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rename func_80A408D8 -> EnGo_AttentionLost

This commit is contained in:
feacur 2024-11-13 12:53:48 +01:00
parent 35d0d71008
commit 7c1d6f54df

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@ -21,7 +21,7 @@ void EnGo_AttentionDrawn(EnGo* this, PlayState* play);
void EnGo_CurlUp(EnGo* this, PlayState* play);
void EnGo_Sitting(EnGo* this, PlayState* play);
void EnGo_Standing(EnGo* this, PlayState* play);
void EnGo_LostAttention(EnGo* this, PlayState* play);
void EnGo_AttentionLost(EnGo* this, PlayState* play);
void EnGo_GoronDmtBombFlower(EnGo* this, PlayState* play);
void EnGo_Interact(EnGo* this, PlayState* play);
@ -915,12 +915,12 @@ void EnGo_Standing(EnGo* this, PlayState* play) {
EnGo_ReverseAnimation(this);
this->skelAnime.playSpeed = -0.1f;
this->skelAnime.playSpeed *= ENGO_GET_SPEED_SCALE(this);
EnGo_SetupAction(this, EnGo_LostAttention);
EnGo_SetupAction(this, EnGo_AttentionLost);
}
}
}
void EnGo_LostAttention(EnGo* this, PlayState* play) {
void EnGo_AttentionLost(EnGo* this, PlayState* play) {
f32 frame;
if (this->skelAnime.playSpeed != 0.0f) {