1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-15 20:35:13 +00:00

Document Player_ChooseNextIdleAnim (#2262)

* document most of Player_ChooseNextIdleAnim

* finish documenting Player_ChooseNextIdleAnim

* capital letter

* dummy block numbers for the script

* fix bss

* bug comment

* SpeicalIdle -> Fidget, clean up related things

* fix rng chance comment

* normal -> default

* rework Player_CheckForIdleAnim

* swap idle anim defines

* remove COMMON_FIDGET

* add ARRAY_COUNT_2D

* change macro def
This commit is contained in:
fig02 2024-10-08 00:19:10 -04:00 committed by GitHub
parent 93f22fcc42
commit 7dd8f2b6ad
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
14 changed files with 232 additions and 133 deletions

View file

@ -1,7 +1,7 @@
#include "global.h"
#include "terminal.h"
#pragma increment_block_number "ntsc-1.2:140"
#pragma increment_block_number "ntsc-1.2:136"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);