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proposal for link age macros (#1119)

* proposal for link age macros

* apply @Dragorn421 suggestions

* also annotate the slinkage variable
This commit is contained in:
playerskel 2022-01-25 01:08:37 +01:00 committed by GitHub
parent 621b91e2b6
commit 82cedcc3ef
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 64 additions and 60 deletions

View file

@ -569,9 +569,9 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
} else {
if (gSaveContext.sceneSetupIndex < 4) {
if (!LINK_IS_ADULT) {
globalCtx->linkAgeOnLoad = 0;
globalCtx->linkAgeOnLoad = LINK_AGE_ADULT;
} else {
globalCtx->linkAgeOnLoad = 1;
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
}
}
globalCtx->nextEntranceIndex = 0x02CA;
@ -670,7 +670,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
globalCtx->fadeTransition = 2;
break;
case 25:
globalCtx->linkAgeOnLoad = 0;
globalCtx->linkAgeOnLoad = LINK_AGE_ADULT;
globalCtx->nextEntranceIndex = 0x006B;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
@ -714,7 +714,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
gSaveContext.chamberCutsceneNum = 2;
break;
case 32:
globalCtx->linkAgeOnLoad = 1;
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
globalCtx->nextEntranceIndex = 0x00CD;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
@ -750,7 +750,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
globalCtx->fadeTransition = 4;
break;
case 40:
globalCtx->linkAgeOnLoad = 0;
globalCtx->linkAgeOnLoad = LINK_AGE_ADULT;
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFFA;
@ -827,7 +827,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
case 54:
gSaveContext.gameMode = 3;
Audio_SetSoundBanksMute(0x6F);
globalCtx->linkAgeOnLoad = 1;
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
globalCtx->nextEntranceIndex = 0x0117;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->sceneLoadFlag = 0x14;
@ -876,7 +876,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
globalCtx->fadeTransition = 2;
break;
case 62:
globalCtx->linkAgeOnLoad = 0;
globalCtx->linkAgeOnLoad = LINK_AGE_ADULT;
globalCtx->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF6;
globalCtx->sceneLoadFlag = 0x14;
@ -895,7 +895,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
globalCtx->fadeTransition = 2;
break;
case 65:
globalCtx->linkAgeOnLoad = 1;
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
globalCtx->nextEntranceIndex = 0x0157;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->sceneLoadFlag = 0x14;
@ -934,7 +934,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
Player_SetEquipmentData(globalCtx, player);
gSaveContext.equips.equipment |= 0x1000;
Player_SetEquipmentData(globalCtx, player);
globalCtx->linkAgeOnLoad = 1;
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
@ -948,7 +948,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
gSaveContext.nextTransition = 2;
break;
case 73:
globalCtx->linkAgeOnLoad = 1;
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
@ -962,21 +962,21 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
gSaveContext.nextTransition = 3;
break;
case 75:
globalCtx->linkAgeOnLoad = 1;
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
globalCtx->fadeTransition = 2;
break;
case 76:
globalCtx->linkAgeOnLoad = 0;
globalCtx->linkAgeOnLoad = LINK_AGE_ADULT;
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
globalCtx->fadeTransition = 2;
break;
case 77:
globalCtx->linkAgeOnLoad = 1;
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
@ -1207,7 +1207,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
case 117:
gSaveContext.gameMode = 3;
Audio_SetSoundBanksMute(0x6F);
globalCtx->linkAgeOnLoad = 0;
globalCtx->linkAgeOnLoad = LINK_AGE_ADULT;
globalCtx->nextEntranceIndex = 0x00CD;
gSaveContext.cutsceneIndex = 0xFFF7;
globalCtx->sceneLoadFlag = 0x14;

View file

@ -342,7 +342,7 @@ s32 func_8008E9C4(Player* this) {
}
s32 Player_IsChildWithHylianShield(Player* this) {
return gSaveContext.linkAge != 0 && (this->currentShield == PLAYER_SHIELD_HYLIAN);
return gSaveContext.linkAge != LINK_AGE_ADULT && (this->currentShield == PLAYER_SHIELD_HYLIAN);
}
s32 Player_ActionToModelGroup(Player* this, s32 actionParam) {

View file

@ -59,7 +59,7 @@ typedef struct {
typedef struct {
/* 0x00 */ s32 entranceIndex;
/* 0x04 */ s32 linkAge; // 0: Adult; 1: Child
/* 0x04 */ s32 linkAge;
/* 0x08 */ s32 cutsceneIndex;
/* 0x0C */ u16 dayTime; // "zelda_time"
/* 0x10 */ s32 nightFlag;
@ -682,7 +682,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
}
gSaveContext.entranceIndex = 0xBB;
gSaveContext.linkAge = 1;
gSaveContext.linkAge = LINK_AGE_CHILD;
gSaveContext.dayTime = 0x6AAB;
gSaveContext.cutsceneIndex = 0xFFF1;