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Document ANIM_FLAG_PLAYER_2 as ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT (#2001)

* name ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT

* reword

* typo
This commit is contained in:
fig02 2024-07-27 23:47:58 -04:00 committed by GitHub
parent d905e08daf
commit 7fcbf3f4b2
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GPG key ID: B5690EEEBB952194
3 changed files with 60 additions and 42 deletions

View file

@ -106,8 +106,15 @@ typedef enum {
// An option is to implement and use `ANIM_FLAG_OVERRIDE_MOVEMENT`.
#define ANIM_FLAG_UPDATE_Y (1 << 1)
// (player-only) Related to scaling an animation from/to child/adult
#define ANIM_FLAG_PLAYER_2 (1 << 2)
// When this flag is set, Player's root limb position adjustment as child is disabled.
// Many of Player's animations are originally created for Adult Link. When playing those
// animations as Child Link without any adjustment, he will appear to be floating in the air.
// To fix this, Child Link's root position is scaled down by default to fit his smaller size.
// However, if an animation is created specifically for Child Link, it is desirable to disable
// this scaling of the root position by using this flag.
// Note that this flag will be ignored if `ANIM_FLAG_UPDATE_XZ` or `ANIM_FLAG_UPDATE_Y` are also
// set. The adjustment will be applied in this case regardless of this flag being enabled.
#define ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT (1 << 2)
// (player-only) Call AnimTaskQueue_AddActorMove
#define ANIM_FLAG_PLAYER_SETMOVE (1 << 3)
@ -123,7 +130,7 @@ typedef enum {
// Some animations have translation data that does not begin at the "origin". This is common when a
// longer sequence of animation is broken up into different parts as seperate animations.
// In this case, when one animation starts its translation at the same position where a different animation
// left off, resetting `prevTransl` is not desireable. This will cause the actor's position to noticeably change
// left off, resetting `prevTransl` is not desirable. This will cause the actor's position to noticeably change
// when the translation data from the first frame of the new animation is applied.
//
// When this flag is used during a transition between two animations, the first frame of movement is not applied.

View file

@ -1125,13 +1125,14 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
sCurBodyPartPos = &this->bodyPartsPos[0] - 1;
if (!LINK_IS_ADULT) {
if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) ||
if (!(this->skelAnime.moveFlags & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT) ||
(this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_XZ)) {
pos->x *= 0.64f;
pos->z *= 0.64f;
}
if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_Y)) {
if (!(this->skelAnime.moveFlags & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT) ||
(this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_Y)) {
pos->y *= 0.64f;
}
}

View file

@ -2008,7 +2008,8 @@ void Player_AnimReplacePlayOnceAdjusted(PlayState* play, Player* this, LinkAnima
void Player_AnimReplaceNormalPlayOnceAdjusted(PlayState* play, Player* this, LinkAnimationHeader* anim) {
Player_AnimReplacePlayOnceAdjusted(play, this, anim,
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS);
}
void Player_AnimReplacePlayLoopSetSpeed(PlayState* play, Player* this, LinkAnimationHeader* anim, s32 flags,
@ -2027,7 +2028,8 @@ void Player_AnimReplacePlayLoopAdjusted(PlayState* play, Player* this, LinkAnima
void Player_AnimReplaceNormalPlayLoopAdjusted(PlayState* play, Player* this, LinkAnimationHeader* anim) {
Player_AnimReplacePlayLoopAdjusted(play, this, anim,
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS);
}
void Player_ProcessControlStick(PlayState* play, Player* this) {
@ -5056,7 +5058,7 @@ s32 Player_ActionChange_1(Player* this, PlayState* play) {
func_80832224(this);
Player_AnimReplaceApplyFlags(play, this,
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_OVERRIDE_MOVEMENT);
// If this door is the second half of a double door (spawned as child)
@ -5367,9 +5369,9 @@ s32 func_8083A6AC(Player* this, PlayState* play) {
this->stateFlags1 |= PLAYER_STATE1_21;
Player_AnimReplaceApplyFlags(play, this,
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 |
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
this->av2.actionVar2 = -1;
this->av1.actionVar1 = sp50;
@ -6062,7 +6064,7 @@ s32 Player_ActionChange_11(Player* this, PlayState* play) {
LinkAnimation_Change(play, &this->skelAnime, anim, 1.0f, frame, frame, ANIMMODE_ONCE, 0.0f);
if (Player_IsChildWithHylianShield(this)) {
Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_PLAYER_2);
Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT);
}
Player_PlaySfx(this, NA_SE_IT_SHIELD_POSTURE);
@ -6892,8 +6894,8 @@ s32 Player_ActionChange_2(Player* this, PlayState* play) {
Player_AnimPlayOnceAdjusted(play, this, this->ageProperties->unk_98);
Player_AnimReplaceApplyFlags(play, this,
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT |
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_OVERRIDE_MOVEMENT);
chest->unk_1F4 = 1;
Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_SLOW_CHEST_CS);
} else {
@ -7069,10 +7071,10 @@ s32 func_8083EC18(Player* this, PlayState* play, u32 wallFlags) {
func_80832224(this);
Math_Vec3f_Copy(&this->actor.prevPos, &this->actor.world.pos);
Player_AnimPlayOnce(play, this, anim);
Player_AnimReplaceApplyFlags(play, this,
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 |
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
Player_AnimReplaceApplyFlags(
play, this,
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT |
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
return true;
}
@ -7152,8 +7154,9 @@ s32 Player_TryEnteringCrawlspace(Player* this, PlayState* play, u32 interactWall
this->actor.prevPos = this->actor.world.pos;
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start);
Player_AnimReplaceApplyFlags(play, this,
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT |
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
return true;
}
@ -7242,8 +7245,9 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) {
this->actor.shape.rot.y = this->actor.wallYaw + 0x8000;
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_end);
Player_AnimReplaceApplyFlags(play, this,
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT |
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
OnePointCutscene_Init(play, 9601, 999, NULL, CAM_ID_MAIN);
} else {
// Leaving a crawlspace backwards
@ -7252,8 +7256,9 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) {
Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_start), 0.0f, ANIMMODE_ONCE,
0.0f);
Player_AnimReplaceApplyFlags(play, this,
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT |
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
OnePointCutscene_Init(play, 9602, 999, NULL, CAM_ID_MAIN);
}
@ -8661,7 +8666,7 @@ void Player_Action_80843188(Player* this, PlayState* play) {
LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_clink_normal_defense_ALL, 1.0f,
Animation_GetLastFrame(&gPlayerAnim_clink_normal_defense_ALL), 0.0f,
ANIMMODE_ONCE, 0.0f);
Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_PLAYER_2);
Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT);
} else {
if (this->itemAction < 0) {
func_8008EC70(this);
@ -9972,7 +9977,8 @@ void func_808467D4(PlayState* play, Player* this) {
0.0f);
Player_AnimReplaceApplyFlags(play, this,
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_OVERRIDE_MOVEMENT);
if (LINK_IS_ADULT) {
func_80846720(play, this, 0);
}
@ -11350,8 +11356,9 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
if (this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_SETMOVE) {
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime,
(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) ? 1.0f
: this->ageProperties->unk_08);
(this->skelAnime.moveFlags & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT)
? 1.0f
: this->ageProperties->unk_08);
}
Player_UpdateShapeYaw(this, play);
@ -14549,8 +14556,8 @@ void func_808510D4(PlayState* play, Player* this, void* anim) {
void func_808510F4(PlayState* play, Player* this, void* anim) {
Player_AnimReplacePlayOnce(play, this, anim,
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
}
void func_80851114(PlayState* play, Player* this, void* anim) {
@ -14559,8 +14566,8 @@ void func_80851114(PlayState* play, Player* this, void* anim) {
void func_80851134(PlayState* play, Player* this, void* anim) {
Player_AnimReplacePlayLoop(play, this, anim,
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
}
void func_80851154(PlayState* play, Player* this, void* anim) {
@ -14807,7 +14814,8 @@ void func_808519EC(PlayState* play, Player* this, CsCmdActorCue* cue) {
Player_AnimPlayOnceAdjusted(play, this, this->ageProperties->unk_9C);
Player_AnimReplaceApplyFlags(play, this,
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_OVERRIDE_MOVEMENT);
}
static struct_808551A4 D_808551A4[] = {
@ -14924,16 +14932,16 @@ void func_80851E64(PlayState* play, Player* this, CsCmdActorCue* cue) {
void func_80851E90(PlayState* play, Player* this, CsCmdActorCue* cue) {
Player_AnimReplacePlayOnce(play, this, &gPlayerAnim_clink_op3_negaeri,
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
func_80832698(this, NA_SE_VO_LI_GROAN);
}
void func_80851ECC(PlayState* play, Player* this, CsCmdActorCue* cue) {
if (LinkAnimation_Update(play, &this->skelAnime)) {
Player_AnimReplacePlayLoop(play, this, &gPlayerAnim_clink_op3_wait2,
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
}
}
@ -14960,8 +14968,8 @@ static AnimSfxEntry D_808551BC[] = {
void func_80851FB0(PlayState* play, Player* this, CsCmdActorCue* cue) {
if (LinkAnimation_Update(play, &this->skelAnime)) {
Player_AnimReplacePlayLoop(play, this, &gPlayerAnim_clink_op3_wait3,
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
this->av2.actionVar2 = 1;
} else if (this->av2.actionVar2 == 0) {
Player_ProcessAnimSfxList(this, D_808551BC);
@ -14985,8 +14993,9 @@ void func_80852048(PlayState* play, Player* this, CsCmdActorCue* cue) {
void func_80852080(PlayState* play, Player* this, CsCmdActorCue* cue) {
Player_AnimReplacePlayOnceAdjusted(play, this, &gPlayerAnim_clink_demo_futtobi,
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT);
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT |
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS |
ANIM_FLAG_OVERRIDE_MOVEMENT);
func_80832698(this, NA_SE_VO_LI_FALL_L);
}
@ -15273,7 +15282,8 @@ void func_80852B4C(PlayState* play, Player* this, CsCmdActorCue* cue, struct_808
arg3->func(play, this, cue);
}
if ((D_80858AA0 & ANIM_FLAG_PLAYER_2) && !(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2)) {
if ((D_80858AA0 & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT) &&
!(this->skelAnime.moveFlags & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT)) {
this->skelAnime.morphTable[0].y /= this->ageProperties->unk_08;
D_80858AA0 = 0;
}