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Document Player_ChooseNextIdleAnim
(#2262)
* document most of Player_ChooseNextIdleAnim * finish documenting Player_ChooseNextIdleAnim * capital letter * dummy block numbers for the script * fix bss * bug comment * SpeicalIdle -> Fidget, clean up related things * fix rng chance comment * normal -> default * rework Player_CheckForIdleAnim * swap idle anim defines * remove COMMON_FIDGET * add ARRAY_COUNT_2D * change macro def
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@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:96 pal-1.0:94 pal-1.1:94"
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"ntsc-1.2:93 pal-1.0:91 pal-1.1:91"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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