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Replace player animation names with original names derived from OoT3D (#1369)
* Name every player animation after the original name from OoT3D * Also update link_animetion with original names
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4 changed files with 1877 additions and 1818 deletions
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@ -1659,8 +1659,8 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
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gSegments[6] =
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gSegments[6] =
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VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
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VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
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SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9, ptr,
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SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge],
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ptr, PLAYER_LIMB_MAX);
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&gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX);
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return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
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return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
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sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);
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sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);
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