mirror of
https://github.com/zeldaret/oot.git
synced 2025-05-10 19:13:42 +00:00
variables.h cleaning: migrate libultra variables (#2503)
* variables.h cleaning: migrate libultra variables * another increment_block_number * fix bss
This commit is contained in:
parent
5133db15a3
commit
80564bf40b
37 changed files with 165 additions and 94 deletions
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@ -24,12 +24,19 @@
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#include "ultra64/sptask.h"
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#include "ultra64/sptask.h"
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#include "ultra64/gu.h"
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#include "ultra64/gu.h"
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#include "ultra64/vi.h"
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#include "ultra64/vi.h"
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#include "ultra64/viint.h"
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#include "ultra64/pi.h"
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#include "ultra64/pi.h"
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#include "ultra64/controller.h"
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#include "ultra64/controller.h"
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#include "ultra64/mbi.h"
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#include "ultra64/mbi.h"
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#include "ultra64/pfs.h"
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#include "ultra64/pfs.h"
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#include "ultra64/motor.h"
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#include "ultra64/motor.h"
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#include "ultra64/os_pi.h"
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#include "ultra64/os_system.h"
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#include "ultra64/os_vi.h"
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#include "ultra64/osint.h"
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#include "ultra64/piint.h"
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#include "ultra64/R4300.h"
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#include "ultra64/R4300.h"
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#include "ultra64/siint.h"
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#include "ultra64/ucode.h"
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#include "ultra64/ucode.h"
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#include "ultra64/version.h"
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#include "ultra64/version.h"
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@ -182,4 +182,9 @@ typedef struct __OSContReadFormat {
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/* 0x07 */ s8 joyY;
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/* 0x07 */ s8 joyY;
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} __OSContReadFormat; // size = 0x8
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} __OSContReadFormat; // size = 0x8
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extern u8 __osContLastCmd;
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extern OSPifRam __osContPifRam;
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extern OSPifRam __osPfsPifRam;
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extern u8 __osMaxControllers;
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#endif
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#endif
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8
include/ultra64/os_pi.h
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8
include/ultra64/os_pi.h
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@ -0,0 +1,8 @@
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#ifndef ULTRA64_OS_PI_H
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#define ULTRA64_OS_PI_H
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#include "pi.h"
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extern OSPiHandle* __osPiTable;
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#endif
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31
include/ultra64/os_system.h
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31
include/ultra64/os_system.h
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@ -0,0 +1,31 @@
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#ifndef ULTRA64_OS_SYSTEM_H
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#define ULTRA64_OS_SYSTEM_H
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#include "exception.h"
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#include "ultratypes.h"
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extern s32 osRomType; /* Bulk or cartridge ROM. 0=cartridge 1=bulk */
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extern void* osRomBase; /* Rom base address of the game image */
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extern s32 osTvType; /* 0 = PAL, 1 = NTSC, 2 = MPAL */
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extern s32 osResetType; /* 0 = cold reset, 1 = NMI */
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extern s32 osCicId;
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extern s32 osVersion;
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extern u32 osMemSize; /* Memory Size */
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extern s32 osAppNMIBuffer[0x10];
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extern OSIntMask __OSGlobalIntMask;
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#ifdef BBPLAYER
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extern u32 __osBbIsBb;
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extern u32 __osBbEepromSize;
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extern u32 __osBbPakSize;
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extern u32 __osBbFlashSize;
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extern u32 __osBbEepromAddress;
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extern u32 __osBbPakAddress[4];
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extern u32 __osBbFlashAddress;
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extern u32 __osBbSramSize;
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extern u32 __osBbSramAddress;
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extern u32 __osBbHackFlags;
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#endif
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#endif
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11
include/ultra64/os_vi.h
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11
include/ultra64/os_vi.h
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@ -0,0 +1,11 @@
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#ifndef ULTRA64_OS_VI_H
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#define ULTRA64_OS_VI_H
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#include "vi.h"
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extern OSViMode osViModeNtscLan1;
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extern OSViMode osViModePalLan1;
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extern OSViMode osViModeMpalLan1;
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extern OSViMode osViModeFpalLan1;
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#endif
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22
include/ultra64/osint.h
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22
include/ultra64/osint.h
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@ -0,0 +1,22 @@
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#ifndef ULTRA64_OSINT_H
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#define ULTRA64_OSINT_H
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#include "time.h"
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#include "thread.h"
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#include "ultratypes.h"
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extern __OSThreadTail __osThreadTail;
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extern OSThread* __osRunningThread;
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extern OSThread* __osActiveQueue;
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extern OSThread* __osFaultedThread;
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extern OSThread* __osRunQueue;
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extern OSTimer* __osTimerList;
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extern u32 __osBaseCounter;
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extern OSTime __osCurrentTime;
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extern u32 __osViIntrCount;
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extern u32 __osTimerCounter;
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extern u32 __osShutdown;
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#endif
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11
include/ultra64/piint.h
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11
include/ultra64/piint.h
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@ -0,0 +1,11 @@
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#ifndef ULTRA64_PIINT_H
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#define ULTRA64_PIINT_H
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#include "ultratypes.h"
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#include "pi.h"
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extern OSPiHandle* __osCurrentHandle[];
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extern OSMesgQueue __osPiAccessQueue;
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extern u32 __osPiAccessQueueEnabled;
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#endif
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8
include/ultra64/siint.h
Normal file
8
include/ultra64/siint.h
Normal file
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@ -0,0 +1,8 @@
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#ifndef ULTRA64_SIINT_H
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#define ULTRA64_SIINT_H
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#include "pfs.h"
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extern __OSInode __osPfsInodeCache;
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#endif
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@ -1,6 +1,9 @@
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#ifndef ULTRA64_VIINT_H
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#ifndef ULTRA64_VIINT_H
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#define ULTRA64_VIINT_H
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#define ULTRA64_VIINT_H
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#include "vi.h"
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#include "ultratypes.h"
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#define VI_STATE_MODE_SET (1 << 0)
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#define VI_STATE_MODE_SET (1 << 0)
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#define VI_STATE_XSCALE_SET (1 << 1)
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#define VI_STATE_XSCALE_SET (1 << 1)
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#define VI_STATE_YSCALE_FACTOR_SET (1 << 2)
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#define VI_STATE_YSCALE_FACTOR_SET (1 << 2)
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#define VI_CTRL_PIXEL_ADV_DEFAULT VI_CTRL_PIXEL_ADV(3)
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#define VI_CTRL_PIXEL_ADV_DEFAULT VI_CTRL_PIXEL_ADV(3)
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#endif
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#endif
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extern OSViContext* __osViCurr;
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extern OSViContext* __osViNext;
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extern u32 __additional_scanline;
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#endif
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#endif
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@ -7,48 +7,8 @@
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struct MapData;
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struct MapData;
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extern void* osRomBase;
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extern s32 osTvType;
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extern u32 osRomType;
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extern u32 osVersion;
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extern s32 osResetType;
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extern s32 osCicId;
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extern u32 osMemSize;
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extern u8 osAppNMIBuffer[0x40];
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extern u32 __osBbIsBb;
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extern u32 __osBbEepromSize;
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extern u32 __osBbPakSize;
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extern u32 __osBbFlashSize;
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extern u32 __osBbEepromAddress;
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extern u32 __osBbPakAddress[4];
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extern u32 __osBbFlashAddress;
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extern u32 __osBbSramSize;
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extern u32 __osBbSramAddress;
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extern u32 __osBbHackFlags;
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extern OSPiHandle* gCartHandle;
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extern OSPiHandle* gCartHandle;
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extern u32 __osPiAccessQueueEnabled;
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extern OSViMode osViModePalLan1;
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extern s32 osViClock;
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extern u32 __osShutdown;
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extern OSHWIntr __OSGlobalIntMask;
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extern __OSThreadTail __osThreadTail;
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extern OSThread* __osRunQueue;
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extern OSThread* __osActiveQueue;
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extern OSThread* __osRunningThread;
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extern OSThread* __osFaultedThread;
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extern OSPiHandle* __osPiTable;
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extern OSPiHandle* __osCurrentHandle[];
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extern OSTimer* __osTimerList;
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extern OSViMode osViModeNtscLan1;
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extern OSViMode osViModeMpalLan1;
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extern OSViContext* __osViCurr;
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extern OSViContext* __osViNext;
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extern OSViMode osViModeFpalLan1;
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extern u32 __additional_scanline;
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extern const char gBuildCreator[];
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extern const char gBuildCreator[];
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extern const char gBuildDate[];
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extern const char gBuildDate[];
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extern const char gBuildMakeOption[];
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extern const char gBuildMakeOption[];
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extern OSMesgQueue gPiMgrCmdQueue;
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extern OSMesgQueue gPiMgrCmdQueue;
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extern OSViMode gViConfigMode;
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extern OSViMode gViConfigMode;
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extern u8 gViConfigModeType;
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extern u8 gViConfigModeType;
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extern OSMesgQueue __osPiAccessQueue;
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extern OSPiHandle __Dom1SpeedParam;
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extern OSPiHandle __Dom2SpeedParam;
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extern OSTime __osCurrentTime;
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extern u32 __osBaseCounter;
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extern u32 __osViIntrCount;
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extern u32 __osTimerCounter;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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extern s16 gSpoilingItemReverts[3];
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extern AudioContext gAudioCtx;
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extern AudioContext gAudioCtx;
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extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
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extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
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extern OSPifRam __osContPifRam;
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extern u8 __osContLastCmd;
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extern u8 __osMaxControllers;
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extern __OSInode __osPfsInodeCache;
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extern OSPifRam __osPfsPifRam;
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#endif
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#endif
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#include "boot.h"
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#include "boot.h"
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#include "idle.h"
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#include "idle.h"
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#include "is_debug.h"
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#include "is_debug.h"
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#include "stack.h"
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#include "stack.h"
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#include "global.h"
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#include "global.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:14" \
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:20" \
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"pal-1.0:12 pal-1.1:12"
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"pal-1.0:18 pal-1.1:18"
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StackEntry sDmaMgrStackInfo;
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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OSMesgQueue sDmaMgrMsgQueue;
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* DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen.
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* DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen.
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* DPad-Down disables sending fault pages over osSyncPrintf.
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* DPad-Down disables sending fault pages over osSyncPrintf.
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*/
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*/
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#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-eu-mq-dbg:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96" \
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#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-eu-mq-dbg:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96" \
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"gc-us-mq:96 ique-cn:96"
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"gc-us-mq:96 ique-cn:96"
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#include "global.h"
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#include "libc64/sleep.h"
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#include "libc64/sleep.h"
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#include "libc64/sprintf.h"
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#include "libc64/sprintf.h"
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#include "alloca.h"
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#include "alloca.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "z64thread.h"
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#include "z64thread.h"
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#include "macros.h"
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#include "global.h"
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void Fault_Init(void);
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void Fault_Init(void);
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void Fault_SetOsSyncPrintfEnabled(u32 enabled);
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void Fault_SetOsSyncPrintfEnabled(u32 enabled);
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* Implements routines for drawing text with a fixed font directly to a framebuffer, used in displaying
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* Implements routines for drawing text with a fixed font directly to a framebuffer, used in displaying
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* the crash screen implemented by fault.c
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* the crash screen implemented by fault.c
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*/
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*/
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#include "global.h"
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#include "fault.h"
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#include "fault.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "global.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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typedef struct FaultDrawer {
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typedef struct FaultDrawer {
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#include "terminal.h"
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#include "terminal.h"
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#include "z64thread.h"
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#include "z64thread.h"
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#include "macros.h"
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#include "global.h"
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#include "global.h"
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#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "ntsc-1.0:86 ntsc-1.1:86 ntsc-1.2:86 pal-1.0:84 pal-1.1:84"
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typedef struct FaultMgr {
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typedef struct FaultMgr {
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OSThread thread;
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OSThread thread;
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#include "ultra64.h"
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#include "ultra64.h"
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#include "versions.h"
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#include "versions.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:0 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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// Declared before including other headers for BSS ordering
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// Declared before including other headers for BSS ordering
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extern uintptr_t gSegments[NUM_SEGMENTS];
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extern uintptr_t gSegments[NUM_SEGMENTS];
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#include "global.h"
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#include "global.h"
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#pragma increment_block_number "gc-eu:32 gc-eu-mq:32 gc-jp:32 gc-jp-ce:32 gc-jp-mq:32 gc-us:32 gc-us-mq:32 ique-cn:32" \
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:254 pal-1.1:254"
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"ique-cn:0 ntsc-1.0:49 ntsc-1.1:49 ntsc-1.2:49 pal-1.0:47 pal-1.1:47"
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extern u8 _buffersSegmentEnd[];
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extern u8 _buffersSegmentEnd[];
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|
||||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0" \
|
||||||
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
"pal-1.0:0 pal-1.1:0"
|
||||||
#include "libc64/malloc.h"
|
#include "libc64/malloc.h"
|
||||||
#include "libu64/debug.h"
|
#include "libu64/debug.h"
|
||||||
#include "gfx.h"
|
#include "gfx.h"
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
#include "macros.h"
|
#include "macros.h"
|
||||||
#include "sys_math3d.h"
|
#include "sys_math3d.h"
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:120 gc-eu-mq:120 gc-jp:120 gc-jp-ce:120 gc-jp-mq:120 gc-us:120 gc-us-mq:120" \
|
#pragma increment_block_number "gc-eu:77 gc-eu-mq:77 gc-jp:77 gc-jp-ce:77 gc-jp-mq:77 gc-us:77 gc-us-mq:77 ique-cn:67" \
|
||||||
"ique-cn:120 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
|
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||||
|
|
||||||
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
|
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
|
||||||
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
|
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
#include "z64player.h"
|
#include "z64player.h"
|
||||||
#include "z64skin_matrix.h"
|
#include "z64skin_matrix.h"
|
||||||
|
|
||||||
#pragma increment_block_number "ntsc-1.0:200 ntsc-1.1:200 ntsc-1.2:200"
|
#pragma increment_block_number "ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160"
|
||||||
|
|
||||||
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
|
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
|
||||||
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
|
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
|
||||||
|
|
|
@ -3658,7 +3658,7 @@ s32 Camera_KeepOn3(Camera* camera) {
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||||
"ique-cn:128 ntsc-1.0:98 ntsc-1.1:98 ntsc-1.2:98 pal-1.0:96 pal-1.1:96"
|
"ique-cn:128 ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:102 pal-1.1:102"
|
||||||
|
|
||||||
s32 Camera_KeepOn4(Camera* camera) {
|
s32 Camera_KeepOn4(Camera* camera) {
|
||||||
static Vec3f D_8015BD50;
|
static Vec3f D_8015BD50;
|
||||||
|
|
|
@ -15,7 +15,7 @@
|
||||||
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
|
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
|
||||||
#include "z_lib.h"
|
#include "z_lib.h"
|
||||||
|
|
||||||
#pragma increment_block_number "ique-cn:0 ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
|
#pragma increment_block_number "ique-cn:192 ntsc-1.0:200 ntsc-1.1:200 ntsc-1.2:200 pal-1.0:200 pal-1.1:200"
|
||||||
|
|
||||||
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
|
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
|
||||||
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
|
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
|
||||||
|
|
|
@ -24,8 +24,8 @@ typedef struct InputCombo {
|
||||||
/* 0x2 */ u16 press;
|
/* 0x2 */ u16 press;
|
||||||
} InputCombo; // size = 0x4
|
} InputCombo; // size = 0x4
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
|
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
||||||
"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
|
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||||
|
|
||||||
RegEditor* gRegEditor;
|
RegEditor* gRegEditor;
|
||||||
|
|
||||||
|
|
|
@ -145,8 +145,8 @@ u16 gCamAtSplinePointsAppliedFrame;
|
||||||
u16 gCamEyePointAppliedFrame;
|
u16 gCamEyePointAppliedFrame;
|
||||||
u16 gCamAtPointAppliedFrame;
|
u16 gCamAtPointAppliedFrame;
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:0 pal-1.0:128 pal-1.1:128"
|
"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||||
|
|
||||||
// Cam ID to return to when a scripted cutscene is finished
|
// Cam ID to return to when a scripted cutscene is finished
|
||||||
s16 sReturnToCamId;
|
s16 sReturnToCamId;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
|
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
|
||||||
"ique-cn:144 ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144"
|
"ique-cn:128 ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144"
|
||||||
|
|
||||||
#include "libu64/debug.h"
|
#include "libu64/debug.h"
|
||||||
#include "kaleido_manager.h"
|
#include "kaleido_manager.h"
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
|
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
||||||
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||||
|
|
||||||
#include "libc64/qrand.h"
|
#include "libc64/qrand.h"
|
||||||
#include "libu64/gfxprint.h"
|
#include "libu64/gfxprint.h"
|
||||||
|
@ -235,8 +235,8 @@ s16 sLightningFlashAlpha;
|
||||||
s16 sSunDepthTestX;
|
s16 sSunDepthTestX;
|
||||||
s16 sSunDepthTestY;
|
s16 sSunDepthTestY;
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
|
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||||
"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:192 pal-1.1:192"
|
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||||
|
|
||||||
LightNode* sNGameOverLightNode;
|
LightNode* sNGameOverLightNode;
|
||||||
LightInfo sNGameOverLightInfo;
|
LightInfo sNGameOverLightInfo;
|
||||||
|
|
|
@ -44,7 +44,7 @@
|
||||||
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
|
||||||
"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
|
"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
|
||||||
|
|
||||||
TransitionTile gTransitionTile;
|
TransitionTile gTransitionTile;
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#include "ultra64/internal.h"
|
#include "ultra64/internal.h"
|
||||||
|
|
||||||
extern OSThread* __osRunQueue;
|
extern OSThread* __osRunQueue;
|
||||||
extern OSHWIntr __OSGlobalIntMask;
|
extern OSIntMask __OSGlobalIntMask;
|
||||||
void __osLeoAbnormalResume(void);
|
void __osLeoAbnormalResume(void);
|
||||||
void __osLeoResume(void);
|
void __osLeoResume(void);
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
#include "global.h"
|
|
||||||
#include "fault.h"
|
#include "fault.h"
|
||||||
#include "terminal.h"
|
#include "terminal.h"
|
||||||
|
|
||||||
|
#include "global.h"
|
||||||
|
|
||||||
#if PLATFORM_N64 || DEBUG_FEATURES
|
#if PLATFORM_N64 || DEBUG_FEATURES
|
||||||
f32 LogUtils_CheckFloatRange(const char* exp, int line, const char* valueName, f32 value, const char* minName, f32 min,
|
f32 LogUtils_CheckFloatRange(const char* exp, int line, const char* valueName, f32 value, const char* minName, f32 min,
|
||||||
const char* maxName, f32 max) {
|
const char* maxName, f32 max) {
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
|
|
||||||
|
extern s32 osViClock;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Programs the operating frequency of the Audio DAC.
|
* Programs the operating frequency of the Audio DAC.
|
||||||
*
|
*
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "global.h"
|
#include "ultra64.h"
|
||||||
|
|
||||||
void osViExtendVStart(u32 value) {
|
void osViExtendVStart(u32 value) {
|
||||||
__additional_scanline = value;
|
__additional_scanline = value;
|
||||||
|
|
|
@ -10,10 +10,13 @@ typedef struct __osExceptionVector {
|
||||||
|
|
||||||
extern __osExceptionVector __osExceptionPreamble;
|
extern __osExceptionVector __osExceptionPreamble;
|
||||||
|
|
||||||
|
extern OSPiHandle __Dom1SpeedParam;
|
||||||
|
extern OSPiHandle __Dom2SpeedParam;
|
||||||
|
|
||||||
u64 osClockRate = OS_CLOCK_RATE;
|
u64 osClockRate = OS_CLOCK_RATE;
|
||||||
s32 osViClock = VI_NTSC_CLOCK;
|
s32 osViClock = VI_NTSC_CLOCK;
|
||||||
u32 __osShutdown = false;
|
u32 __osShutdown = false;
|
||||||
OSHWIntr __OSGlobalIntMask = OS_IM_ALL;
|
OSIntMask __OSGlobalIntMask = OS_IM_ALL;
|
||||||
|
|
||||||
u32 __osFinalrom;
|
u32 __osFinalrom;
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
// Lower-level command processing in a background thread
|
// Lower-level command processing in a background thread
|
||||||
#include "n64dd.h"
|
#include "n64dd.h"
|
||||||
|
|
||||||
#include "libc64/sleep.h"
|
#include "libc64/sleep.h"
|
||||||
#include "attributes.h"
|
#include "attributes.h"
|
||||||
|
|
||||||
|
|
|
@ -124,7 +124,7 @@ static ColliderCylinderInit sLightBallCylinderInit = {
|
||||||
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
|
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
|
||||||
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
|
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
|
||||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||||
|
|
||||||
static EnGanonMant* sCape;
|
static EnGanonMant* sCape;
|
||||||
|
|
|
@ -32,8 +32,8 @@
|
||||||
#include "assets/objects/object_sst/object_sst.h"
|
#include "assets/objects/object_sst/object_sst.h"
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
|
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||||
"pal-1.0:128 pal-1.1:128"
|
"ique-cn:128 pal-1.0:128 pal-1.1:128"
|
||||||
|
|
||||||
#define FLAGS \
|
#define FLAGS \
|
||||||
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
|
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
|
||||||
|
|
|
@ -30,7 +30,7 @@
|
||||||
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
|
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
|
||||||
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
|
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
#pragma increment_block_number "gc-eu:0 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:128 gc-us:0 gc-us-mq:128 ique-cn:128" \
|
||||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||||
|
|
||||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||||
|
@ -1412,8 +1412,8 @@ void func_80B3F3D8(void) {
|
||||||
Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
|
Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
|
#pragma increment_block_number "gc-eu:64 gc-eu-mq:128 gc-jp:64 gc-jp-ce:64 gc-jp-mq:128 gc-us:64 gc-us-mq:128" \
|
||||||
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
"ique-cn:128 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||||
|
|
||||||
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
|
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
|
||||||
static Vec3f D_80B42DA0;
|
static Vec3f D_80B42DA0;
|
||||||
|
|
|
@ -36,8 +36,8 @@
|
||||||
#include "cic6105.h"
|
#include "cic6105.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ntsc-1.0:0" \
|
||||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||||
|
|
||||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||||
|
|
||||||
|
|
|
@ -366,15 +366,15 @@ static s32 D_80858AA0;
|
||||||
|
|
||||||
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
||||||
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
||||||
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||||
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||||
|
|
||||||
static s32 sSavedCurrentMask;
|
static s32 sSavedCurrentMask;
|
||||||
static Vec3f sInteractWallCheckResult;
|
static Vec3f sInteractWallCheckResult;
|
||||||
static Input* sControlInput;
|
static Input* sControlInput;
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
|
||||||
"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
"ique-cn:160 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||||
|
|
||||||
// .data
|
// .data
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue