/>
<Texture Name="gUnknownEffStone6Tex" Format="ia8" Width="32" Height="32" Offset="0x29730"/>
<Texture Name="gUnknownEffStone7Tex" Format="ia8" Width="32" Height="32" Offset="0x29B30"/>
<Texture Name="gUnknownEffStone8Tex" Format="ia8" Width="32" Height="32" Offset="0x29F30"/>
<DList Name="gUnknownEffStoneDL" Offset="0x2A330"/>
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x2A390">
<Vtx/>
</Array>
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/>
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A9D0"/>
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AFD0"/>
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B5D0"/>
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2BBD0"/>
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2C1D0"/>
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
<Texture Name="gEffLightning1Tex" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/>
<Texture Name="gEffLightning2Tex" Format="i8" Width="16" Height="96" Offset="0x2A9D0"/>
<Texture Name="gEffLightning3Tex" Format="i8" Width="16" Height="96" Offset="0x2AFD0"/>
<Texture Name="gEffLightning4Tex" Format="i8" Width="16" Height="96" Offset="0x2B5D0"/>
<Texture Name="gEffLightning5Tex" Format="i8" Width="16" Height="96" Offset="0x2BBD0"/>
<Texture Name="gEffLightning6Tex" Format="i8" Width="16" Height="96" Offset="0x2C1D0"/>
<Texture Name="gEffLightning7Tex" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
<Texture Name="gEffLightning8Tex" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
<DList Name="gEffLightningDL" Offset="0x2D3D0"/>
<Array Name="gEffLightningVtx" Count="4" Offset="0x2D438">
<Vtx/>
</Array>
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2E480"/>
<Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2EC80"/>
<Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2F480"/>
<Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2FC80"/>
<Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x30480"/>
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x30C80"/>
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x31480"/>
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
<Texture Name="gEffEnemyDeathFlame1Tex" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
<Texture Name="gEffEnemyDeathFlame2Tex" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
<Texture Name="gEffEnemyDeathFlame3Tex" Format="i8" Width="32" Height="64" Offset="0x2E480"/>
<Texture Name="gEffEnemyDeathFlame4Tex" Format="i8" Width="32" Height="64" Offset="0x2EC80"/>
<Texture Name="gEffEnemyDeathFlame5Tex" Format="i8" Width="32" Height="64" Offset="0x2F480"/>
<Texture Name="gEffEnemyDeathFlame6Tex" Format="i8" Width="32" Height="64" Offset="0x2FC80"/>
<Texture Name="gEffEnemyDeathFlame7Tex" Format="i8" Width="32" Height="64" Offset="0x30480"/>
<Texture Name="gEffEnemyDeathFlame8Tex" Format="i8" Width="32" Height="64" Offset="0x30C80"/>
<Texture Name="gEffEnemyDeathFlame9Tex" Format="i8" Width="32" Height="64" Offset="0x31480"/>
<Texture Name="gEffEnemyDeathFlame10Tex" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
<DList Name="gEffEnemyDeathFlameDL" Offset="0x32480"/>
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x324E8">
<Vtx/>
</Array>
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32530"/>
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32930"/>
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x33130"/>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33530"/>
<Texture Name="gEffUnknown9Tex" Format="i8" Width="32" Height="32" Offset="0x32530"/>
<Texture Name="gEffUnknown10Tex" Format="i8" Width="32" Height="32" Offset="0x32930"/>
<Texture Name="gEffUnknown11Tex" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
<Texture Name="gEffUnknown12Tex" Format="i8" Width="32" Height="32" Offset="0x33130"/>
<Texture Name="gUnknownWoodBoardTex" Format="i8" Width="32" Height="32" Offset="0x33530"/>
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33930">
<Vtx/>
</Array>
@ -1064,8 +1064,8 @@
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34F00">
<Vtx/>
</Array>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
<Texture Name="gBugBodyTex" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
<Texture Name="gBugLegTex" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
<Limb Name="gameplay_keep_0358C0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358C0" Offset="0x358C0"/>
<Limb Name="gameplay_keep_0358CC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358CC" Offset="0x358CC"/>
<Limb Name="gameplay_keep_0358D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358D8" Offset="0x358D8"/>
@ -1098,10 +1098,10 @@
<Vtx/>
</Array>
<DList Name="gCuttableShrubTipDL" Offset="0x35B40"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35BD0"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36BD0"/>
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" Format="rgba16" Width="32" Height="32" Offset="0x35BD0"/>
<Texture Name="gCuttableShrubTex" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
<Texture Name="gLensFlareCircleTex" Format="i4" Width="64" Height="64" Offset="0x36BD0"/>
<Texture Name="gLensFlareRingTex" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
<DList Name="gLensFlareCircleDL" Offset="0x37BD0"/>
<DList Name="gLensFlareRingDL" Offset="0x37C38"/>
<Array Name="gLensFlareVtx" Count="4" Offset="0x37CA0">
@ -1111,19 +1111,19 @@
<Vtx/>
</Array>
<DList Name="gEffSparklesDL" Offset="0x37D20"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x38000"/>
<Texture Name="gEffSparklesTex" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
<Texture Name="gEffUnknown13Tex" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
<Texture Name="gEffUnknown14Tex" Format="i8" Width="16" Height="32" Offset="0x38000"/>
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x38200">
<Vtx/>
</Array>
<DList Name="gHoverBootsCircleDL" Offset="0x382D0"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
<Texture Name="gMoonTex" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
<DList Name="gMoonDL" Offset="0x393A0"/>
<Array Name="gMoonVtx" Count="4" Offset="0x39410">
<Vtx/>
</Array>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x39450"/>
<Texture Name="gUnknownCircle6Tex" Format="i8" Width="32" Height="32" Offset="0x39450"/>
<Array Name="gameplay_keep_Vtx_039850" Count="4" Offset="0x39850">
<Vtx/>
@ -1183,7 +1183,7 @@
</Array>
<DList Name="gGrassBladesDL" Offset="0x3B3B0"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
<Texture Name="gHeartShapeTex" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3B560">
<Vtx/>
</Array>
@ -1218,60 +1218,60 @@
<Vtx/>
</Array>
<DList Name="gSignDirectionalDL" Offset="0x3DAC0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>
<Texture Name="gDropArrows2Tex" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
<Texture Name="gDropArrows1Tex" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
<Texture Name="gDropArrows3Tex" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
<Texture Name="gDropBombTex" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>
<Texture Name="gGameplayKeepTex_3FD80" OutName="gameplay_keep_tex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
<Texture Name="gGameplayKeepTex_40580" OutName="gameplay_keep_tex_40580" Format="rgba16" Width="32" Height="32" Offset="0x40580"/>
<Texture Name="gGameplayKeepTex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
<Texture Name="gGameplayKeepTex_40580" Format="rgba16" Width="32" Height="32" Offset="0x40580"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x40D80"/>
<Texture Name="gDropRecoveryHeartTex" Format="rgba16" Width="32" Height="32" Offset="0x40D80"/>
<Texture Name="gGameplayKeepTex_41580" OutName="gameplay_keep_tex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
<Texture Name="gGameplayKeepTex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
<DList Name="gItemDropDL" Offset="0x41D80"/>
<Array Name="gItemDropVtx" Count="4" Offset="0x41E08">
<Vtx/>
</Array>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x43650"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x43E50"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x44650"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x44E50"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x44E70"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x44E90"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x44EB0"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x44ED0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x44EF0"/>
<Texture Name="gDropKeySmallTex" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
<Texture Name="gDropMagicSmallTex" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
<Texture Name="gDropDekuNutTex" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
<Texture Name="gDropDekuSeedsTex" Format="rgba16" Width="32" Height="32" Offset="0x43650"/>
<Texture Name="gDropDekuStickTex" Format="rgba16" Width="32" Height="32" Offset="0x43E50"/>
<Texture Name="gDropMagicLargeTex" Format="rgba16" Width="32" Height="32" Offset="0x44650"/>
<Texture Name="gRupeeGreenTex" Format="rgba16" Width="4" Height="4" Offset="0x44E50"/>
<Texture Name="gRupeeBlueTex" Format="rgba16" Width="4" Height="4" Offset="0x44E70"/>
<Texture Name="gRupeeRedTex" Format="rgba16" Width="4" Height="4" Offset="0x44E90"/>
<Texture Name="gRupeeOrangeTex" Format="rgba16" Width="4" Height="4" Offset="0x44EB0"/>
<Texture Name="gRupeePinkTex" Format="rgba16" Width="4" Height="4" Offset="0x44ED0"/>
<Texture Name="gRupeeSilverTex" Format="rgba16" Width="4" Height="4" Offset="0x44EF0"/>
<Array Name="gRupeeVtx" Count="36" Offset="0x44F10">
<Vtx/>
</Array>
<DList Name="gRupeeDL" Offset="0x45150"/>
<Texture Name="gGameplayKeepTex_45220" OutName="gameplay_keep_tex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
<Texture Name="gGameplayKeepTex_45A20" OutName="gameplay_keep_tex_45A20" Format="rgba16" Width="32" Height="32" Offset="0x45A20"/>
<Texture Name="gGameplayKeepTex_46220" OutName="gameplay_keep_tex_46220" Format="rgba16" Width="32" Height="32" Offset="0x46220"/>
<Texture Name="gGameplayKeepTex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
<Texture Name="gGameplayKeepTex_45A20" Format="rgba16" Width="32" Height="32" Offset="0x45A20"/>
<Texture Name="gGameplayKeepTex_46220" Format="rgba16" Width="32" Height="32" Offset="0x46220"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x46A20"/>
<Texture Name="gRupeeLightRedTex" Format="rgba16" Width="4" Height="4" Offset="0x46A20"/>
<Texture Name="gGameplayKeepTex_46A40" OutName="gameplay_keep_tex_46A40" Format="rgba16" Width="4" Height="4" Offset="0x46A40"/>
<Texture Name="gGameplayKeepTex_46A60" OutName="gameplay_keep_tex_46A60" Format="rgba16" Width="32" Height="32" Offset="0x46A60"/>
<Texture Name="gGameplayKeepTex_47260" OutName="gameplay_keep_tex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>
<Texture Name="gGameplayKeepTex_46A40" Format="rgba16" Width="4" Height="4" Offset="0x46A40"/>
<Texture Name="gGameplayKeepTex_46A60" Format="rgba16" Width="32" Height="32" Offset="0x46A60"/>
<Texture Name="gGameplayKeepTex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x48A60"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x49260"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x49A60"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x4AA60"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x4B260"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x4BA60"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
<Texture Name="gUnknownStone1Tex" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
<Texture Name="gUnknownStone2Tex" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
<Texture Name="gUnusedTreeStumpTopTex" Format="rgba16" Width="32" Height="32" Offset="0x48A60"/>
<Texture Name="gUnusedTreeStumpBarkTex" Format="rgba16" Width="32" Height="32" Offset="0x49260"/>
<Texture Name="gUnusedGrassBladesTex" Format="rgba16" Width="64" Height="32" Offset="0x49A60"/>
<Texture Name="gUnusedStoneHookshotTargetTex" Format="rgba16" Width="32" Height="32" Offset="0x4AA60"/>
<Texture Name="gUnknownStone3Tex" Format="rgba16" Width="32" Height="32" Offset="0x4B260"/>
<Texture Name="gSignRectangularSideTex" Format="rgba16" Width="32" Height="16" Offset="0x4BA60"/>
<Texture Name="gSignRectangularFrontTex" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
<Texture Name="gSignPostWoodTex" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
<Texture Name="gSignLetteringTex" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
<Array Name="gRaindropVtx" Count="3" Offset="0x4D660">
<Vtx/>
</Array>
@ -1280,33 +1280,33 @@
<Array Name="gFootShadowVtx" Count="3" Offset="0x4D710">
<Vtx/>
</Array>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
<Texture Name="gFootShadowTex" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
<DList Name="gCircleShadowDL" Offset="0x4E740"/>
<Array Name="gCircleShadowVtx" Count="3" Offset="0x4E790">
<Vtx/>
</Array>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
<Texture Name="gCircleShadowTex" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
<Array Name="gHorseShadowVtx" Count="4" Offset="0x4EFC0">
<Vtx/>
</Array>
<DList Name="gHorseShadowDL" Offset="0x4F000"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
<Texture Name="gHorseShadowTex" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x4F450">
<Vtx/>
</Array>
<DList Name="gDungeonDoorDL" Offset="0x4F510"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
<Texture Name="gDoorMetalBarsTex" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x505C0">
<Vtx/>
</Array>
<DList Name="gDoorMetalBarsDL" Offset="0x50600"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x51690"/>
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x51A70"/>
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x51C70"/>
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x51E90"/>
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x52270"/>
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x52470"/>
<Texture Name="gGenericDungeonDoorTex" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
<Texture Name="gSun1Tex" Format="i4" Width="64" Height="31" Offset="0x51690"/>
<Texture Name="gSun2Tex" Format="i4" Width="64" Height="16" Offset="0x51A70"/>
<Texture Name="gSun3Tex" Format="i4" Width="64" Height="16" Offset="0x51C70"/>
<Texture Name="gSunEvening1Tex" Format="i4" Width="64" Height="31" Offset="0x51E90"/>
<Texture Name="gSunEvening2Tex" Format="i4" Width="64" Height="16" Offset="0x52270"/>
<Texture Name="gSunEvening3Tex" Format="i4" Width="64" Height="16" Offset="0x52470"/>
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x52690"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x526D8"/>
<DList Name="gSunDL" Offset="0x526F0"/>
@ -1325,8 +1325,8 @@
</Array>
<DList Name="gEffFire1DL" Offset="0x52A10"/>
<DList Name="gEffFire2DL" Offset="0x52AD0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x53390"/>
<Texture Name="gDecorativeFlameMaskTex" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
<Texture Name="gDecorativeFlameTex" Format="i8" Width="32" Height="64" Offset="0x53390"/>
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x53B90">
<Vtx/>
</Array>
@ -1342,24 +1342,24 @@
</Array>
<DList Name="gUnusedUnknownShape3DL" Offset="0x567B0"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x56AC8"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x56AE0"/>
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x572E0"/>
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x576E0"/>
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x57AE0"/>
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x57EE0"/>
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x582E0"/>
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x586E0"/>
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x58AE0"/>
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x58EE0"/>
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x592E0"/>
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x59AE0"/>
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x5A2E0"/>
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x5AAE0"/>
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x5B2E0"/>
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x5B3E0"/>
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x5B4E0"/>
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x5B6E0"/>
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x5B8E0"/>
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x5BAE0"/>
<Texture Name="gUnusedUpsideDownZeldaTex" Format="i8" Width="64" Height="32" Offset="0x56AE0"/>
<Texture Name="gDust1Tex" Format="i8" Width="32" Height="32" Offset="0x572E0"/>
<Texture Name="gDust2Tex" Format="i8" Width="32" Height="32" Offset="0x576E0"/>
<Texture Name="gDust3Tex" Format="i8" Width="32" Height="32" Offset="0x57AE0"/>
<Texture Name="gDust4Tex" Format="i8" Width="32" Height="32" Offset="0x57EE0"/>
<Texture Name="gDust5Tex" Format="i8" Width="32" Height="32" Offset="0x582E0"/>
<Texture Name="gDust6Tex" Format="i8" Width="32" Height="32" Offset="0x586E0"/>
<Texture Name="gDust7Tex" Format="i8" Width="32" Height="32" Offset="0x58AE0"/>
<Texture Name="gDust8Tex" Format="i8" Width="32" Height="32" Offset="0x58EE0"/>
<Texture Name="gCircleGlowLTex" Format="i8" Width="32" Height="64" Offset="0x592E0"/>
<Texture Name="gCircleGlowRTex" Format="i8" Width="32" Height="64" Offset="0x59AE0"/>
<Texture Name="gCircleGlowSLTex" Format="i8" Width="32" Height="64" Offset="0x5A2E0"/>
<Texture Name="gCircleGlowSRTex" Format="i8" Width="32" Height="64" Offset="0x5AAE0"/>
<Texture Name="gEffBubble1Tex" Format="i8" Width="16" Height="16" Offset="0x5B2E0"/>
<Texture Name="gEffBubble2Tex" Format="i8" Width="16" Height="16" Offset="0x5B3E0"/>
<Texture Name="gEffSpark1Tex" Format="i4" Width="32" Height="32" Offset="0x5B4E0"/>
<Texture Name="gEffSpark2Tex" Format="i4" Width="32" Height="32" Offset="0x5B6E0"/>
<Texture Name="gEffSpark3Tex" Format="i4" Width="32" Height="32" Offset="0x5B8E0"/>
<Texture Name="gEffSpark4Tex" Format="i4" Width="32" Height="32" Offset="0x5BAE0"/>
</File>
</Root>

View file

@ -1,16 +1,16 @@
<Root>
<ExternalFile OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Texture Name="gHilite1Tex" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gDekuStickTex" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic1Tex" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic2Tex" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic3Tex" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Array Name="gLinkPauseChildJointTable" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3"/>
</Array>
@ -607,10 +607,10 @@
<Vtx/>
</Array>
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
<Texture Name="gDebugCircleTex" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
<Texture Name="gDebugBallTex" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
<Texture Name="gDebugCursorTex" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
<Vtx/>
@ -623,15 +623,15 @@
<Vtx/>
</Array>
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
<Texture Name="gDebugCheckeredFloorTex" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
<Vtx/>
</Array>
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
<Animation Name="gArrow1Anim" Offset="0x4310"/>
<Animation Name="gArrow2Anim" Offset="0x436C"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<Texture Name="gArrowShaftTex" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
<Vtx/>
</Array>
@ -645,30 +645,30 @@
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<Texture Name="gUnknownEffBlureTex" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
<Vtx/>
</Array>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<Texture Name="gBombCapTex" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
<Vtx/>
</Array>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<Texture Name="gBombchuBodyTex" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
<Vtx/>
</Array>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
<Texture Name="gEffBombExplosion1Tex" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
<Texture Name="gEffBombExplosion3Tex" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
<Texture Name="gEffBombExplosion4Tex" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
<Texture Name="gEffBombExplosion5Tex" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
<Texture Name="gEffBombExplosion6Tex" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
<Texture Name="gEffBombExplosion7Tex" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
<Texture Name="gEffBombExplosion8Tex" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
@ -679,7 +679,7 @@
<Vtx/>
</Array>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<Texture Name="gWitheredLeafTex" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
<Vtx/>
</Array>
@ -694,14 +694,14 @@
<Vtx/>
</Array>
<DList Name="gLockOnArrowDL" Offset="0xCB70"/>
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
<Texture Name="gHilite3Tex" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCCC0">
<Vtx/>
</Array>
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<Texture Name="gSelectionCursorTex" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
<Texture Name="gControlStickTex" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
<Texture Name="gArrowCursorTex" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD0C0">
<Vtx/>
</Array>
@ -710,8 +710,8 @@
<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD418">
<Vtx/>
</Array>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
<Texture Name="gRockFragment1Tex" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xE5B4"/>
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xE6A0"/>
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xE758"/>
@ -727,7 +727,7 @@
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
<DList Name="gDoorRightDL" Offset="0xEE00"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Texture Name="gWoodenDoorTex" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Limb Name="gameplay_keep_00FF38_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF38" Offset="0xFF38"/>
<Limb Name="gameplay_keep_00FF44_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF44" Offset="0xFF44"/>
<Limb Name="gameplay_keep_00FF50_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF50" Offset="0xFF50"/>
@ -743,9 +743,9 @@
</Array>
<DList Name="gEffFlash1DL" Offset="0x10130"/>
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
<Texture Name="gFlashTex" Format="i8" Width="64" Height="64" Offset="0x10228"/>
<Texture Name="gTorchFlameTex" Format="i8" Width="64" Height="32" Offset="0x11230"/>
<Texture Name="gEffUnknown1Tex" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x12230">
<Vtx/>
</Array>
@ -762,20 +762,20 @@
</Array>
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
<Texture Name="gFlameWall1Tex" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
<Texture Name="gFlameWall2Tex" Format="i8" Width="32" Height="32" Offset="0x13130"/>
<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x13530">
<Vtx/>
</Array>
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
<Texture Name="gEffUnknown2Tex" Format="i8" Width="32" Height="64" Offset="0x13700"/>
<Texture Name="gEffUnknown3Tex" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14700">
<Vtx/>
</Array>
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
<Texture Name="gFairyWingTex" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
<Array Name="gFairyWing1Vtx" Count="4" Offset="0x153C0">
<Vtx/>
</Array>
@ -801,7 +801,7 @@
<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x158E8">
<Vtx/>
</Array>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Texture Name="gUnusedFairyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Limb Name="gameplay_keep_016968_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016968" Offset="0x16968"/>
<Limb Name="gameplay_keep_016974_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016974" Offset="0x16974"/>
<Limb Name="gameplay_keep_016980_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016980" Offset="0x16980"/>
@ -817,11 +817,11 @@
<Limb Name="gameplay_keep_0169F8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169F8" Offset="0x169F8"/>
<Limb Name="gameplay_keep_016A04_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016A04" Offset="0x16A04"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<Texture Name="gUnknownCircle3Tex" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<Array Name="gEffFireCircleVtx" Count="14" Offset="0x183D0">
<Vtx/>
</Array>
@ -839,8 +839,8 @@
<DList Name="gameplay_keep_0188B0_DL" Offset="0x188B0"/>
<DList Name="gameplay_keep_018950_DL" Offset="0x18950"/>
<DList Name="gameplay_keep_018A68_DL" Offset="0x18A68"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Texture Name="gFishTailTex" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Limb Name="gameplay_keep_018F80_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F80" Offset="0x18F80"/>
<Limb Name="gameplay_keep_018F8C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F8C" Offset="0x18F8C"/>
<Limb Name="gameplay_keep_018F98_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F98" Offset="0x18F98"/>
@ -849,7 +849,7 @@
<Limb Name="gameplay_keep_018FBC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018FBC" Offset="0x18FBC"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
<Texture Name="gEffShockwaveTex" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A120">
<Vtx/>
@ -859,75 +859,75 @@
<Vtx/>
</Array>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1AE20"/>
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B220"/>
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1B620"/>
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
<Texture Name="gEffFireFootprint1Tex" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
<Texture Name="gEffFireFootprint2Tex" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
<Texture Name="gEffFireFootprint3Tex" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
<Texture Name="gEffFireFootprint4Tex" Format="ia8" Width="32" Height="32" Offset="0x1AE20"/>
<Texture Name="gEffFireFootprint5Tex" Format="ia8" Width="32" Height="32" Offset="0x1B220"/>
<Texture Name="gEffFireFootprint6Tex" Format="ia8" Width="32" Height="32" Offset="0x1B620"/>
<Texture Name="gEffFireFootprint7Tex" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
<Texture Name="gEffFireFootprint8Tex" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
<DList Name="gEffFireFootprintDL" Offset="0x1C220"/>
<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C280">
<Vtx/>
</Array>
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
<Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1CEC0"/>
<Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D2C0"/>
<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1D6C0"/>
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
<Texture Name="gEffUnusedBubbles1Tex" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<Texture Name="gEffUnusedBubbles2Tex" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
<Texture Name="gEffUnusedBubbles3Tex" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
<Texture Name="gEffUnusedBubbles4Tex" Format="ia8" Width="32" Height="32" Offset="0x1CEC0"/>
<Texture Name="gEffUnusedBubbles5Tex" Format="ia8" Width="32" Height="32" Offset="0x1D2C0"/>
<Texture Name="gEffUnusedBubbles6Tex" Format="ia8" Width="32" Height="32" Offset="0x1D6C0"/>
<Texture Name="gEffUnusedBubbles7Tex" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
<Texture Name="gEffUnusedBubbles8Tex" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E330">
<Vtx/>
</Array>
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
<Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1F7F0"/>
<Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1F970"/>
<Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FAF0"/>
<Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x1FC70"/>
<Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x1FDF0"/>
<Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x1FF70"/>
<Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x200F0"/>
<Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20270"/>
<Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x203F0"/>
<Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20570"/>
<Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x206F0"/>
<Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20870"/>
<Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x209F0"/>
<Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x20B70"/>
<Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x20CF0"/>
<Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x20E70"/>
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x20FF0"/>
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21170"/>
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x212F0"/>
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21470"/>
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
<Texture Name="gLensOfTruthMaskTex" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
<Texture Name="gEffHitMark1Tex" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
<Texture Name="gEffHitMark2Tex" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
<Texture Name="gEffHitMark3Tex" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
<Texture Name="gEffHitMark4Tex" Format="i4" Width="32" Height="24" Offset="0x1F7F0"/>
<Texture Name="gEffHitMark5Tex" Format="i4" Width="32" Height="24" Offset="0x1F970"/>
<Texture Name="gEffHitMark6Tex" Format="i4" Width="32" Height="24" Offset="0x1FAF0"/>
<Texture Name="gEffHitMark7Tex" Format="i4" Width="32" Height="24" Offset="0x1FC70"/>
<Texture Name="gEffHitMark8Tex" Format="i4" Width="32" Height="24" Offset="0x1FDF0"/>
<Texture Name="gEffHitMark9Tex" Format="i4" Width="32" Height="24" Offset="0x1FF70"/>
<Texture Name="gEffHitMark10Tex" Format="i4" Width="32" Height="24" Offset="0x200F0"/>
<Texture Name="gEffHitMark11Tex" Format="i4" Width="32" Height="24" Offset="0x20270"/>
<Texture Name="gEffHitMark12Tex" Format="i4" Width="32" Height="24" Offset="0x203F0"/>
<Texture Name="gEffHitMark13Tex" Format="i4" Width="32" Height="24" Offset="0x20570"/>
<Texture Name="gEffHitMark14Tex" Format="i4" Width="32" Height="24" Offset="0x206F0"/>
<Texture Name="gEffHitMark15Tex" Format="i4" Width="32" Height="24" Offset="0x20870"/>
<Texture Name="gEffHitMark16Tex" Format="i4" Width="32" Height="24" Offset="0x209F0"/>
<Texture Name="gEffHitMark17Tex" Format="i4" Width="32" Height="24" Offset="0x20B70"/>
<Texture Name="gEffHitMark18Tex" Format="i4" Width="32" Height="24" Offset="0x20CF0"/>
<Texture Name="gEffHitMark19Tex" Format="i4" Width="32" Height="24" Offset="0x20E70"/>
<Texture Name="gEffHitMark20Tex" Format="i4" Width="32" Height="24" Offset="0x20FF0"/>
<Texture Name="gEffHitMark21Tex" Format="i4" Width="32" Height="24" Offset="0x21170"/>
<Texture Name="gEffHitMark22Tex" Format="i4" Width="32" Height="24" Offset="0x212F0"/>
<Texture Name="gEffHitMark23Tex" Format="i4" Width="32" Height="24" Offset="0x21470"/>
<Texture Name="gEffHitMark24Tex" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
<Array Name="gEffHitMarkVtx" Count="4" Offset="0x217C8">
<Vtx/>
</Array>
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x22010"/>
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
<Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23B10"/>
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x23C90"/>
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x23E10"/>
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x23F90"/>
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
<Texture Name="gEffUnknown6Tex" Format="i8" Width="32" Height="64" Offset="0x21810"/>
<Texture Name="gEffFleckTex" Format="i4" Width="64" Height="64" Offset="0x22010"/>
<Texture Name="gEffUnknown8Tex" Format="i8" Width="64" Height="64" Offset="0x22810"/>
<Texture Name="gEffMagmaBubble1Tex" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
<Texture Name="gEffMagmaBubble2Tex" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
<Texture Name="gEffMagmaBubble3Tex" Format="ia8" Width="16" Height="24" Offset="0x23B10"/>
<Texture Name="gEffMagmaBubble4Tex" Format="ia8" Width="16" Height="24" Offset="0x23C90"/>
<Texture Name="gEffMagmaBubble5Tex" Format="ia8" Width="16" Height="24" Offset="0x23E10"/>
<Texture Name="gEffMagmaBubble6Tex" Format="ia8" Width="16" Height="24" Offset="0x23F90"/>
<Texture Name="gEffMagmaBubble7Tex" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
<Texture Name="gEffMagmaBubble8Tex" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
<DList Name="gEffMagmaBubbleDL" Offset="0x24410"/>
<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24470">
<Vtx/>
</Array>
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
<Texture Name="gEffWaterRippleTex" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
<DList Name="gEffWaterRippleDL" Offset="0x254B0"/>
<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x25510">
<Vtx/>
@ -936,61 +936,61 @@
<Array Name="gEffSparkVtx" Count="4" Offset="0x255B0">
<Vtx/>
</Array>
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
<Texture Name="gEffWaterSplash1Tex" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
<Texture Name="gEffWaterSplash2Tex" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
<Texture Name="gEffWaterSplash3Tex" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
<Texture Name="gEffWaterSplash4Tex" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
<Texture Name="gEffWaterSplash5Tex" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
<Texture Name="gEffWaterSplash6Tex" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
<Texture Name="gEffWaterSplash7Tex" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
<Texture Name="gEffWaterSplash8Tex" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
<DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x27E50">
<Vtx/>
</Array>
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
<Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
<Texture Name="gUnknownEffStone1Tex" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
<Texture Name="gUnknownEffStone2Tex" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
<Texture Name="gUnknownEffStone3Tex" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
<Texture Name="gUnknownEffStone4Tex" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
<Texture Name="gUnknownEffStone5Tex" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
<Texture Name="gUnknownEffStone6Tex" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
<Texture Name="gUnknownEffStone7Tex" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
<Texture Name="gUnknownEffStone8Tex" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
<DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x29EF0">
<Vtx/>
</Array>
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
<Texture Name="gEffLightning1Tex" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
<Texture Name="gEffLightning2Tex" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
<Texture Name="gEffLightning3Tex" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
<Texture Name="gEffLightning4Tex" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
<Texture Name="gEffLightning5Tex" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
<Texture Name="gEffLightning6Tex" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
<Texture Name="gEffLightning7Tex" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
<Texture Name="gEffLightning8Tex" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
<Array Name="gEffLightningVtx" Count="4" Offset="0x2CF98">
<Vtx/>
</Array>
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
<Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2E7E0"/>
<Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2EFE0"/>
<Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
<Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
<Texture Name="gEffEnemyDeathFlame1Tex" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
<Texture Name="gEffEnemyDeathFlame2Tex" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
<Texture Name="gEffEnemyDeathFlame3Tex" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
<Texture Name="gEffEnemyDeathFlame4Tex" Format="i8" Width="32" Height="64" Offset="0x2E7E0"/>
<Texture Name="gEffEnemyDeathFlame5Tex" Format="i8" Width="32" Height="64" Offset="0x2EFE0"/>
<Texture Name="gEffEnemyDeathFlame6Tex" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
<Texture Name="gEffEnemyDeathFlame7Tex" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
<Texture Name="gEffEnemyDeathFlame8Tex" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
<Texture Name="gEffEnemyDeathFlame9Tex" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
<Texture Name="gEffEnemyDeathFlame10Tex" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x32048">
<Vtx/>
</Array>
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
<Texture Name="gEffUnknown9Tex" Format="i8" Width="32" Height="32" Offset="0x32090"/>
<Texture Name="gEffUnknown10Tex" Format="i8" Width="32" Height="32" Offset="0x32490"/>
<Texture Name="gEffUnknown11Tex" Format="i8" Width="32" Height="32" Offset="0x32890"/>
<Texture Name="gEffUnknown12Tex" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
<Texture Name="gUnknownWoodBoardTex" Format="i8" Width="32" Height="32" Offset="0x33090"/>
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33490">
<Vtx/>
</Array>
@ -1055,8 +1055,8 @@
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34A60">
<Vtx/>
</Array>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
<Texture Name="gBugBodyTex" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
<Limb Name="gameplay_keep_035420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035420" Offset="0x35420"/>
<Limb Name="gameplay_keep_03542C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03542C" Offset="0x3542C"/>
<Limb Name="gameplay_keep_035438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035438" Offset="0x35438"/>
@ -1089,10 +1089,10 @@
<Vtx/>
</Array>
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gLensFlareCircleTex" Format="i4" Width="64" Height="64" Offset="0x36730"/>
<Texture Name="gLensFlareRingTex" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
<Array Name="gLensFlareVtx" Count="4" Offset="0x37800">
@ -1102,19 +1102,19 @@
<Vtx/>
</Array>
<DList Name="gEffSparklesDL" Offset="0x37880"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
<Texture Name="gEffSparklesTex" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" Format="i8" Width="16" Height="32" Offset="0x37960"/>
<Texture Name="gEffUnknown14Tex" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x37D60">
<Vtx/>
</Array>
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<Texture Name="gMoonTex" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<DList Name="gMoonDL" Offset="0x38F00"/>
<Array Name="gMoonVtx" Count="4" Offset="0x38F70">
<Vtx/>
</Array>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Texture Name="gUnknownCircle6Tex" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
<Array Name="gLiftableRockVtx" Count="24" Offset="0x394E0">
<Vtx/>
@ -1156,7 +1156,7 @@
</Array>
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<Texture Name="gHeartShapeTex" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3AD30">
<Vtx/>
</Array>
@ -1177,43 +1177,43 @@
<Vtx/>
</Array>
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<Texture Name="gDropArrows2Tex" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<DList Name="gItemDropDL" Offset="0x3F070"/>
<Array Name="gItemDropVtx" Count="4" Offset="0x3F0F8">
<Vtx/>
</Array>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<Texture Name="gDropKeySmallTex" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeeOrangeTex" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeePinkTex" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeSilverTex" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<Array Name="gRupeeVtx" Count="36" Offset="0x42200">
<Vtx/>
</Array>
<DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<Texture Name="gRupeeLightRedTex" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<Array Name="gRaindropVtx" Count="3" Offset="0x48130">
<Vtx/>
</Array>
@ -1222,33 +1222,33 @@
<Array Name="gFootShadowVtx" Count="3" Offset="0x481E0">
<Vtx/>
</Array>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
<Texture Name="gFootShadowTex" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
<DList Name="gCircleShadowDL" Offset="0x49210"/>
<Array Name="gCircleShadowVtx" Count="3" Offset="0x49260">
<Vtx/>
</Array>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
<Texture Name="gCircleShadowTex" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
<Array Name="gHorseShadowVtx" Count="4" Offset="0x49A90">
<Vtx/>
</Array>
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
<Texture Name="gHorseShadowTex" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x49F20">
<Vtx/>
</Array>
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<Texture Name="gDoorMetalBarsTex" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x4B090">
<Vtx/>
</Array>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x4C740"/>
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x4C960"/>
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x4CD40"/>
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x4CF40"/>
<Texture Name="gGenericDungeonDoorTex" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
<Texture Name="gSun2Tex" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
<Texture Name="gSun3Tex" Format="i4" Width="64" Height="16" Offset="0x4C740"/>
<Texture Name="gSunEvening1Tex" Format="i4" Width="64" Height="31" Offset="0x4C960"/>
<Texture Name="gSunEvening2Tex" Format="i4" Width="64" Height="16" Offset="0x4CD40"/>
<Texture Name="gSunEvening3Tex" Format="i4" Width="64" Height="16" Offset="0x4CF40"/>
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/>
@ -1267,8 +1267,8 @@
</Array>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
<Texture Name="gDecorativeFlameMaskTex" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
<Texture Name="gDecorativeFlameTex" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x4E660">
<Vtx/>
</Array>
@ -1284,24 +1284,24 @@
</Array>
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
<Texture Name="gUnusedUpsideDownZeldaTex" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
<Texture Name="gDust1Tex" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
<Texture Name="gDust2Tex" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
<Texture Name="gDust3Tex" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
<Texture Name="gDust4Tex" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
<Texture Name="gDust5Tex" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
<Texture Name="gDust6Tex" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
<Texture Name="gDust7Tex" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
<Texture Name="gDust8Tex" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
<Texture Name="gCircleGlowLTex" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
<Texture Name="gCircleGlowRTex" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
<Texture Name="gCircleGlowSLTex" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
<Texture Name="gCircleGlowSRTex" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
<Texture Name="gEffBubble1Tex" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
<Texture Name="gEffBubble2Tex" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
<Texture Name="gEffSpark1Tex" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
<Texture Name="gEffSpark2Tex" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
<Texture Name="gEffSpark3Tex" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
<Texture Name="gEffSpark4Tex" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
</File>
</Root>

View file

@ -27,14 +27,14 @@
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
<Texture Name="object_Bb_Tex_001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>

View file

@ -21,19 +21,19 @@
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianMan1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinHairTex" OutName="bearded_skin_hair" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedHairTex" OutName="bearded_hair" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEarTex" OutName="bearded_ear" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinTex" OutName="bearded_skin" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeOpenTex" OutName="bearded_eye_open" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeHalfTex" OutName="bearded_eye_half" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeClosedTex" OutName="bearded_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1ShirtTex" OutName="shirt" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="gHylianMan1ShoesTex" OutName="shoes" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="gHylianMan1PantsTex" OutName="pants" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1PantsBeltTex" OutName="pants_belt" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1TLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinHairTex" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedHairTex" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEarTex" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinTex" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeOpenTex" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeHalfTex" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeClosedTex" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1FingersTex" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1ShirtTex" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="gHylianMan1ShoesTex" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="gHylianMan1PantsTex" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1PantsBeltTex" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<!-- Vertices -->
<Array Name="gHylianMan1BeardedHeadVtx" Count="126" Offset="0xD00">
@ -100,11 +100,11 @@
<DList Name="gHylianMan1PelvisDL" Offset="0x4628"/>
<!-- Alternate Heads Textures -->
<Texture Name="gHylianMan1ShavedBowlCutTLUT" OutName="shaved_bowl_cut_tlut" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlSkinEarTex" OutName="shaved_bowl_cut_skin_ear" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlMouthTex" OutName="shaved_bowl_cut_mouth" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlEyeTex" OutName="shaved_bowl_cut_eye" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1BowlCutHairTex" OutName="bowl_cut_hair" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlCutTLUT" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlSkinEarTex" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlMouthTex" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlEyeTex" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1BowlCutHairTex" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<!-- Alternate Heads -->
<Array Name="gHylianMan1ShavedHeadVtx" Count="62" Offset="0x4D08">

View file

@ -38,23 +38,23 @@
<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
<!-- Palettes -->
<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<Texture Name="gCuccoLadyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyHairTex" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyTex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyEarTex" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyMouthTex" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
<Texture Name="gCuccoLadyBackOfHandTex" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySleeveTex" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyShirtButtonTex" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyWaistTex" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySkirtTex" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
<!-- Eye Textures -->
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
<Texture Name="gCuccoLadyEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
<Texture Name="gCuccoLadyEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
<Texture Name="gCuccoLadyEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
<!-- Vertices -->
<Array Name="gCuccoLadyHeadVtx" Count="234" Offset="0x2788">

View file

@ -38,27 +38,27 @@
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<Texture Name="gRoofMan1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManHandBackTex" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
<Texture Name="gRoofManForearmGradientTex" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
<Texture Name="gRoofManThighGradientTex" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="object_ani_0011D8_Tex" Format="ci8" Width="16" Height="16" Offset="0x11D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<Texture Name="gRoofManSkinGradientTex" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Unused Textures -->
<Texture Name="gRoofManUnusedTex" OutName="roof_man_unused" Format="ci8" Width="16" Height="16" Offset="0x308" TlutOffset="0x00108"/>
<Texture Name="gRoofManUnusedTex" Format="ci8" Width="16" Height="16" Offset="0x308" TlutOffset="0x00108"/>
<!-- Kakariko Roof Man Eye Textures -->
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
<Texture Name="gRoofManEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
<Texture Name="gRoofManEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
<Texture Name="gRoofManEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
<!-- Kakariko Roof Man Animations -->
<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>

View file

@ -38,22 +38,22 @@
<DList Name="gHylianWoman1HeadDL" Offset="0x3C88"/>
<!-- TLUTs -->
<Texture Name="gHylianWoman1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<Texture Name="gHylianWoman1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gHylianWoman1HairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1EarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1MouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1NostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SleevesTex" OutName="sleeves" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1DressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1HairTex" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SkinTex" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1EarTex" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1MouthTex" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1NostrilTex" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1FingersTex" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SleevesTex" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1DressTex" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
<!-- Eye Textures -->
<Texture Name="gHylianWoman1EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gHylianWoman1EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gHylianWoman1EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
<Texture Name="gHylianWoman1EyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gHylianWoman1EyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gHylianWoman1EyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
<!-- Vertices -->
<Array Name="gHylianWoman1HeadVtx" Count="174" Offset="0x1F48">

View file

@ -8,7 +8,7 @@
</Array>
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
<Texture Name="object_b_heart_Tex_0003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
</File>
</Root>

View file

@ -19,16 +19,16 @@
<Skeleton Name="gHylianOldWomanSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<Texture Name="gHylianOldWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianOldWomanMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="gHylianOldWomanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanCollarSleevesTex" OutName="collar_sleeves" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanTLUT" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianOldWomanMouthTex" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkinTex" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanHairTex" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEarTex" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEyeTex" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="gHylianOldWomanFingersTex" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanCollarSleevesTex" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanShirtTex" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkirtTex" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<!-- Vertices -->
<Array Name="gHylianOldWomanHeadVtx" Count="160" Offset="0x1008">

View file

@ -1,40 +1,40 @@
<Root>
<File Name="object_bdan_objects" Segment="6">
<!-- Textures -->
<Texture Name="gJabuObjectsTex_00140" OutName="jabu_objects_tex_00000140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
<Texture Name="gJabuObjectsTex_007A0" OutName="jabu_objects_tex_000007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
<Texture Name="gJabuObjectsTex_00E00" OutName="jabu_objects_tex_00000E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
<Texture Name="gJabuObjectsTex_01460" OutName="jabu_objects_tex_00001460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
<Texture Name="gJabuObjectsTex_01AC0" OutName="jabu_objects_tex_00001AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
<Texture Name="gJabuObjectsTex_02120" OutName="jabu_objects_tex_00002120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
<Texture Name="gJabuObjectsTex_02780" OutName="jabu_objects_tex_00002780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
<Texture Name="gJabuObjectsTex_02DE0" OutName="jabu_objects_tex_00002DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
<Texture Name="gJabuObjectsTex_03498" OutName="jabu_objects_tex_00003498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
<Texture Name="gJabuObjectsTex_03BB8" OutName="jabu_objects_tex_00003BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_043B8" OutName="jabu_objects_tex_000043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_06748" OutName="jabu_objects_tex_00006748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_06B48" OutName="jabu_objects_tex_00006B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_07348" OutName="jabu_objects_tex_00007348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_08D10" OutName="jabu_objects_tex_00008D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
<Texture Name="gJabuObjectsTex_09D10" OutName="jabu_objects_tex_00009D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
<Texture Name="gJabuObjectsTex_0A510" OutName="jabu_objects_tex_0000A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
<Texture Name="gJabuObjectsTex_0B510" OutName="jabu_objects_tex_0000B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
<Texture Name="gJabuObjectsTex_0BD10" OutName="jabu_objects_tex_0000BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
<Texture Name="gJabuObjectsTex_0C510" OutName="jabu_objects_tex_0000C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
<Texture Name="gJabuObjectsTex_00140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
<Texture Name="gJabuObjectsTex_007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
<Texture Name="gJabuObjectsTex_00E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
<Texture Name="gJabuObjectsTex_01460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
<Texture Name="gJabuObjectsTex_01AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
<Texture Name="gJabuObjectsTex_02120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
<Texture Name="gJabuObjectsTex_02780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
<Texture Name="gJabuObjectsTex_02DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
<Texture Name="gJabuObjectsTex_03498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
<Texture Name="gJabuObjectsTex_03BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_06748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_06B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_07348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_08D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
<Texture Name="gJabuObjectsTex_09D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
<Texture Name="gJabuObjectsTex_0A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
<Texture Name="gJabuObjectsTex_0B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
<Texture Name="gJabuObjectsTex_0BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
<Texture Name="gJabuObjectsTex_0C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
<!-- Palettes -->
<Texture Name="gJabuObjects1TLUT" OutName="jabu_objects_1_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
<Texture Name="gJabuObjects2TLUT" OutName="jabu_objects_2_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
<Texture Name="gJabuObjects3TLUT" OutName="jabu_objects_3_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
<Texture Name="gJabuObjects4TLUT" OutName="jabu_objects_4_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
<Texture Name="gJabuObjects5TLUT" OutName="jabu_objects_5_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
<Texture Name="gJabuObjects6TLUT" OutName="jabu_objects_6_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
<Texture Name="gJabuObjects7TLUT" OutName="jabu_objects_7_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
<Texture Name="gJabuObjects8TLUT" OutName="jabu_objects_8_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
<Texture Name="gJabuObjects9TLUT" OutName="jabu_objects_9_tlut" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
<Texture Name="gJabuObjects10TLUT" OutName="jabu_objects_10_tlut" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
<Texture Name="gJabuObjects1TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
<Texture Name="gJabuObjects2TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
<Texture Name="gJabuObjects3TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
<Texture Name="gJabuObjects4TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
<Texture Name="gJabuObjects5TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
<Texture Name="gJabuObjects6TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
<Texture Name="gJabuObjects7TLUT" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
<Texture Name="gJabuObjects8TLUT" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
<Texture Name="gJabuObjects9TLUT" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
<Texture Name="gJabuObjects10TLUT" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
<Blob Name="object_bdan_objects_003BB0_Blob" Size="0x8" Offset="0x3BB0"/>
<Texture Name="gJabuObjects11TLUT" OutName="jabu_objects_11_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
<Texture Name="gJabuObjects11TLUT" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
<Blob Name="object_bdan_objects_006740_Blob" Size="0x8" Offset="0x6740"/>
<!-- DLists -->

View file

@ -2,7 +2,7 @@
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<!-- One of the Boss Door Textures -->
<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<Texture Name="gBossDoorGanonsCastleTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<!-- Boss Door, Lock, and Chain -->
<Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
@ -19,13 +19,13 @@
<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
<!-- The rest of the Boss Door Textures -->
<Texture Name="gBossDoorSpiritTex" OutName="boss_door_spirit" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" OutName="boss_door_forest" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" OutName="boss_door_fire" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" OutName="boss_door_shadow" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" OutName="boss_door_water" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="gBossDoorSpiritTex" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
<Texture Name="gBossDoorDefaultTex" OutName="boss_door_unused" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
<Texture Name="gBossDoorDefaultTex" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File>
</Root>

View file

@ -34,16 +34,16 @@
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<Texture Name="gChuGirlMouthTex" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<!-- Bombchu Bowling Girl eye textures -->
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
<Texture Name="gChuGirlEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
<!-- Vertices -->
<Array Name="gChuGirlHeadVtx" Count="221" Offset="0x720">

View file

@ -81,16 +81,16 @@
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Texture Name="object_bigokuta_Tex_005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>

View file

@ -22,9 +22,9 @@
<Vtx/>
</Array>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Texture Name="gBirdFaceTex" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>

View file

@ -21,17 +21,17 @@
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianOldManTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianOldManHairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManForeheadTex" OutName="forehead" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManNoseTex" OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesCapTex" OutName="clothes_cap" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="gHylianOldManEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesSideTex" OutName="clothes_side" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<Texture Name="gHylianOldManTLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianOldManHairTex" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManSkinTex" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManForeheadTex" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManMouthTex" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManNoseTex" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesCapTex" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="gHylianOldManEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesSideTex" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<!-- Vertices -->
<Array Name="gHylianOldManLeftFootVtx" Count="3" Offset="0x1240">
@ -98,9 +98,9 @@
<DList Name="gHylianOldManPelvisDL" Offset="0x37D8"/>
<!-- Bald Head Textures -->
<Texture Name="gHylianOldManBaldSkinEarTex" OutName="bald_skin_ear" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="gHylianOldManBaldFacialHairTex" OutName="bald_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
<Texture Name="gHylianOldManBaldEyeTex" OutName="bald_eye" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<Texture Name="gHylianOldManBaldSkinEarTex" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="gHylianOldManBaldFacialHairTex" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
<Texture Name="gHylianOldManBaldEyeTex" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<!-- Bald Head DL -->
<Array Name="gHylianOldManBaldHeadVtx" Count="78" Offset="0x3A88">

View file

@ -22,16 +22,16 @@
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
<!-- Biri Textures -->
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<Texture Name="gBiriOuterHoodTex" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>

View file

@ -19,18 +19,18 @@
<Skeleton Name="gHylianWoman2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<Texture Name="gHylianWoman2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianWoman2SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2HairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="gHylianWoman2EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="gHylianWoman2EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="gHylianWoman2FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2ShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2CollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2DressTex" OutName="dress" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2TLUT" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianWoman2SkinTex" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2HairTex" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2MouthTex" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EarTex" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="gHylianWoman2EyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="gHylianWoman2EyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="gHylianWoman2FingersTex" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2ShirtTex" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2CollarTex" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2DressTex" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<!-- Vertices -->
<Array Name="gHylianWoman2HeadVtx" Count="125" Offset="0x2308">

View file

@ -21,18 +21,18 @@
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianMan2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan2MustachedHairTex" OutName="mustached_hair" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedSkinTex" OutName="mustached_skin" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedMouthTex" OutName="mustached_mouth" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEarTex" OutName="mustached_ear" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeOpenTex" OutName="mustached_eye_open" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeHalfTex" OutName="mustached_eye_half" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeClosedTex" OutName="mustached_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2FingersTex" OutName="fingers" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2ShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="gHylianMan2BeltShoeTex" OutName="belt_shoe" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2PantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<Texture Name="gHylianMan2TLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan2MustachedHairTex" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedSkinTex" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedMouthTex" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEarTex" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeOpenTex" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeHalfTex" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeClosedTex" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2FingersTex" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2ShirtTex" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="gHylianMan2BeltShoeTex" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2PantsTex" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<!-- Vertices -->
<Array Name="gHylianMan2MustachedHeadVtx" Count="83" Offset="0xAC0">
@ -99,14 +99,14 @@
<DList Name="gHylianMan2PelvisDL" Offset="0x39B0"/>
<!-- Alternate Head Textures -->
<Texture Name="gHylianMan2AltTLUT" OutName="alt_tlut" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="gHylianMan2AltEarTex" OutName="alt_ear" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldEyeTex" OutName="bald_eye" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldMouthTex" OutName="bald_mouth" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltHairBagTex" OutName="alt_hair_bag" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2LongHairMouthTex" OutName="long_hair_mouth" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" OutName="bald_long_hair_alt_mustached_nose" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" OutName="alt_mustached_bearded_eye" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltTLUT" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="gHylianMan2AltEarTex" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldEyeTex" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldMouthTex" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltHairBagTex" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2LongHairMouthTex" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<!-- Alternate Head DLs -->
<Array Name="gHylianMan2BaldHeadVtx" Count="52" Offset="0x4350">

View file

@ -1,10 +1,10 @@
<Root>
<File Name="object_bombf" Segment="6">
<!-- Bomb Flower DisplayList Textures -->
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
<Texture Name="gBombFlowerLeafOutwardsTex" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
<Texture Name="gBombFlowerLeafUpwardsTex" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
<Texture Name="gBombFlowerBombTex" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
<Texture Name="gBombFlowerFuseTex" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
<!-- Bomb Flower DisplayLists -->
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<Texture Name="object_bombiwa_TLUT_000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<Array Name="object_bombiwa_Vtx_000820" Count="28" Offset="0x820">
<Vtx/>
</Array>

View file

@ -1,9 +1,9 @@
<Root>
<File Name="object_bowl" Segment="6">
<!-- Bombchu Bowling DisplayList Textures -->
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
<Texture Name="gBowlingWoodPanelTex" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
<Texture Name="gBowlingStoneWallTex" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="gBowlingStripesTex" Format="i4" Width="16" Height="16" Offset="0x3470"/>
<!-- Bombchu Bowling DisplayLists -->
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>

View file

@ -13,25 +13,25 @@
<Vtx/>
</Array>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<Texture Name="gTreasureChestFrontTex" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<Array Name="gTreasureChestBossKeyChestFrontVtx" Count="36" Offset="0x8A8">
<Vtx/>
</Array>
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<Texture Name="gTreasureChestBossKeyFrontTex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<Array Name="gTreasureChestChestSideAndLidVtx" Count="66" Offset="0xCA0">
<Vtx/>
</Array>
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<Texture Name="gTreasureChestSideAndTopTex" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<Array Name="gTreasureChestBossKeyChestSideAndTopVtx" Count="66" Offset="0x1258">
<Vtx/>
</Array>
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>

View file

@ -21,7 +21,7 @@
<DList Name="gBrobMiddleSegmentDL" Offset="0x9D0"/>
<DList Name="gBrobUpperSegmentDL" Offset="0xAE8"/>
<DList Name="gBrobTopSegmentDL" Offset="0xC00"/>
<Texture Name="gBrobFleshTex" OutName="flesh" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Texture Name="gBrobFleshTex" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="gBrobRootLimb" LimbType="Standard" Offset="0x1548"/>
<Limb Name="gBrobBaseSegmentRootLimb" LimbType="Standard" Offset="0x1554"/>
<Limb Name="gBrobBaseSegmentLimb" LimbType="Standard" Offset="0x1560"/>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_bubble" Segment="6">
<Texture Name="gBubbleTex" OutName="bubble" Format="ia8" Width="64" Height="64" Offset="0x0"/>
<Texture Name="gBubbleTex" Format="ia8" Width="64" Height="64" Offset="0x0"/>
<DList Name="gBubbleDL" Offset="0x1000"/>
</File>
</Root>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_bv" Segment="6">
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="80" Offset="0x1230"/>
<Texture Name="gBarinadeTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_bv" Segment="6">
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="120" Offset="0x1230"/>
<Texture Name="gBarinadeTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>

View file

@ -26,11 +26,11 @@
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<!-- Torch Slug Textures -->
<Texture Name="gTorchSlugEyestalkTex" OutName="torch_slug_eyestalk" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="gTorchSlugEyeTex" OutName="torch_slug_eye" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="gTorchSlugBodyTLUT" OutName="torch_slug_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="gTorchSlugBody1Tex" OutName="torch_slug_body_1" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugBody2Tex" OutName="torch_slug_body_2" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugEyestalkTex" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="gTorchSlugEyeTex" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="gTorchSlugBodyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="gTorchSlugBody1Tex" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugBody2Tex" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<!-- Torch Slug Limbs -->
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>

View file

@ -5,6 +5,6 @@
</Array>
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
<Texture Name="object_bwall_Tex_000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
</File>
</Root>

View file

@ -4,8 +4,8 @@
<Vtx/>
</Array>
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
<Texture Name="object_bxa_Tex_000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
<Array Name="object_bxa_Vtx_001C40" Count="20" Offset="0x1C40">
<Vtx/>
</Array>
@ -14,9 +14,9 @@
<Vtx/>
</Array>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
<Texture Name="object_bxa_Tex_0027F0" OutName="tex_000027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
<Texture Name="object_bxa_Tex_0029F0" OutName="tex_000029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
<Texture Name="object_bxa_Tex_0024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="object_bxa_Tex_0026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
<Texture Name="object_bxa_Tex_0027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
<Texture Name="object_bxa_Tex_0029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
</File>
</Root>

View file

@ -21,14 +21,14 @@
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianYoungWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianYoungWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairTex" OutName="brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanHandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairSkinTex" OutName="brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairFaceTex" OutName="brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanDressTex" OutName="dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gHylianYoungWomanCollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanTLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianYoungWomanSkinTex" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairTex" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanHandTex" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairSkinTex" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanBrownHairFaceTex" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianYoungWomanDressTex" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gHylianYoungWomanCollarTex" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<!-- Vertices -->
<Array Name="gHylianYoungWomanLeftFootVtx" Count="3" Offset="0x500">
@ -95,8 +95,8 @@
<DList Name="gHylianYoungWomanPelvisDL" Offset="0x2300"/>
<!-- Orange Hair Textures -->
<Texture Name="gHylianYoungWomanOrangeHairFaceTex" OutName="orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gHylianYoungWomanOrangeHairSkinTex" OutName="orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<Texture Name="gHylianYoungWomanOrangeHairFaceTex" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gHylianYoungWomanOrangeHairSkinTex" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<!-- Orange Hair DL -->
<Array Name="gHylianYoungWomanOrangeHairHeadVtx" Count="49" Offset="0x2550">

View file

@ -1,12 +1,12 @@
<Root>
<File Name="object_cob" Segment="6">
<!-- Textures-->
<Texture Name="gHylianWoman3TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHylianWoman3FaceTex" OutName="face" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3HairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3FingersTex" OutName="fingers" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3DressSleevesTex" OutName="dress_sleeves" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3ShirtTex" OutName="shirt" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3TLUT" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHylianWoman3FaceTex" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3HairTex" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3FingersTex" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3DressSleevesTex" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3ShirtTex" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
<!-- Vertices -->
<Array Name="gHylianWoman3HeadVtx" Count="61" Offset="0x3C0">

View file

@ -41,16 +41,16 @@
<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
<!-- Cow Palettes -->
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
<Texture Name="gCowTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
<!-- Cow DisplayList Textures -->
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
<Texture Name="gCowUdderTex" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseRingTex" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseTex" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
<Texture Name="gCowSpottedPatternTex" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
<Texture Name="gCowEarTex" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
<Texture Name="gCowEyelidTex" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
<Texture Name="gCowTailTex" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
<!-- Vertices -->
<Array Name="gCowJawVtx" Count="21" Offset="0x1E0">

View file

@ -2,9 +2,9 @@
<File Name="object_crow" Segment="6">
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
<Texture Name="gGuayEyeTex" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
<Texture Name="gGuayBodyTex" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
<Texture Name="gGuayTailTex" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>

View file

@ -85,22 +85,22 @@
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidEyesOpenTex" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
<Texture Name="gGraveyardKidEyesHalfTex" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
<Texture Name="gGraveyardKidEyesClosedTex" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
<Texture Name="gGraveyardKidTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidGradientTex" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidPantsTex' Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot1Tex' Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot2Tex' Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidHairTex' Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidEarTex' Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidNoseTex' Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidMouthTex' Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidShirt1Tex' Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidShirt2Tex' Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidFingersTex' Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidStickTex' Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
</File>
</Root>

View file

@ -5,6 +5,6 @@
</Array>
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
<Texture Name="object_d_elevator_Tex_000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
</File>
</Root>

View file

@ -4,8 +4,8 @@
<Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
<Texture Name="gHookshotTargetTex" Format="i4" Width="64" Height="64" Offset="0x760"/>
<Texture Name="gHookshotPostTex" Format="i8" Width="32" Height="64" Offset="0xF60"/>
<Array Name="gHookshotPostVtx" Count="33" Offset="0x0">
<Vtx/>

View file

@ -5,7 +5,7 @@
</Array>
<DList Name="gCollapsingPlatformDL" Offset="0x140"/>
<Collision Name="gCollapsingPlatformCol" Offset="0x3D0"/>
<Texture Name="gCollapsingPlatformSideTex" OutName="collapsing_platform_side" Format="i8" Width="64" Height="16" Offset="0x400"/>
<Texture Name="gCollapsingPlatformTopTex" OutName="collapsing_platform_top" Format="i8" Width="64" Height="64" Offset="0x800"/>
<Texture Name="gCollapsingPlatformSideTex" Format="i8" Width="64" Height="16" Offset="0x400"/>
<Texture Name="gCollapsingPlatformTopTex" Format="i8" Width="64" Height="64" Offset="0x800"/>
</File>
</Root>

View file

@ -3,19 +3,19 @@
<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_TLUT_001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
<Texture Name="object_daiku_Tex_001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
<Texture Name="object_daiku_Tex_002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_0029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
<Array Name="object_daiku_Vtx_0029E0" Count="52" Offset="0x29E0">
<Vtx/>
</Array>

View file

@ -1,22 +1,22 @@
<Root>
<File Name="object_ddan_objects" Segment="6">
<!-- Dodongo's Cavern DisplayList Textures -->
<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
<Texture Name="gDodongoTex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
<Texture Name="gDodongoRisingPlatformSide1Tex" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformTopTex" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformSide2Tex" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
<Texture Name="gDodongoFallingStairsTex" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
<Texture Name="gDodongoDoorLeftSideTex" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
<Texture Name="gDodongoBarsTex" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
<Texture Name="gDodongoBarsBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
<Texture Name="gDodongoTex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
<Texture Name="gDodongoFallingStairsVinesTex" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
<!-- Palettes -->
<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
<Texture Name="gDodongo1TLUT" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
<Texture Name="gDodongo2TLUT" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
<Blob Name="object_ddan_objects_002010_Blob" Size="0x8" Offset="0x2010"/>
<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
<Texture Name="gDodongo3TLUT" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
<Blob Name="object_ddan_objects_003F10_Blob" Size="0x8" Offset="0x3F10"/>
<!-- Dodongo's Cavern DisplayLists -->

View file

@ -31,11 +31,11 @@
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
<!-- Deku Baba body textures -->
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
<Texture Name="gDekuBabaJawOuterTex" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
<Texture Name="gDekuBabaJawInnerTex" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
<Texture Name="gDekuBabaLeafTex" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
<Texture Name="gDekuBabaBulbTex" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
<Texture Name="gDekuBabaStemTex" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
<!-- Deku Baba limbs -->
<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
@ -54,6 +54,6 @@
<Vtx/>
</Array>
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
<Texture Name="gDekuBabaStickDropTex" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
</File>
</Root>

View file

@ -1,12 +1,12 @@
<Root>
<File Name="object_dekujr" Segment="6">
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
<Texture Name="object_dekujr_Tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_dekujr_Tex_000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Texture Name="object_dekujr_Tex_001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<Texture Name="object_dekujr_Tex_001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="object_dekujr_Tex_001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="object_dekujr_Tex_001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
<Texture Name="object_dekujr_Tex_002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
<Array Name="object_dekujr_Vtx_002A40" Count="75" Offset="0x2A40">
<Vtx/>
</Array>

View file

@ -16,18 +16,18 @@
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
<!-- Deku Scrub textures -->
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
<Texture Name="gDekuNutsLeafTex" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
<!-- Deku Scrub flower -->
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
<!-- Deku Nut -->
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="gDekuNutsDekuNutTex" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<!-- Vertices -->
<Array Name="object_dekunuts_Vtx_001040" Count="24" Offset="0x1040">

View file

@ -1,17 +1,17 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_demo_6k" Segment="6">
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
<Texture Name="object_demo_6k_Tex_000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
<Array Name="object_demo_6k_Vtx_001000" Count="4" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
<Texture Name="object_demo_6k_Tex_0010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
<Array Name="object_demo_6k_Vtx_0018D0" Count="158" Offset="0x18D0">
<Vtx/>
</Array>
<DList Name="object_demo_6k_DL_0022B0" Offset="0x22B0"/>
<Texture Name="object_demo_6k_Tex_0025E0" OutName="tex_000025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
<Texture Name="object_demo_6k_Tex_0025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
<Array Name="object_demo_6kVtx_0035E0" Count="63" Offset="0x35E0">
<Vtx/>
</Array>

View file

@ -16,8 +16,8 @@
<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
<Texture Name="object_dh_Tex_000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
<Texture Name="object_dh_Tex_000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
@ -26,10 +26,10 @@
<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
<Texture Name="object_dh_Tex_004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
<Texture Name="object_dh_Tex_004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
<Texture Name="object_dh_Tex_004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
<Texture Name="object_dh_Tex_005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
<Array Name="object_dh_Vtx_005890" Count="10" Offset="0x5890">
<Vtx/>
@ -107,7 +107,7 @@
<Vtx/>
</Array>
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
<Texture Name="object_dh_Tex_0080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
<Texture Name="object_dh_Tex_0088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
</File>
</Root>

View file

@ -12,9 +12,9 @@
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
<!-- Forest Stage scrub eye textures -->
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
<Texture Name="gDntStageEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
<Texture Name="gDntStageEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
<Texture Name="gDntStageEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
<!-- Forest Stage scrub flower -->
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>

View file

@ -25,10 +25,10 @@
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
<DList Name="object_dodojr_DL_001508" Offset="0x1508"/>
<DList Name="object_dodojr_DL_001618" Offset="0x1618"/>
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
<Texture Name="object_dodojr_Tex_001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="object_dodojr_Tex_001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
<Texture Name="object_dodojr_Tex_001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
<Texture Name="object_dodojr_Tex_001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
<Limb Name="object_dodojr_Limb_002000" LimbType="Standard" Offset="0x2000"/>
<Limb Name="object_dodojr_Limb_00200C" LimbType="Standard" Offset="0x200C"/>
<Limb Name="object_dodojr_Limb_002018" LimbType="Standard" Offset="0x2018"/>

View file

@ -19,21 +19,21 @@
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
<!-- Dodongo Textures -->
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
<Texture Name="gDodongoSpikeTex" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
<Texture Name="gDodongoRoughSkinTex" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
<Texture Name="gDodongoSkinTex" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
<Texture Name="gDodongoFaceTex" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
<Texture Name="gDodongoInsideMouthTex" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
<Texture Name="gDodongoToothTex" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
<!-- Dodongo Skeleton -->
<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>
<!-- Fire Effect Textures -->
<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
<Texture Name="gDodongoFire0Tex" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gDodongoFire1Tex" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
<Texture Name="gDodongoFire2Tex" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
<Texture Name="gDodongoFire3Tex" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
<!-- Fire Effect -->
<DList Name="gDodongoFireDL" Offset="0x98A0"/>

View file

@ -6,14 +6,14 @@
<Animation Name="gDogRunAnim" Offset="0xD78"/>
<Animation Name="gDogSitAnim" Offset="0x1150"/>
<Animation Name="gDogWalkAnim" Offset="0x1368"/>
<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<Texture Name="gDogFur1Tex" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
<Texture Name="gDogFur2Tex" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
<Texture Name="gDogFur3Tex" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
<Texture Name="gDogFaceEyeTex" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="gDogFaceNoseTex" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="gDogFur4Tex" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
<Texture Name="gDogPawTex" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="gDogFaceHairTex" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<Array Name="gDogHeadVtx" Count="80" Offset="0x4D80">
<Vtx/>
</Array>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_door_gerudo" Segment="6">
<Texture Name="gGerudoCellDoorTex" OutName="cell_door" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
<Texture Name="gGerudoCellDoorTex" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
<Array Name="gGerudoCellDoorVtx" Count="4" Offset="0x0">
<Vtx/>
</Array>

View file

@ -17,20 +17,20 @@
<DList Name="gPotionShopLadyHeadDL" Offset="0x2C00"/>
<!-- Potion Shop Lady Palettes -->
<Texture Name="gPotionShopLadyTLUT" OutName="potion_shop_lady_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3918"/>
<Texture Name="gPotionShopLadyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x3918"/>
<!-- Potion Shop Lady DisplayList Textures -->
<Texture Name="gPotionShopLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x3B18" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyelashBottomTex" OutName="eyelash_bottom" Format="ci8" Width="16" Height="8" Offset="0x3B58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyelashTopTex" OutName="eyelash_top" Format="ci8" Width="16" Height="8" Offset="0x3BD8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEar1Tex" OutName="ear_1" Format="ci8" Width="16" Height="16" Offset="0x3C58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x3D58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyeTex" OutName="eye" Format="ci8" Width="16" Height="8" Offset="0x3F58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEar2Tex" OutName="ear_2" Format="ci8" Width="16" Height="16" Offset="0x3FD8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyArmGradientTex" OutName="arm_gradient" Format="ci8" Width="8" Height="8" Offset="0x40D8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyShirtPatternTex" OutName="shirt_pattern" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyCatPattern1Tex" OutName="cat_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyCatPattern2Tex" OutName="cat_pattern_2" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadySkinGradientTex" Format="ci8" Width="8" Height="8" Offset="0x3B18" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyelashBottomTex" Format="ci8" Width="16" Height="8" Offset="0x3B58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyelashTopTex" Format="ci8" Width="16" Height="8" Offset="0x3BD8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEar1Tex" Format="ci8" Width="16" Height="16" Offset="0x3C58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyHairTex" Format="ci8" Width="16" Height="32" Offset="0x3D58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyeTex" Format="ci8" Width="16" Height="8" Offset="0x3F58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEar2Tex" Format="ci8" Width="16" Height="16" Offset="0x3FD8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyArmGradientTex" Format="ci8" Width="8" Height="8" Offset="0x40D8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyShirtPatternTex" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyCatPattern1Tex" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyCatPattern2Tex" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
<!-- Potion Shop Lady Animations-->
<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>

View file

@ -33,18 +33,18 @@
<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_TLUT_002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
<Texture Name="object_ds2_Tex_002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>

View file

@ -40,42 +40,42 @@
<!-- Darunia's eyes textures -->
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8680" TlutOffset="0x80F8"/>
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8A80" TlutOffset="0x80F8"/>
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="0x80F8"/>
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xAB40" TlutOffset="0x80F8"/>
<Texture Name="gDaruniaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x8680" TlutOffset="0x80F8"/>
<Texture Name="gDaruniaEyeOpeningTex" Format="ci8" Width="32" Height="32" Offset="0x8A80" TlutOffset="0x80F8"/>
<Texture Name="gDaruniaEyeShutTex" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="0x80F8"/>
<Texture Name="gDaruniaEyeClosingTex" Format="ci8" Width="32" Height="32" Offset="0xAB40" TlutOffset="0x80F8"/>
<!-- Darunia's mouth textures -->
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x9280" TlutOffset="0x82C8"/>
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0xA340" TlutOffset="0x82C8"/>
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xAF40" TlutOffset="0x82C8"/>
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB780" TlutOffset="0x82C8"/>
<Texture Name="gDaruniaMouthSeriousTex" Format="ci8" Width="64" Height="32" Offset="0x9280" TlutOffset="0x82C8"/>
<Texture Name="gDaruniaMouthGrinningTex" Format="ci8" Width="64" Height="32" Offset="0xA340" TlutOffset="0x82C8"/>
<Texture Name="gDaruniaMouthOpenTex" Format="ci8" Width="64" Height="32" Offset="0xAF40" TlutOffset="0x82C8"/>
<Texture Name="gDaruniaMouthHappyTex" Format="ci8" Width="64" Height="32" Offset="0xB780" TlutOffset="0x82C8"/>
<!-- Darunia's nose textures -->
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x85C0" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB740" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaNoseSeriousTex" Format="ci8" Width="8" Height="8" Offset="0x85C0" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaNoseHappyTex" Format="ci8" Width="8" Height="8" Offset="0xB740" TlutOffset="0x7F80"/>
<!-- Palettes -->
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x74C0"/>
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x80F8"/>
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x82C8"/>
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7F80"/>
<Texture Name="gDaruniaTLUT_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x74C0"/>
<Texture Name="gDaruniaTLUT_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x80F8"/>
<Texture Name="gDaruniaTLUT_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x82C8"/>
<Texture Name="gDaruniaTLUT_7980" Format="rgba16" Width="47" Height="4" Offset="0x7F80"/>
<!-- Palette: gDaruniaPalette_6EC0 -->
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x76C0" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x78C0" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x79C0" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7A40" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7A80" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7B80" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_70C0" Format="ci8" Width="32" Height="16" Offset="0x76C0" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_72C0" Format="ci8" Width="16" Height="16" Offset="0x78C0" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_73C0" Format="ci8" Width="8" Height="16" Offset="0x79C0" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_7440" Format="ci8" Width="8" Height="8" Offset="0x7A40" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_7480" Format="ci8" Width="16" Height="16" Offset="0x7A80" TlutOffset="0x74C0"/>
<Texture Name="gDaruniaSkelTex_7580" Format="ci8" Width="32" Height="32" Offset="0x7B80" TlutOffset="0x74C0"/>
<!-- Palette: gDaruniaPalette_7980 -->
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x84C0" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x8540" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8600" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9A80" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9B00" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0xA300" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x84C0" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_7F40" Format="ci8" Width="8" Height="16" Offset="0x8540" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_8000" Format="ci8" Width="8" Height="16" Offset="0x8600" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_9480" Format="ci8" Width="8" Height="16" Offset="0x9A80" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_9500" Format="ci8" Width="32" Height="64" Offset="0x9B00" TlutOffset="0x7F80"/>
<Texture Name="gDaruniaSkelTex_9D00" Format="ci8" Width="8" Height="8" Offset="0xA300" TlutOffset="0x7F80"/>
</File>
</Root>

View file

@ -40,42 +40,42 @@
<!-- Darunia's eyes textures -->
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeOpeningTex" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeShutTex" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeClosingTex" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
<!-- Darunia's mouth textures -->
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthSeriousTex" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthGrinningTex" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthOpenTex" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthHappyTex" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
<!-- Darunia's nose textures -->
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
<Texture Name="gDaruniaNoseSeriousTex" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaNoseHappyTex" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
<!-- Palettes -->
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
<Texture Name="gDaruniaTLUT_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
<Texture Name="gDaruniaTLUT_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
<Texture Name="gDaruniaTLUT_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
<Texture Name="gDaruniaTLUT_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
<!-- Palette: gDaruniaPalette_6EC0 -->
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
<!-- Palette: gDaruniaPalette_7980 -->
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
</File>
</Root>

View file

@ -70,34 +70,34 @@
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->
<Texture Name="gGreatFairyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
<Texture Name="gGreatFairyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
<!-- Great Fairy DisplayList Textures -->
<Texture Name="gGreatFairyParticleTex" OutName="particle" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gGreatFairyBetaGradient1Tex" OutName="beta_gradient_1" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
<Texture Name="gGreatFairyBetaGradient2Tex" OutName="beta_gradient_2" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
<Texture Name="gGreatFairyBetaClothesTex" OutName="beta_clothes" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
<Texture Name="gGreatFairyFlowerTex" OutName="flower" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
<Texture Name="gGreatFairyBootPatternTex" OutName="boot_pattern" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern1Tex" OutName="leaves_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySkinGradient" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern2Tex" OutName="leaves_pattern_2" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
<Texture Name="gGreatFairyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar1Tex" OutName="ear_1" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar2Tex" OutName="ear_2" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern3Tex" OutName="leaves_pattern_3" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySpiralBeamPatternTex" OutName="spiral_beam_pattern" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
<Texture Name="gGreatFairySpiralBeamGradientTex" OutName="spiral_beam_gradient" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
<Texture Name="gGreatFairyParticleTex" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gGreatFairyBetaGradient1Tex" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
<Texture Name="gGreatFairyBetaGradient2Tex" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
<Texture Name="gGreatFairyBetaClothesTex" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
<Texture Name="gGreatFairyFlowerTex" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
<Texture Name="gGreatFairyBootPatternTex" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern1Tex" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySkinGradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern2Tex" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
<Texture Name="gGreatFairyHairTex" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar1Tex" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar2Tex" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyBackOfHandTex" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern3Tex" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySpiralBeamPatternTex" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
<Texture Name="gGreatFairySpiralBeamGradientTex" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
<!-- Great Fairy Eye Textures -->
<Texture Name="gGreatFairyEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
<Texture Name="gGreatFairyEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
<Texture Name="gGreatFairyEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
<Texture Name="gGreatFairyEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
<Texture Name="gGreatFairyEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
<Texture Name="gGreatFairyEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
<!-- Great Fairy Mouth Textures -->
<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
<Texture Name="gGreatFairyMouthClosedTex" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
<Texture Name="gGreatFairyMouthOpenTex" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
<!-- Great Fairy Animations -->
<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_efc_crystal_light" Segment="6">
<Texture Name="gCrystalLightTex" OutName="crystal_light" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<Texture Name="gCrystalLightTex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<Array Name="gCrystalLightVtx" Count="24" Offset="0x800">
<Vtx/>
</Array>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_efc_doughnut" Segment="6">
<Texture Name="gDeathMountainCloudFireTex" OutName="cloud_fire" Format="ia8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gDeathMountainCloudNormalTex" OutName="cloud_normal" Format="ia16" Width="32" Height="32" Offset="0x780"/>
<Texture Name="gDeathMountainCloudFireTex" Format="ia8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gDeathMountainCloudNormalTex" Format="ia16" Width="32" Height="32" Offset="0x780"/>
<Array Name="gDeathMountainCloudCircleFieryVtx" Count="70" Offset="0x200">
<Vtx/>
</Array>

View file

@ -1,13 +1,13 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_efc_erupc" Segment="6">
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Texture Name="object_efc_erupc_Tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_efc_erupc_Tex_000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Array Name="object_efc_erupc_Vtx_001000" Count="114" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
<Texture Name="object_efc_erupc_Tex_001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
<Array Name="object_efc_erupc_Vtx_002230" Count="52" Offset="0x2230">
<Vtx/>
</Array>
@ -17,6 +17,6 @@
</Array>
<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
<Texture Name="object_efc_erupc_Tex_0027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
</File>
</Root>

View file

@ -4,7 +4,7 @@
<Vtx/>
</Array>
<DList Name="gCreationFireBallDL" Offset="0x0040"/>
<Texture Name="gCreationFireBallMaskTex" OutName="fire_ball_mask" Format="i8" Width="32" Height="32" Offset="0x0100"/>
<Texture Name="gCreationFireBallFlameEffectTex" OutName="fire_ball_flame_effect" Format="i8" Width="32" Height="64" Offset="0x0500"/>
<Texture Name="gCreationFireBallMaskTex" Format="i8" Width="32" Height="32" Offset="0x0100"/>
<Texture Name="gCreationFireBallFlameEffectTex" Format="i8" Width="32" Height="64" Offset="0x0500"/>
</File>
</Root>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_efc_lgt_shower" Segment="6">
<Texture Name="gEnliveningLightTex" OutName="enlivening_light" Format="i8" Width="64" Height="64" Offset="0x0000"/>
<Texture Name="gEnliveningLightTex" Format="i8" Width="64" Height="64" Offset="0x0000"/>
<Array Name="gEnliveningLightVtx" Count="29" Offset="0x1000">
<Vtx/>
</Array>

View file

@ -4,11 +4,11 @@
<Vtx/>
</Array>
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
<Texture Name="object_efc_star_field_Tex_000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
<Array Name="object_efc_star_field_Vtx_000510" Count="141" Offset="0x510">
<Vtx/>
</Array>
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
<Texture Name="object_efc_star_field_Tex_000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
</File>
</Root>

View file

@ -8,6 +8,6 @@
<Vtx/>
</Array>
<DList Name="gTimeWarpDL" Offset="0x01B0"/>
<Texture Name="gTimeWarpTex" OutName="time_warp" Format="i8" Width="64" Height="64" Offset="0x02C8"/>
<Texture Name="gTimeWarpTex" Format="i8" Width="64" Height="64" Offset="0x02C8"/>
</File>
</Root>

View file

@ -37,14 +37,14 @@
<DList Name="gStingerRightWingEndDL" Offset="0x29F8"/>
<!-- Stinger DisplayList Textures -->
<Texture Name="gStingerWingTex" OutName="wing" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
<Texture Name="gStingerBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
<Texture Name="gStingerWingEndTex" OutName="wing_end" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
<Texture Name="gStingerEyeTex" OutName="eye" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
<Texture Name="gStingerUndersideTex" OutName="underside" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
<Texture Name="gStingerWingTex" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
<Texture Name="gStingerBodyGradientTex" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
<Texture Name="gStingerWingEndTex" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
<Texture Name="gStingerEyeTex" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
<Texture Name="gStingerUndersideTex" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="gStingerFinTex" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
<Texture Name="gStingerTailGradientTex" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
<Texture Name="gStingerTailConnectionGradientTex" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
<!-- Stinger Animations -->
<Animation Name="gStingerPopOutAnim" Offset="0x288"/>

View file

@ -1,15 +1,15 @@
<Root>
<File Name="object_fa" Segment="6">
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
<Texture Name="gFaTLUT" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gFaSkinTex" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gFaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
<Texture Name="gFaMouthTex" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
<Texture Name="gFaHair1Tex" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
<Texture Name="gFaEarTex" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
<Texture Name="gFaHair2Tex" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="gFaHeadbandTex" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
<Texture Name="gFaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
<Texture Name="gFaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
<Array Name="gFaVtx" Count="320" Offset="0x1540">
<Vtx/>
</Array>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_fd" Segment="6">
<!-- Boss title card -->
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="80" Offset="0xD700"/>
<Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0xD700"/>
<!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
@ -20,9 +20,9 @@
<!-- Eye textures -->
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
<!-- Death display lists -->
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
@ -62,7 +62,7 @@
<!-- Unused body skeleton assets -->
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x10020"/>
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
<Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
<!-- Unused, purpose unknown -->
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>

View file

@ -22,9 +22,9 @@
<!-- Eye textures -->
<Texture Name="gHoleVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x2708" TlutOffset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x2B08" TlutOffset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2F08" TlutOffset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x2708" TlutOffset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x2B08" TlutOffset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x2F08" TlutOffset="0x2508"/>
<!-- Unused animation -->
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_fd" Segment="6">
<!-- Boss title card -->
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
<Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
@ -20,9 +20,9 @@
<!-- Eye textures -->
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
<!-- Death display lists -->
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
@ -62,7 +62,7 @@
<!-- Unused body skeleton assets -->
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
<Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
<!-- Unused, purpose unknown -->
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>

View file

@ -18,7 +18,7 @@
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
<!-- Boss title card -->
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="ia8" Width="128" Height="80" Offset="0x59A0"/>
<Texture Name="gPhantomGanonTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x59A0"/>
<!-- Energy attack DLists -->
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>

View file

@ -18,7 +18,7 @@
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
<!-- Boss title card -->
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x59A0"/>
<Texture Name="gPhantomGanonTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x59A0"/>
<!-- Energy attack DLists -->
<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>

View file

@ -5,13 +5,13 @@
</Array>
<DList Name="gFireDL" Offset="0x40"/>
<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
<Texture Name="gFire1Tex" OutName="fire_1" Format="ia8" Width="32" Height="64" Offset="0x08A0"/>
<Texture Name="gFire2Tex" OutName="fire_2" Format="ia8" Width="32" Height="64" Offset="0x10A0"/>
<Texture Name="gFire3Tex" OutName="fire_3" Format="ia8" Width="32" Height="64" Offset="0x18A0"/>
<Texture Name="gFire4Tex" OutName="fire_4" Format="ia8" Width="32" Height="64" Offset="0x20A0"/>
<Texture Name="gFire5Tex" OutName="fire_5" Format="ia8" Width="32" Height="64" Offset="0x28A0"/>
<Texture Name="gFire6Tex" OutName="fire_6" Format="ia8" Width="32" Height="64" Offset="0x30A0"/>
<Texture Name="gFire7Tex" OutName="fire_7" Format="ia8" Width="32" Height="64" Offset="0x38A0"/>
<Texture Name="gFire0Tex" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
<Texture Name="gFire1Tex" Format="ia8" Width="32" Height="64" Offset="0x08A0"/>
<Texture Name="gFire2Tex" Format="ia8" Width="32" Height="64" Offset="0x10A0"/>
<Texture Name="gFire3Tex" Format="ia8" Width="32" Height="64" Offset="0x18A0"/>
<Texture Name="gFire4Tex" Format="ia8" Width="32" Height="64" Offset="0x20A0"/>
<Texture Name="gFire5Tex" Format="ia8" Width="32" Height="64" Offset="0x28A0"/>
<Texture Name="gFire6Tex" Format="ia8" Width="32" Height="64" Offset="0x30A0"/>
<Texture Name="gFire7Tex" Format="ia8" Width="32" Height="64" Offset="0x38A0"/>
</File>
</Root>

View file

@ -6,17 +6,17 @@
<DList Name="gKeeseEyesDL" Offset="0x1678"/>
<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x190"/>
<Texture Name="gKeeseBodyTex" OutName="body" Format="rgba16" Width="8" Height="8" Offset="0x590"/>
<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgba16" Width="8" Height="16" Offset="0x610"/>
<Texture Name="gKeeseWingTex" OutName="wing" Format="rgba16" Width="4" Height="16" Offset="0x710"/>
<Texture Name="gKeeseEarTex" OutName="ear" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
<Texture Name="gKeeseEyeTex" Format="rgba16" Width="8" Height="8" Offset="0x190"/>
<Texture Name="gKeeseBodyTex" Format="rgba16" Width="8" Height="8" Offset="0x590"/>
<Texture Name="gKeeseTalonTex" Format="rgba16" Width="8" Height="16" Offset="0x610"/>
<Texture Name="gKeeseWingTex" Format="rgba16" Width="4" Height="16" Offset="0x710"/>
<Texture Name="gKeeseEarTex" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgba16" Width="8" Height="8" Offset="0x290"/>
<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
<Texture Name="gFireKeeseBodyTex" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
<Texture Name="gFireKeeseEyeTex" Format="rgba16" Width="8" Height="8" Offset="0x290"/>
<Texture Name="gFireKeeseEarTex" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
<Texture Name="gFireKeeseTalonTex" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
<Texture Name="gFireKeeseWingTex" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
<Array Name="object_firefly_Vtx_000890" Count="26" Offset="0x890">
<Vtx/>

View file

@ -50,13 +50,13 @@
<DList Name="gFishingFishDL_001260" Offset="0x1260"/>
<DList Name="gFishingFishDL_001300" Offset="0x1300"/>
<DList Name="gFishingFishDL_0013A0" Offset="0x13A0"/>
<Texture Name="gFishingFishTex_0014D0" OutName="fishing_fish_0014D0" Format="rgba16" Width="16" Height="16" Offset="0x14D0"/>
<Texture Name="gFishingFishTex_0016D0" OutName="fishing_fish_0016D0" Format="rgba16" Width="16" Height="16" Offset="0x16D0"/>
<Texture Name="gFishingFishTex_0018D0" OutName="fishing_fish_0018D0" Format="rgba16" Width="16" Height="16" Offset="0x18D0"/>
<Texture Name="gFishingFishTex_001AD0" OutName="fishing_fish_001AD0" Format="rgba16" Width="32" Height="32" Offset="0x1AD0"/>
<Texture Name="gFishingFishTex_0022D0" OutName="fishing_fish_0022D0" Format="rgba16" Width="16" Height="16" Offset="0x22D0"/>
<Texture Name="gFishingFishTex_0024D0" OutName="fishing_fish_0024D0" Format="rgba16" Width="16" Height="16" Offset="0x24D0"/>
<Texture Name="gFishingFishTex_0026D0" OutName="fishing_fish_0026D0" Format="rgba16" Width="16" Height="16" Offset="0x26D0"/>
<Texture Name="gFishingFishTex_0014D0" Format="rgba16" Width="16" Height="16" Offset="0x14D0"/>
<Texture Name="gFishingFishTex_0016D0" Format="rgba16" Width="16" Height="16" Offset="0x16D0"/>
<Texture Name="gFishingFishTex_0018D0" Format="rgba16" Width="16" Height="16" Offset="0x18D0"/>
<Texture Name="gFishingFishTex_001AD0" Format="rgba16" Width="32" Height="32" Offset="0x1AD0"/>
<Texture Name="gFishingFishTex_0022D0" Format="rgba16" Width="16" Height="16" Offset="0x22D0"/>
<Texture Name="gFishingFishTex_0024D0" Format="rgba16" Width="16" Height="16" Offset="0x24D0"/>
<Texture Name="gFishingFishTex_0026D0" Format="rgba16" Width="16" Height="16" Offset="0x26D0"/>
<Limb Name="gFishingFishLimb_0028D0" LimbType="Standard" Offset="0x28D0"/>
<Limb Name="gFishingFishLimb_0028DC" LimbType="Standard" Offset="0x28DC"/>
<Limb Name="gFishingFishLimb_0028E8" LimbType="Standard" Offset="0x28E8"/>
@ -74,28 +74,28 @@
<Limb Name="gFishingFishLimb_002978" LimbType="Standard" Offset="0x2978"/>
<Skeleton Name="gFishingFishSkel" Type="Flex" LimbType="Standard" Offset="0x29C0"/>
<Texture Name="gFishingOldLureHookTex" OutName="fishing_old_lure_hook" Format="rgba16" Width="8" Height="16" Offset="0x29D0"/>
<Texture Name="gFishingOldLureFloatTex" OutName="fishing_old_lure_float" Format="rgba16" Width="8" Height="8" Offset="0x2AD0"/>
<Texture Name="gFishingOldLureHookTex" Format="rgba16" Width="8" Height="16" Offset="0x29D0"/>
<Texture Name="gFishingOldLureFloatTex" Format="rgba16" Width="8" Height="8" Offset="0x2AD0"/>
<Array Name="gFishingOldLureVtx" Count="8" Offset="0x2B50">
<Vtx/>
</Array>
<DList Name="gFishingOldLureDL" Offset="0x2BD0"/>
<Texture Name="gFishingStreamSplashTile1Tex" OutName="fishing_stream_splash_tile_1" Format="i4" Width="32" Height="64" Offset="0x2CE0"/>
<Texture Name="gFishingStreamSplashTile2Tex" OutName="fishing_stream_splash_tile_2" Format="i4" Width="16" Height="16" Offset="0x30E0"/>
<Texture Name="gFishingStreamSplashTile1Tex" Format="i4" Width="32" Height="64" Offset="0x2CE0"/>
<Texture Name="gFishingStreamSplashTile2Tex" Format="i4" Width="16" Height="16" Offset="0x30E0"/>
<Array Name="gFishingStreamSplashVtx" Count="13" Offset="0x3160">
<Vtx/>
</Array>
<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
<Texture Name="gFishingBubbleTex" OutName="fishing_bubble" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
<Texture Name="gFishingBubbleTex" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
<Array Name="gFishingBubbleModelVtx" Count="4" Offset="0x3420">
<Vtx/>
</Array>
<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
<DList Name="gFishingBubbleModelDL" Offset="0x34C0"/>
<Texture Name="gFishingDustSplashTex" OutName="fishing_dust_splash" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
<Texture Name="gFishingDustSplashTex" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
<Array Name="gFishingDustSplashModelVtx" Count="3" Offset="0x35E0">
<Vtx/>
</Array>
@ -113,7 +113,7 @@
</Array>
<DList Name="gFishingRainDropModelDL" Offset="0x3760"/>
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
<Texture Name="gFishingRainSplashTex" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
<Array Name="gFishingRainSplashModelVtx" Count="3" Offset="0x3978">
<Vtx/>
</Array>
@ -174,37 +174,37 @@
<DList Name="gFishingRippleMaterialDL" Offset="0x8610"/>
<DList Name="gFishingRippleModelDL" Offset="0x8678"/>
<Texture Name="gFishingWaterDustTex" OutName="fishing_water_dust" Format="i4" Width="32" Height="32" Offset="0x8690"/>
<Texture Name="gFishingWaterDustTex" Format="i4" Width="32" Height="32" Offset="0x8690"/>
<Array Name="gFishingWaterDustModelVtx" Count="3" Offset="0x8890">
<Vtx/>
</Array>
<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHearTex" OutName="fishing_owner_hear" Format="ci8" Width="8" Height="8" Offset="0x8DD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerMouthTex" OutName="fishing_owner_mouth" Format="ci8" Width="32" Height="32" Offset="0x8E10" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerNostrilTex" OutName="fishing_owner_nostril" Format="ci8" Width="8" Height="8" Offset="0x9210" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeOpenTex" OutName="fishing_owner_eye_open" Format="ci8" Width="32" Height="32" Offset="0x9250" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeHalfTex" OutName="fishing_owner_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9650" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeClosedTex" OutName="fishing_owner_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9A50" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHatTex" OutName="fishing_owner_hat" Format="ci8" Width="64" Height="32" Offset="0x9E50" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerShirtTex" OutName="fishing_owner_shirt" Format="ci8" Width="8" Height="8" Offset="0xA650" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerFingersTex" OutName="fishing_owner_fingers" Format="ci8" Width="16" Height="16" Offset="0xA690" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerCollarTex" OutName="fishing_owner_collar" Format="ci8" Width="8" Height="16" Offset="0xA790" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerTLUT" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
<Texture Name="gFishingOwnerSkinTex" Format="ci8" Width="8" Height="8" Offset="0x8B90" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHairFullTex" Format="ci8" Width="16" Height="16" Offset="0x8BD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHairPartialTex" Format="ci8" Width="16" Height="16" Offset="0x8CD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHearTex" Format="ci8" Width="8" Height="8" Offset="0x8DD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerMouthTex" Format="ci8" Width="32" Height="32" Offset="0x8E10" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerNostrilTex" Format="ci8" Width="8" Height="8" Offset="0x9210" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x9250" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x9650" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x9A50" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHatTex" Format="ci8" Width="64" Height="32" Offset="0x9E50" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerShirtTex" Format="ci8" Width="8" Height="8" Offset="0xA650" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerFingersTex" Format="ci8" Width="16" Height="16" Offset="0xA690" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerCollarTex" Format="ci8" Width="8" Height="16" Offset="0xA790" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerVestTex" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990"/>
<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
<Texture Name="gFishingSinkingLureSegmentTex" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
<Array Name="gFishingSinkingLureSegmentModelVtx" Count="4" Offset="0xB910">
<Vtx/>
</Array>
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0"/>
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
<Texture Name="gFishingGroupFishTex" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
<Array Name="gFishingGroupFishModelVtx" Count="4" Offset="0xC1E0">
<Vtx/>
</Array>
@ -215,7 +215,7 @@
<Vtx/>
</Array>
<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
<Texture Name="gFishingUnusedRockTex" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
<Animation Name="gFishingLoachAnim" Offset="0xCFE0"/>
<Array Name="object_fish_Vtx_00CFF0" Count="47" Offset="0xCFF0">
@ -262,12 +262,12 @@
<DList Name="gFishingLoachDL_00EB28" Offset="0xEB28"/>
<DList Name="gFishingLoachDL_00EBC8" Offset="0xEBC8"/>
<DList Name="gFishingLoachDL_00EC68" Offset="0xEC68"/>
<Texture Name="gFishingLoachTex_00ED28" OutName="fishing_loach_00ED28" Format="rgba16" Width="32" Height="32" Offset="0xED28"/>
<Texture Name="gFishingLoachTex_00F528" OutName="fishing_loach_00F528" Format="rgba16" Width="32" Height="32" Offset="0xF528"/>
<Texture Name="gFishingLoachTex_00FD28" OutName="fishing_loach_00FD28" Format="rgba16" Width="32" Height="32" Offset="0xFD28"/>
<Texture Name="gFishingLoachTex_010528" OutName="fishing_loach_010528" Format="rgba16" Width="32" Height="32" Offset="0x10528"/>
<Texture Name="gFishingLoachTex_010D28" OutName="fishing_loach_010D28" Format="rgba16" Width="8" Height="8" Offset="0x10D28"/>
<Texture Name="gFishingLoachTex_010DA8" OutName="fishing_loach_010DA8" Format="rgba16" Width="16" Height="16" Offset="0x10DA8"/>
<Texture Name="gFishingLoachTex_00ED28" Format="rgba16" Width="32" Height="32" Offset="0xED28"/>
<Texture Name="gFishingLoachTex_00F528" Format="rgba16" Width="32" Height="32" Offset="0xF528"/>
<Texture Name="gFishingLoachTex_00FD28" Format="rgba16" Width="32" Height="32" Offset="0xFD28"/>
<Texture Name="gFishingLoachTex_010528" Format="rgba16" Width="32" Height="32" Offset="0x10528"/>
<Texture Name="gFishingLoachTex_010D28" Format="rgba16" Width="8" Height="8" Offset="0x10D28"/>
<Texture Name="gFishingLoachTex_010DA8" Format="rgba16" Width="16" Height="16" Offset="0x10DA8"/>
<Limb Name="gFishingLoachLimb_010FA8" LimbType="Standard" Offset="0x10FA8"/>
<Limb Name="gFishingLoachLimb_010FB4" LimbType="Standard" Offset="0x10FB4"/>
<Limb Name="gFishingLoachLimb_010FC0" LimbType="Standard" Offset="0x10FC0"/>
@ -281,17 +281,17 @@
<Limb Name="gFishingLoachLimb_011020" LimbType="Standard" Offset="0x11020"/>
<Skeleton Name="gFishingLoachSkel" Type="Flex" LimbType="Standard" Offset="0x11058"/>
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
<Texture Name="gFishingRodSegmentStripTex" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
<Texture Name="gFishingRodSegmentBlackTex" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
<Texture Name="gFishingRodSegmentWhiteTex" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
<Array Name="gFishingRodSegmentVtx" Count="6" Offset="0x11370">
<Vtx/>
</Array>
<DList Name="gFishingRodMaterialDL" Offset="0x113D0"/>
<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
<Texture Name="gFishingLureFloatTex" OutName="fishing_lure_float" Format="rgba16" Width="32" Height="16" Offset="0x11C40"/>
<Texture Name="gFishingLureHookTex" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
<Texture Name="gFishingLureFloatTex" Format="rgba16" Width="32" Height="16" Offset="0x11C40"/>
<Array Name="gFishingLureHookVtx" Count="4" Offset="0x12040">
<Vtx/>
</Array>
@ -301,8 +301,8 @@
<DList Name="gFishingLureHookDL" Offset="0x12160"/>
<DList Name="gFishingLureFloatDL" Offset="0x121F0"/>
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
<Texture Name="gFishingLilyPadTex" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
<Texture Name="gFishingRockTex" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
<Array Name="gFishingLilyPadModelVtx" Count="5" Offset="0x132E0">
<Vtx/>
</Array>
@ -313,7 +313,7 @@
</Array>
<DList Name="gFishingRockMaterialDL" Offset="0x13590"/>
<DList Name="gFishingRockModelDL" Offset="0x13610"/>
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
<Texture Name="gFishingWoodPostTex" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
<Array Name="gFishingWoodPostModelVtx" Count="15" Offset="0x13E60">
<Vtx/>
</Array>
@ -325,9 +325,9 @@
<DList Name="gFishingReedMaterialDL" Offset="0x14030"/>
<DList Name="gFishingReedModelDL" Offset="0x140B0"/>
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>
<Texture Name="gFishingAquariumGlassTex" OutName="fishing_aquarium_glass" Format="i8" Width="32" Height="32" Offset="0x14AD0"/>
<Texture Name="gFishingAquariumBottomTex" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
<Texture Name="gFishingAquariumWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>
<Texture Name="gFishingAquariumGlassTex" Format="i8" Width="32" Height="32" Offset="0x14AD0"/>
<Array Name="gFishingAquariumBottomVtx" Count="8" Offset="0x14ED0">
<Vtx/>
</Array>

View file

@ -3,18 +3,18 @@
<Animation Name="object_fr_Anim_0007BC" Offset="0x7BC"/> <!-- Frog Jumping -->
<Animation Name="object_fr_Anim_0011C0" Offset="0x11C0"/> <!-- Frog Landing -->
<Animation Name="object_fr_Anim_001534" Offset="0x1534"/>
<Texture Name="object_fr_Tex_001550" OutName="tex_00001550" Format="rgba16" Width="32" Height="32" Offset="0x1550"/>
<Texture Name="object_fr_Tex_001550" Format="rgba16" Width="32" Height="32" Offset="0x1550"/>
<Blob Name="object_fr_Blob_001D50" Size="0x1D50" Offset="0x1D50"/>
<Texture Name="object_fr_Tex_003AA0" OutName="tex_00003AA0" Format="i8" Width="16" Height="16" Offset="0x3AA0"/>
<Texture Name="object_fr_Tex_003BA0" OutName="tex_00003BA0" Format="rgba16" Width="32" Height="32" Offset="0x3BA0"/>
<Texture Name="object_fr_Tex_0043A0" OutName="tex_000043A0" Format="rgba16" Width="32" Height="32" Offset="0x43A0"/>
<Texture Name="object_fr_Tex_004BA0" OutName="tex_00004BA0" Format="rgba16" Width="16" Height="16" Offset="0x4BA0"/>
<Texture Name="object_fr_Tex_004DA0" OutName="tex_00004DA0" Format="rgba16" Width="32" Height="32" Offset="0x4DA0"/>
<Texture Name="object_fr_Tex_0055A0" OutName="tex_000055A0" Format="i8" Width="32" Height="32" Offset="0x55A0"/>
<Texture Name="object_fr_Tex_0059A0" OutName="tex_000059A0" Format="rgba16" Width="16" Height="16" Offset="0x59A0"/>
<Texture Name="object_fr_Tex_005BA0" OutName="tex_00005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0"/>
<Texture Name="object_fr_Tex_005DA0" OutName="tex_00005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0"/>
<Texture Name="object_fr_Tex_0065A0" OutName="tex_000065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0"/>
<Texture Name="object_fr_Tex_003AA0" Format="i8" Width="16" Height="16" Offset="0x3AA0"/>
<Texture Name="object_fr_Tex_003BA0" Format="rgba16" Width="32" Height="32" Offset="0x3BA0"/>
<Texture Name="object_fr_Tex_0043A0" Format="rgba16" Width="32" Height="32" Offset="0x43A0"/>
<Texture Name="object_fr_Tex_004BA0" Format="rgba16" Width="16" Height="16" Offset="0x4BA0"/>
<Texture Name="object_fr_Tex_004DA0" Format="rgba16" Width="32" Height="32" Offset="0x4DA0"/>
<Texture Name="object_fr_Tex_0055A0" Format="i8" Width="32" Height="32" Offset="0x55A0"/>
<Texture Name="object_fr_Tex_0059A0" Format="rgba16" Width="16" Height="16" Offset="0x59A0"/>
<Texture Name="object_fr_Tex_005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0"/>
<Texture Name="object_fr_Tex_005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0"/>
<Texture Name="object_fr_Tex_0065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0"/>
<Array Name="object_fr_Vtx_006DA0" Count="61" Offset="0x6DA0">
<Vtx/>
</Array>

View file

@ -17,24 +17,24 @@
<DList Name="gWindmillManLeftThighDL" Offset="0x48E8"/>
<DList Name="gWindmillManLeftLegDL" Offset="0x4A08"/>
<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManClothesTLUT" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="gWindmillManSkinTLUT" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="gWindmillManPantsTex" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHeadSkinTex" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMusicBoxTex" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManFingersAndToesTex" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEarTex" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManUpperHornAndCrankTex" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManShirtTex" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHornAndPipeTex" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEyeAngryTex" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthOpenTex" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthAngryTex" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManHairTex" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>

View file

@ -85,12 +85,12 @@
<DList Name="gFlareDancerTriangleParticleDL" Offset="0x7A78"/>
<!-- Flare Dancer DisplayList Textures -->
<Texture Name="gFlareDancerBlueFlameTex" OutName="blue_flame" Format="rgba16" Width="4" Height="4" Offset="0x10D0"/>
<Texture Name="gFlareDancerFireTex" OutName="fire" Format="i8" Width="32" Height="64" Offset="0x10F0"/>
<Texture Name="gFlareDancerFirePatternTex" OutName="fire_pattern" Format="i8" Width="32" Height="64" Offset="0x18F0"/>
<Texture Name="gFlareDancerFuseTex" OutName="fuse" Format="rgba16" Width="16" Height="32" Offset="0x20F0"/>
<Texture Name="gFlareDancerSwordHiltTex" OutName="sword_hilt" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="gFlareDancerCoreBodyTex" OutName="core_body" Format="rgba16" Width="16" Height="32" Offset="0x26F0"/>
<Texture Name="gFlareDancerBlueFlameTex" Format="rgba16" Width="4" Height="4" Offset="0x10D0"/>
<Texture Name="gFlareDancerFireTex" Format="i8" Width="32" Height="64" Offset="0x10F0"/>
<Texture Name="gFlareDancerFirePatternTex" Format="i8" Width="32" Height="64" Offset="0x18F0"/>
<Texture Name="gFlareDancerFuseTex" Format="rgba16" Width="16" Height="32" Offset="0x20F0"/>
<Texture Name="gFlareDancerSwordHiltTex" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="gFlareDancerCoreBodyTex" Format="rgba16" Width="16" Height="32" Offset="0x26F0"/>
<Texture Name="object_fw_007A90_Tex" Format="i8" Width="16" Height="16" Offset="0x7A90"/>
<!-- Flare Dancer Animations -->

View file

@ -8,7 +8,7 @@
<DList Name="gFreezardSteamDL" Offset="0x3158"/>
<DList Name="gFreezardIceTriangleDL" Offset="0x3260"/>
<DList Name="gFreezardIceRockDL" Offset="0x33F0"/>
<Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70"/>
<Texture Name="gFreezardSteamTex" Format="i4" Width="32" Height="32" Offset="0x2E70"/>
<Array Name="gFreezardIntactVtx" Count="275" Offset="0x0">
<Vtx/>

View file

@ -90,38 +90,38 @@
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<Texture Name="gGanondorfSkinTLUT" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<Array Name="gGanondorfEyesVtx" Count="10" Offset="0xACE0">
<Vtx/>
@ -149,7 +149,7 @@
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="ia8" Width="128" Height="80" Offset="0xCF00"/>
<Texture Name="gGanondorfTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0xCF00"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->

View file

@ -158,46 +158,46 @@
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
<!-- Ganon Textures -->
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<Texture Name="gGanonBodyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb Vertices -->
<Array Name="gGanonEyesVtx" Count="10" Offset="0x1EA88">
@ -244,7 +244,7 @@
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
<!-- Ganon Title Card Texture -->
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="80" Offset="0x21A90"/>
<Texture Name="gGanonTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x21A90"/>
<!-- Ganon Limbs -->
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x24290"/>

View file

@ -158,46 +158,46 @@
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
<!-- Ganon Textures -->
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<Texture Name="gGanonBodyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb Vertices -->
<Array Name="gGanonEyesVtx" Count="10" Offset="0x1EA88">
@ -244,7 +244,7 @@
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
<!-- Ganon Title Card Texture -->
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<Texture Name="gGanonTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<!-- Ganon Limbs -->
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x25690"/>

View file

@ -4,6 +4,6 @@
<Vtx/>
</Array>
<DList Name="object_ganon_objects_DL_0000C0" Offset="0xC0"/>
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
<Texture Name="object_ganon_objects_Tex_000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
</File>
</Root>

View file

@ -90,38 +90,38 @@
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<Texture Name="gGanondorfSkinTLUT" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<Array Name="gGanondorfEyesVtx" Count="10" Offset="0xACE0">
<Vtx/>
@ -149,7 +149,7 @@
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="ia8" Width="128" Height="120" Offset="0xCF00"/>
<Texture Name="gGanondorfTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0xCF00"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->

View file

@ -39,22 +39,22 @@
<DList Name="gGerudoWhiteHeadDL" Offset="0x5C38"/>
<!-- White-clothed Gerudo palettes -->
<Texture Name="gGerudoWhiteGeneralTLUT" OutName="gerudo_white_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0348"/>
<Texture Name="gGerudoWhiteHairTLUT" OutName="gerudo_white_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2808"/>
<Texture Name="gGerudoWhiteGeneralTLUT" Format="rgba16" Width="16" Height="16" Offset="0x0348"/>
<Texture Name="gGerudoWhiteHairTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2808"/>
<!-- White-clothed Gerudo Displaylist textures -->
<Texture Name="gGerudoWhiteSkinGradientTex" OutName="gerudo_white_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteWhiteFabricLipsTex" OutName="gerudo_white_white_fabric_lips" Format="ci8" Width="16" Height="16" Offset="0x0588" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteEarTex" OutName="gerudo_white_ear" Format="ci8" Width="8" Height="16" Offset="0x0688" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteFingersTex" OutName="gerudo_white_fingers" Format="ci8" Width="32" Height="32" Offset="0x1F08" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteArmletTex" OutName="gerudo_white_armlet" Format="ci8" Width="8" Height="16" Offset="0x2308" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteJacketTex" OutName="gerudo_white_jacket" Format="ci8" Width="16" Height="16" Offset="0x2388" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteTubeTopTex" OutName="gerudo_white_tube_top" Format="ci8" Width="16" Height="16" Offset="0x2488" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteNavelTex" OutName="gerudo_white_navel" Format="ci8" Width="16" Height="16" Offset="0x2588" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteCleavageTex" OutName="gerudo_white_cleavage" Format="ci8" Width="8" Height="8" Offset="0x2688" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteShoeUpperTex" OutName="gerudo_white_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x26C8" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteShoeSoleTex" OutName="gerudo_white_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x2748" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteCrotchTex" OutName="gerudo_white_crotch" Format="rgba16" Width="8" Height="8" Offset="0x2788"/>
<Texture Name="gGerudoWhiteSkinGradientTex" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteWhiteFabricLipsTex" Format="ci8" Width="16" Height="16" Offset="0x0588" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteEarTex" Format="ci8" Width="8" Height="16" Offset="0x0688" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteFingersTex" Format="ci8" Width="32" Height="32" Offset="0x1F08" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteArmletTex" Format="ci8" Width="8" Height="16" Offset="0x2308" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteJacketTex" Format="ci8" Width="16" Height="16" Offset="0x2388" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteTubeTopTex" Format="ci8" Width="16" Height="16" Offset="0x2488" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteNavelTex" Format="ci8" Width="16" Height="16" Offset="0x2588" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteCleavageTex" Format="ci8" Width="8" Height="8" Offset="0x2688" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteShoeUpperTex" Format="ci8" Width="8" Height="16" Offset="0x26C8" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteShoeSoleTex" Format="ci8" Width="8" Height="8" Offset="0x2748" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteCrotchTex" Format="rgba16" Width="8" Height="8" Offset="0x2788"/>
<!-- White-clothed Gerudo Hairstyle DisplayLists -->
<DList Name="gGerudoWhiteHairstyleBobDL" Offset="0x9198"/>
@ -62,12 +62,12 @@
<DList Name="gGerudoWhiteHairstyleSpikyDL" Offset="0x9690"/>
<!-- White-clothed Gerudo Hair textures -->
<Texture Name="gGerudoWhiteHairTex" OutName="gerudo_white_hair" Format="ci8" Width="16" Height="16" Offset="0x2A08" TlutOffset="0x2808"/>
<Texture Name="gGerudoWhiteHairTex" Format="ci8" Width="16" Height="16" Offset="0x2A08" TlutOffset="0x2808"/>
<!-- White-clothed Gerudo Eye Textures -->
<Texture Name="gGerudoWhiteEyeOpenTex" OutName="gerudo_white_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x0708"/>
<Texture Name="gGerudoWhiteEyeHalfTex" OutName="gerudo_white_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0F08"/>
<Texture Name="gGerudoWhiteEyeClosedTex" OutName="gerudo_white_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1708"/>
<Texture Name="gGerudoWhiteEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x0708"/>
<Texture Name="gGerudoWhiteEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x0F08"/>
<Texture Name="gGerudoWhiteEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x1708"/>
<!-- White-clothed Gerudo Animations -->
<Animation Name="gGerudoWhiteUnusedFoldingArmsAnim" Offset="0x0168"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_geff" Segment="6">
<Texture Name="gGanonRubbleInsideTex" OutName="inside" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gGanonRubbleOutsideTex" OutName="outside" Format="i8" Width="32" Height="32" Offset="0x800"/>
<Texture Name="gGanonRubbleInsideTex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gGanonRubbleOutsideTex" Format="i8" Width="32" Height="32" Offset="0x800"/>
<Array Name="gGanonRubbleVtx" Count="42" Offset="0xC00">
<Vtx/>
</Array>

View file

@ -17,9 +17,9 @@
<Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>
<!-- Red-clothed Gerudo eye textures -->
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeShutTex" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>

View file

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_jewel" Segment="6">
<Texture Name="gGiKokiriEmeraldScintillationTex" OutName="kokiri_emerald_scintillation" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<Texture Name="gGiKokiriEmeraldScintillationTex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<Array Name="gGiKokiriEmeraldSettingVtx" Count="89" Offset="0x800">
<Vtx/>
</Array>
@ -11,7 +11,7 @@
<DList Name="gGiKokiriEmeraldSettingDL" Offset="0x10E0"/>
<DList Name="gGiKokiriEmeraldGemDL" Offset="0x1240"/>
<Texture Name="gGiGoronRubyScintillationTex" OutName="goron_ruby_scintillation" Format="i8" Width="32" Height="64" Offset="0x13E0"/>
<Texture Name="gGiGoronRubyScintillationTex" Format="i8" Width="32" Height="64" Offset="0x13E0"/>
<Array Name="gGiGoronRubySettingVtx" Count="27" Offset="0x1BE0">
<Vtx/>
</Array>
@ -21,7 +21,7 @@
<DList Name="gGiGoronRubySettingDL" Offset="0x1FB0"/>
<DList Name="gGiGoronRubyGemDL" Offset="0x20A0"/>
<Texture Name="gGiZoraSapphireScintillationTex" OutName="zora_sapphire_scintillation" Format="i4" Width="64" Height="64" Offset="0x21F0"/>
<Texture Name="gGiZoraSapphireScintillationTex" Format="i4" Width="64" Height="64" Offset="0x21F0"/>
<Array Name="gGiZoraSapphireSettingVtx" Count="104" Offset="0x29F0">
<Vtx/>
</Array>

View file

@ -52,9 +52,9 @@
<Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/>
<!-- The following are unused -->
<Texture Name="gGanonsCastleUnusedSpikeVariantTex" OutName="ganons_castle_unused_spike_variant" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
<Texture Name="gGanonsCastleUnusedWallTex" OutName="ganons_castle_unused_wall" Format="rgba16" Width="32" Height="32" Offset="0x9B20"/>
<Texture Name="gGanonsCastleUnusedTex_00A320" OutName="ganons_castle_unused_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>
<Texture Name="gGanonsCastleUnusedSpikeVariantTex" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
<Texture Name="gGanonsCastleUnusedWallTex" Format="rgba16" Width="32" Height="32" Offset="0x9B20"/>
<Texture Name="gGanonsCastleUnusedTex_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>
<Texture Name="object_gj_003B20_Tex" Format="ia8" Width="16" Height="16" Offset="0x3B20"/>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_gjyo_objects" Segment="6">
<Texture Name="gRainbowBridgeTex" OutName="rainbow_bridge" Format="rgba16" Width="32" Height="32" Offset="0xDF0"/>
<Texture Name="gRainbowBridgeTex" Format="rgba16" Width="32" Height="32" Offset="0xDF0"/>
<Array Name="gRainbowBridgeVtx" Count="96" Offset="0x0">
<Vtx/>
</Array>

View file

@ -47,29 +47,29 @@
<DList Name="gGerudoPurpleWaistDL" Offset="0x4050"/>
<!-- Purple-clothed Gerudo palettes -->
<Texture Name="gGerudoPurple1TLUT" OutName="gerudo_purple_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4788"/>
<Texture Name="gGerudoPurple2TLUT" OutName="gerudo_purple_2_tlut" Format="rgba16" Width="18" Height="12" Offset="0x4D08"/>
<Texture Name="gGerudoPurple1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x4788"/>
<Texture Name="gGerudoPurple2TLUT" Format="rgba16" Width="18" Height="12" Offset="0x4D08"/>
<!-- Purple-clothed Gerudo Displaylist textures -->
<Texture Name="gGerudoPurpleSkinShadowTex" OutName="gerudo_purple_skin_shadow" Format="ci8" Width="8" Height="8" Offset="0x4988" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleNavelTex" OutName="gerudo_purple_navel" Format="ci8" Width="16" Height="16" Offset="0x4A08" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleChestJewelTex" OutName="gerudo_purple_chest_jewel" Format="ci8" Width="16" Height="16" Offset="0x4B08" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x4EB8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x4EF8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleDarkFabricTex" OutName="gerudo_purple_dark_fabric" Format="ci8" Width="8" Height="8" Offset="0x49C8" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleFabricFoldTex" OutName="gerudo_purple_fabric_fold" Format="i8" Width="16" Height="16" Offset="0x4C08"/>
<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="ci8" Width="8" Height="8" Offset="0x5378" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x53B8"/>
<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x54B8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_upper" Format="ci8" Width="8" Height="8" Offset="0x5538" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleMetalTex" OutName="gerudo_purple_metal" Format="i8" Width="8" Height="16" Offset="0x5978"/>
<Texture Name="gGerudoPurpleHairTex" OutName="gerudo_purple_hair" Format="ci8" Width="16" Height="16" Offset="0x59F8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleLipsFingersTex" OutName="gerudo_purple_lips_fingers" Format="i8" Width="16" Height="16" Offset="0x5AF8"/>
<Texture Name="gGerudoPurpleSkinShadowTex" Format="ci8" Width="8" Height="8" Offset="0x4988" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleNavelTex" Format="ci8" Width="16" Height="16" Offset="0x4A08" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleChestJewelTex" Format="ci8" Width="16" Height="16" Offset="0x4B08" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleSkinEdgeTex" Format="ci8" Width="8" Height="8" Offset="0x4EB8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEarTex" Format="ci8" Width="8" Height="16" Offset="0x4EF8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleDarkFabricTex" Format="ci8" Width="8" Height="8" Offset="0x49C8" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleFabricFoldTex" Format="i8" Width="16" Height="16" Offset="0x4C08"/>
<Texture Name="gGerudoPurpleGlaiveGuard" Format="ci8" Width="8" Height="8" Offset="0x5378" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" Format="i8" Width="16" Height="16" Offset="0x53B8"/>
<Texture Name="gGerudoPurpleShoeUpperTex" Format="ci8" Width="8" Height="16" Offset="0x54B8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" Format="ci8" Width="8" Height="8" Offset="0x5538" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleMetalTex" Format="i8" Width="8" Height="16" Offset="0x5978"/>
<Texture Name="gGerudoPurpleHairTex" Format="ci8" Width="16" Height="16" Offset="0x59F8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleLipsFingersTex" Format="i8" Width="16" Height="16" Offset="0x5AF8"/>
<!-- Purple-clothed Gerudo Eye Textures -->
<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4F78" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeHalfTex" OutName="gerudo_purple_eye_half" Format="ci8" Width="32" Height="32" Offset="0x5578" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeClosedTex" OutName="gerudo_purple_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5BF8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x4F78" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x5578" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x5BF8" TlutOffset="0x4D08"/>
<!-- Purple-clothed Gerudo Animations -->
<Animation Name="gGerudoPurpleUnusedHorizontalSlashAnim" Offset="0x0324"/>

View file

@ -39,38 +39,38 @@
<Animation Name="gPhantomGanonLastPoseAnim" Offset="0x1AB0"/>
<!-- Limb textures -->
<Texture Name="gPhantomGanonLimbTex_00B380" OutName="phantom_ganon_limb_tex_00B380" Format="rgba16" Width="16" Height="32" Offset="0xB380"/>
<Texture Name="gPhantomGanonLimbTex_00A800" OutName="phantom_ganon_limb_tex_00A800" Format="rgba16" Width="8" Height="8" Offset="0xA800"/>
<Texture Name="gPhantomGanonLimbTex_00AE80" OutName="phantom_ganon_limb_tex_00AE80" Format="rgba16" Width="8" Height="8" Offset="0xAE80"/>
<Texture Name="gPhantomGanonLimbTex_00AF00" OutName="phantom_ganon_limb_tex_00AF00" Format="rgba16" Width="8" Height="8" Offset="0xAF00"/>
<Texture Name="gPhantomGanonLimbTex_00C180" OutName="phantom_ganon_limb_tex_00C180" Format="rgba16" Width="8" Height="8" Offset="0xC180"/>
<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgba16" Width="4" Height="16" Offset="0xC400"/>
<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgba16" Width="8" Height="16" Offset="0xB980"/>
<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgba16" Width="8" Height="16" Offset="0xC480"/>
<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgba16" Width="8" Height="16" Offset="0xBC80"/>
<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgba16" Width="8" Height="16" Offset="0xBD80"/>
<Texture Name="gPhantomGanonLimbTex_00C080" OutName="phantom_ganon_limb_tex_00C080" Format="rgba16" Width="16" Height="8" Offset="0xC080"/>
<Texture Name="gPhantomGanonLimbTex_00C200" OutName="phantom_ganon_limb_tex_00C200" Format="rgba16" Width="16" Height="16" Offset="0xC200"/>
<Texture Name="gPhantomGanonLimbTex_00A000" OutName="phantom_ganon_limb_tex_00A000" Format="rgba16" Width="16" Height="16" Offset="0xA000"/>
<Texture Name="gPhantomGanonLimbTex_00A200" OutName="phantom_ganon_limb_tex_00A200" Format="rgba16" Width="16" Height="16" Offset="0xA200"/>
<Texture Name="gPhantomGanonLimbTex_00A400" OutName="phantom_ganon_limb_tex_00A400" Format="rgba16" Width="16" Height="16" Offset="0xA400"/>
<Texture Name="gPhantomGanonLimbTex_00A600" OutName="phantom_ganon_limb_tex_00A600" Format="rgba16" Width="16" Height="16" Offset="0xA600"/>
<Texture Name="gPhantomGanonLimbTex_00A880" OutName="phantom_ganon_limb_tex_00A880" Format="rgba16" Width="16" Height="16" Offset="0xA880"/>
<Texture Name="gPhantomGanonLimbTex_00B780" OutName="phantom_ganon_limb_tex_00B780" Format="rgba16" Width="16" Height="16" Offset="0xB780"/>
<Texture Name="gPhantomGanonLimbTex_00BA80" OutName="phantom_ganon_limb_tex_00BA80" Format="rgba16" Width="16" Height="16" Offset="0xBA80"/>
<Texture Name="gPhantomGanonLimbTex_00BE80" OutName="phantom_ganon_limb_tex_00BE80" Format="rgba16" Width="16" Height="16" Offset="0xBE80"/>
<Texture Name="gPhantomGanonLimbTex_00AA80" OutName="phantom_ganon_limb_tex_00AA80" Format="rgba16" Width="32" Height="16" Offset="0xAA80"/>
<Texture Name="gPhantomGanonLimbTex_00AF80" OutName="phantom_ganon_limb_tex_00AF80" Format="rgba16" Width="32" Height="16" Offset="0xAF80"/>
<Texture Name="gPhantomGanonLimbTex_00B380" Format="rgba16" Width="16" Height="32" Offset="0xB380"/>
<Texture Name="gPhantomGanonLimbTex_00A800" Format="rgba16" Width="8" Height="8" Offset="0xA800"/>
<Texture Name="gPhantomGanonLimbTex_00AE80" Format="rgba16" Width="8" Height="8" Offset="0xAE80"/>
<Texture Name="gPhantomGanonLimbTex_00AF00" Format="rgba16" Width="8" Height="8" Offset="0xAF00"/>
<Texture Name="gPhantomGanonLimbTex_00C180" Format="rgba16" Width="8" Height="8" Offset="0xC180"/>
<Texture Name="gPhantomGanonLimbTex_00C400" Format="rgba16" Width="4" Height="16" Offset="0xC400"/>
<Texture Name="gPhantomGanonLimbTex_00B980" Format="rgba16" Width="8" Height="16" Offset="0xB980"/>
<Texture Name="gPhantomGanonLimbTex_00C480" Format="rgba16" Width="8" Height="16" Offset="0xC480"/>
<Texture Name="gPhantomGanonLimbTex_00BC80" Format="rgba16" Width="8" Height="16" Offset="0xBC80"/>
<Texture Name="gPhantomGanonLimbTex_00BD80" Format="rgba16" Width="8" Height="16" Offset="0xBD80"/>
<Texture Name="gPhantomGanonLimbTex_00C080" Format="rgba16" Width="16" Height="8" Offset="0xC080"/>
<Texture Name="gPhantomGanonLimbTex_00C200" Format="rgba16" Width="16" Height="16" Offset="0xC200"/>
<Texture Name="gPhantomGanonLimbTex_00A000" Format="rgba16" Width="16" Height="16" Offset="0xA000"/>
<Texture Name="gPhantomGanonLimbTex_00A200" Format="rgba16" Width="16" Height="16" Offset="0xA200"/>
<Texture Name="gPhantomGanonLimbTex_00A400" Format="rgba16" Width="16" Height="16" Offset="0xA400"/>
<Texture Name="gPhantomGanonLimbTex_00A600" Format="rgba16" Width="16" Height="16" Offset="0xA600"/>
<Texture Name="gPhantomGanonLimbTex_00A880" Format="rgba16" Width="16" Height="16" Offset="0xA880"/>
<Texture Name="gPhantomGanonLimbTex_00B780" Format="rgba16" Width="16" Height="16" Offset="0xB780"/>
<Texture Name="gPhantomGanonLimbTex_00BA80" Format="rgba16" Width="16" Height="16" Offset="0xBA80"/>
<Texture Name="gPhantomGanonLimbTex_00BE80" Format="rgba16" Width="16" Height="16" Offset="0xBE80"/>
<Texture Name="gPhantomGanonLimbTex_00AA80" Format="rgba16" Width="32" Height="16" Offset="0xAA80"/>
<Texture Name="gPhantomGanonLimbTex_00AF80" Format="rgba16" Width="32" Height="16" Offset="0xAF80"/>
<!-- Face DList -->
<DList Name="gPhantomGanonFaceDL" Offset="0x4EC0"/>
<!-- Face textures-->
<Texture Name="gPhantomGanonEyeTLUT" OutName="phantom_ganon_eye_tlut" Format="rgba16" Width="16" Height="5" Offset="0x3CC0"/>
<Texture Name="gPhantomGanonMouthTLUT" OutName="phantom_ganon_mouth_tlut" Format="rgba16" Width="8" Height="5" Offset="0x3D60"/>
<Texture Name="gPhantomGanonEyeTex" OutName="phantom_ganon_eye_tex" Format="ci8" Width="32" Height="16" Offset="0x3DB0" TlutOffset="0x3CC0"/>
<Texture Name="gPhantomGanonSmileTex" OutName="phantom_ganon_smile_tex" Format="ci8" Width="16" Height="16" Offset="0x3FB0" TlutOffset="0x3D60"/>
<Texture Name="gPhantomGanonMouthTex" OutName="phantom_ganon_mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x40B0" TlutOffset="0x3D60"/>
<Texture Name="gPhantomGanonEyeTLUT" Format="rgba16" Width="16" Height="5" Offset="0x3CC0"/>
<Texture Name="gPhantomGanonMouthTLUT" Format="rgba16" Width="8" Height="5" Offset="0x3D60"/>
<Texture Name="gPhantomGanonEyeTex" Format="ci8" Width="32" Height="16" Offset="0x3DB0" TlutOffset="0x3CC0"/>
<Texture Name="gPhantomGanonSmileTex" Format="ci8" Width="16" Height="16" Offset="0x3FB0" TlutOffset="0x3D60"/>
<Texture Name="gPhantomGanonMouthTex" Format="ci8" Width="16" Height="16" Offset="0x40B0" TlutOffset="0x3D60"/>
<!-- Unused Animations, seem to be corrupt -->
<Animation Name="gPhantomGanonAnim_003854" Offset="0x3854"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_gnd_magic" Segment="6">
<Texture Name="object_gnd_magic_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_gnd_magic_Tex_000800" OutName="tex_00000800" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Texture Name="object_gnd_magic_Tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_gnd_magic_Tex_000800" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="object_gnd_magic_Vtx_001000" Count="25" Offset="0x1000">
<Vtx/>
</Array>

View file

@ -112,37 +112,37 @@
<DList Name="gYoungGanondorfOpenLeftHandDL" Offset="0xE1A8"/>
<!-- Young Ganondorf Textures -->
<Texture Name="gYoungGanondorfEyeTLUT" OutName="young_ganondorf_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="gYoungGanondorfInnerMouthTex" OutName="young_ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="gYoungGanondorfSideburnTex" OutName="young_ganondorf_sideburn" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="gYoungGanondorfOuterMouthTex" OutName="young_ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="gYoungGanondorfEyeOpenTex" OutName="young_ganondorf_eye_open" Format="ci8" Width="32" Height="16" Offset="0xF178" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeHalfTex" OutName="young_ganondorf_eye_half" Format="ci8" Width="32" Height="16" Offset="0xF378" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeClosedTex" OutName="young_ganondorf_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xF578" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeLookingDownTex" OutName="young_ganondorf_eye_looking_down" Format="ci8" Width="32" Height="16" Offset="0xF778" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfUpperLipTex" OutName="young_ganondorf_upper_lip" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="gYoungGanondorfEarTex" OutName="young_ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="gYoungGanondorfNoseTex" OutName="young_ganondorf_nose" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="gYoungGanondorfNoseBridgeTex" OutName="young_ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="gYoungGanondorfEyebrowTex" OutName="young_ganondorf_eyebrow" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="gYoungGanondorfJawTex" OutName="young_ganondorf_jaw" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="gYoungGanondorfBlackLeatherTex" OutName="young_ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="gYoungGanondorfGerudoFabricWithSunTex" OutName="young_ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="gYoungGanondorfLeatherTex" OutName="young_ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="gYoungGanondorfBodysuitTex" OutName="young_ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="gYoungGanondorfNeckTex" OutName="young_ganondorf_neck" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="gYoungGanondorfChestAndKnifeJewelTex" OutName="young_ganondorf_chest_and_knife_jewel" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="gYoungGanondorfGerudoFabricTex" OutName="young_ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="gYoungGanondorfHairFringeTex" OutName="young_ganondorf_hair_fringe" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="gYoungGanondorfJewelTex" OutName="young_ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="gYoungGanondorfPauldronTex" OutName="young_ganondorf_pauldron" Format="rgba16" Width="16" Height="16" Offset="0x11378"/> <!-- Also used for the sides of his gauntlets and knee guards. -->
<Texture Name="gYoungGanondorfThumbTex" OutName="young_ganondorf_thumb" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="gYoungGanondorfHandSideTex" OutName="young_ganondorf_hand_side" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="gYoungGanondorfFingerTex" OutName="young_ganondorf_finger" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="gYoungGanondorfTeethTex" OutName="young_ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="gYoungGanondorfPalmMaskTex" OutName="young_ganondorf_palm_mask" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="gYoungGanondorfFingerUndersideTex" OutName="young_ganondorf_finger_underside" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="gYoungGanondorfFingernailTex" OutName="young_ganondorf_fingernail" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<Texture Name="gYoungGanondorfEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="gYoungGanondorfInnerMouthTex" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="gYoungGanondorfSideburnTex" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="gYoungGanondorfOuterMouthTex" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="gYoungGanondorfEyeOpenTex" Format="ci8" Width="32" Height="16" Offset="0xF178" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeHalfTex" Format="ci8" Width="32" Height="16" Offset="0xF378" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeClosedTex" Format="ci8" Width="32" Height="16" Offset="0xF578" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeLookingDownTex" Format="ci8" Width="32" Height="16" Offset="0xF778" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfUpperLipTex" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="gYoungGanondorfEarTex" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="gYoungGanondorfNoseTex" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="gYoungGanondorfNoseBridgeTex" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="gYoungGanondorfEyebrowTex" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="gYoungGanondorfJawTex" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="gYoungGanondorfBlackLeatherTex" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="gYoungGanondorfGerudoFabricWithSunTex" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="gYoungGanondorfLeatherTex" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="gYoungGanondorfBodysuitTex" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="gYoungGanondorfNeckTex" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="gYoungGanondorfChestAndKnifeJewelTex" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="gYoungGanondorfGerudoFabricTex" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="gYoungGanondorfHairFringeTex" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="gYoungGanondorfJewelTex" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="gYoungGanondorfPauldronTex" Format="rgba16" Width="16" Height="16" Offset="0x11378"/> <!-- Also used for the sides of his gauntlets and knee guards. -->
<Texture Name="gYoungGanondorfThumbTex" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="gYoungGanondorfHandSideTex" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="gYoungGanondorfFingerTex" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="gYoungGanondorfTeethTex" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="gYoungGanondorfPalmMaskTex" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="gYoungGanondorfFingerUndersideTex" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="gYoungGanondorfFingernailTex" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<!-- Young Ganondorf Limbs -->
<Limb Name="gYoungGanondorfRootLimb" LimbType="Standard" Offset="0x11878"/>

View file

@ -5,9 +5,9 @@
<Vtx/>
</Array>
<DList Name="gGoldenGoddessAuraDL" Offset="0x0330"/>
<Texture Name="gGoldenGoddessAuraHTailTex" OutName="golden_goddess_aura_tail" Format="i8" Width="32" Height="32" Offset="0x0530"/>
<Texture Name="gGoldenGoddessAuraHeadTex" OutName="golden_goddess_aura_head" Format="i8" Width="64" Height="64" Offset="0x0930"/>
<Texture Name="gGoldenGoddessAuraMaskTex" OutName="golden_goddess_aura_mask" Format="i8" Width="16" Height="96" Offset="0x1930"/>
<Texture Name="gGoldenGoddessAuraHTailTex" Format="i8" Width="32" Height="32" Offset="0x0530"/>
<Texture Name="gGoldenGoddessAuraHeadTex" Format="i8" Width="64" Height="64" Offset="0x0930"/>
<Texture Name="gGoldenGoddessAuraMaskTex" Format="i8" Width="16" Height="96" Offset="0x1930"/>
<Array Name="gGoldenGoddessBodyVtx" Count="466" Offset="0x1F30">
<Vtx/>
</Array>

View file

@ -25,12 +25,12 @@
<DList Name="gObjectGolEyeIrisDL" Offset="0x2C10"/>
<DList Name="gObjectGolAntennaDL" Offset="0x2EB8"/>
<Texture Name="gObjectGolShellTex" OutName="object_gol_shell" Format="rgba16" Width="16" Height="16" Offset="0x2FD0"/>
<Texture Name="gObjectGolSkinTex" OutName="object_gol_skin" Format="rgba16" Width="16" Height="16" Offset="0x31D0"/>
<Texture Name="gObjectGolShellTex" Format="rgba16" Width="16" Height="16" Offset="0x2FD0"/>
<Texture Name="gObjectGolSkinTex" Format="rgba16" Width="16" Height="16" Offset="0x31D0"/>
<!-- the white of the eye texture is also used for the antenna -->
<Texture Name="gObjectGolEyeWhiteTex" OutName="object_gol_eye_white" Format="rgba16" Width="16" Height="16" Offset="0x33D0"/>
<Texture Name="gObjectGolEyeIrisTex" OutName="object_gol_eye_iris" Format="rgba16" Width="16" Height="16" Offset="0x35D0"/>
<Texture Name="gObjectGolEggTex" OutName="object_gol_egg" Format="rgba16" Width="16" Height="16" Offset="0x37D0"/>
<Texture Name="gObjectGolEyeWhiteTex" Format="rgba16" Width="16" Height="16" Offset="0x33D0"/>
<Texture Name="gObjectGolEyeIrisTex" Format="rgba16" Width="16" Height="16" Offset="0x35D0"/>
<Texture Name="gObjectGolEggTex" Format="rgba16" Width="16" Height="16" Offset="0x37D0"/>
<Limb Name="gObjectGolRoot1Limb" LimbType="Standard" Offset="0x39D0"/>
<Limb Name="gObjectGolRoot2Limb" LimbType="Standard" Offset="0x39DC"/>

View file

@ -151,19 +151,19 @@
<Animation Name="gGohmaViolentAttackAnim" Offset="0x39D0"/>
<!-- Limb textures -->
<Texture Name="gGohmaBodyTex" OutName="gohma_body" Format="rgba16" Width="16" Height="16" Offset="0x183A8"/>
<Texture Name="gGohmaShellUndersideTex" OutName="gohma_shell_underside" Format="rgba16" Width="16" Height="16" Offset="0x185A8"/>
<Texture Name="gGohmaDarkShellTex" OutName="gohma_dark_shell" Format="rgba16" Width="16" Height="16" Offset="0x187A8"/>
<Texture Name="gGohmaShellTex" OutName="gohma_shell" Format="rgba16" Width="32" Height="32" Offset="0x189A8"/>
<Texture Name="gGohmaEyeTex" OutName="gohma_eye" Format="rgba16" Width="16" Height="16" Offset="0x191A8"/>
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
<Texture Name="gGohmaBodyTex" Format="rgba16" Width="16" Height="16" Offset="0x183A8"/>
<Texture Name="gGohmaShellUndersideTex" Format="rgba16" Width="16" Height="16" Offset="0x185A8"/>
<Texture Name="gGohmaDarkShellTex" Format="rgba16" Width="16" Height="16" Offset="0x187A8"/>
<Texture Name="gGohmaShellTex" Format="rgba16" Width="32" Height="32" Offset="0x189A8"/>
<Texture Name="gGohmaEyeTex" Format="rgba16" Width="16" Height="16" Offset="0x191A8"/>
<Texture Name="gGohmaIrisTex" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
<!-- Boss title card -->
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="ia8" Width="128" Height="80" Offset="0x19BA8"/>
<Texture Name="gGohmaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x19BA8"/>
<!-- Door -->
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
<Collision Name="gGohmaDoorCol" Offset="0x1D9D0"/>
<Texture Name="gGohmaDoorTex" OutName="door" Format="rgba16" Width="32" Height="32" Offset="0x1DA00"/>
<Texture Name="gGohmaDoorTex" Format="rgba16" Width="32" Height="32" Offset="0x1DA00"/>
</File>
</Root>

View file

@ -151,19 +151,19 @@
<Animation Name="gGohmaViolentAttackAnim" Offset="0x39D0"/>
<!-- Limb textures -->
<Texture Name="gGohmaBodyTex" OutName="gohma_body" Format="rgba16" Width="16" Height="16" Offset="0x183A8"/>
<Texture Name="gGohmaShellUndersideTex" OutName="gohma_shell_underside" Format="rgba16" Width="16" Height="16" Offset="0x185A8"/>
<Texture Name="gGohmaDarkShellTex" OutName="gohma_dark_shell" Format="rgba16" Width="16" Height="16" Offset="0x187A8"/>
<Texture Name="gGohmaShellTex" OutName="gohma_shell" Format="rgba16" Width="32" Height="32" Offset="0x189A8"/>
<Texture Name="gGohmaEyeTex" OutName="gohma_eye" Format="rgba16" Width="16" Height="16" Offset="0x191A8"/>
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
<Texture Name="gGohmaBodyTex" Format="rgba16" Width="16" Height="16" Offset="0x183A8"/>
<Texture Name="gGohmaShellUndersideTex" Format="rgba16" Width="16" Height="16" Offset="0x185A8"/>
<Texture Name="gGohmaDarkShellTex" Format="rgba16" Width="16" Height="16" Offset="0x187A8"/>
<Texture Name="gGohmaShellTex" Format="rgba16" Width="32" Height="32" Offset="0x189A8"/>
<Texture Name="gGohmaEyeTex" Format="rgba16" Width="16" Height="16" Offset="0x191A8"/>
<Texture Name="gGohmaIrisTex" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
<!-- Boss title card -->
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="ia8" Width="128" Height="120" Offset="0x19BA8"/>
<Texture Name="gGohmaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x19BA8"/>
<!-- Door -->
<DList Name="gGohmaDoorDL" Offset="0x1EC20"/>
<Collision Name="gGohmaDoorCol" Offset="0x1EDD0"/>
<Texture Name="gGohmaDoorTex" OutName="door" Format="rgba16" Width="32" Height="32" Offset="0x1EE00"/>
<Texture Name="gGohmaDoorTex" Format="rgba16" Width="32" Height="32" Offset="0x1EE00"/>
</File>
</Root>

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