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Document Player_ChooseNextIdleAnim (#2262)

* document most of Player_ChooseNextIdleAnim

* finish documenting Player_ChooseNextIdleAnim

* capital letter

* dummy block numbers for the script

* fix bss

* bug comment

* SpeicalIdle -> Fidget, clean up related things

* fix rng chance comment

* normal -> default

* rework Player_CheckForIdleAnim

* swap idle anim defines

* remove COMMON_FIDGET

* add ARRAY_COUNT_2D

* change macro def
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fig02 2024-10-08 00:19:10 -04:00 committed by GitHub
parent 93f22fcc42
commit 7dd8f2b6ad
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14 changed files with 232 additions and 133 deletions

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@ -6,6 +6,9 @@
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
void DemoKankyo_Init(Actor* thisx, PlayState* play);