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rename func_80A408D8
-> EnGo_AttentionLost
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parent
35d0d71008
commit
7c1d6f54df
1 changed files with 3 additions and 3 deletions
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@ -21,7 +21,7 @@ void EnGo_AttentionDrawn(EnGo* this, PlayState* play);
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void EnGo_CurlUp(EnGo* this, PlayState* play);
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void EnGo_CurlUp(EnGo* this, PlayState* play);
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void EnGo_Sitting(EnGo* this, PlayState* play);
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void EnGo_Sitting(EnGo* this, PlayState* play);
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void EnGo_Standing(EnGo* this, PlayState* play);
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void EnGo_Standing(EnGo* this, PlayState* play);
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void EnGo_LostAttention(EnGo* this, PlayState* play);
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void EnGo_AttentionLost(EnGo* this, PlayState* play);
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void EnGo_GoronDmtBombFlower(EnGo* this, PlayState* play);
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void EnGo_GoronDmtBombFlower(EnGo* this, PlayState* play);
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void EnGo_Interact(EnGo* this, PlayState* play);
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void EnGo_Interact(EnGo* this, PlayState* play);
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@ -915,12 +915,12 @@ void EnGo_Standing(EnGo* this, PlayState* play) {
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EnGo_ReverseAnimation(this);
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EnGo_ReverseAnimation(this);
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this->skelAnime.playSpeed = -0.1f;
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this->skelAnime.playSpeed = -0.1f;
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this->skelAnime.playSpeed *= ENGO_GET_SPEED_SCALE(this);
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this->skelAnime.playSpeed *= ENGO_GET_SPEED_SCALE(this);
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EnGo_SetupAction(this, EnGo_LostAttention);
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EnGo_SetupAction(this, EnGo_AttentionLost);
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}
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}
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}
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}
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}
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}
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void EnGo_LostAttention(EnGo* this, PlayState* play) {
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void EnGo_AttentionLost(EnGo* this, PlayState* play) {
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f32 frame;
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f32 frame;
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if (this->skelAnime.playSpeed != 0.0f) {
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if (this->skelAnime.playSpeed != 0.0f) {
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