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Document Player_ChooseNextIdleAnim
(#2262)
* document most of Player_ChooseNextIdleAnim * finish documenting Player_ChooseNextIdleAnim * capital letter * dummy block numbers for the script * fix bss * bug comment * SpeicalIdle -> Fidget, clean up related things * fix rng chance comment * normal -> default * rework Player_CheckForIdleAnim * swap idle anim defines * remove COMMON_FIDGET * add ARRAY_COUNT_2D * change macro def
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14 changed files with 232 additions and 133 deletions
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@ -124,7 +124,7 @@ u16 gCamAtSplinePointsAppliedFrame;
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u16 gCamEyePointAppliedFrame;
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u16 gCamAtPointAppliedFrame;
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:176 gc-us:192 gc-us-mq:176" \
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#pragma increment_block_number "gc-eu:188 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \
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"ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
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// Cam ID to return to when a scripted cutscene is finished
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