mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
Replace player animation names with original names derived from OoT3D (#1369)
* Name every player animation after the original name from OoT3D * Also update link_animetion with original names
This commit is contained in:
parent
6b77ddba5a
commit
82e04ede5f
4 changed files with 1877 additions and 1818 deletions
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1659,8 +1659,8 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
|
|||
gSegments[6] =
|
||||
VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
|
||||
|
||||
SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9, ptr,
|
||||
ptr, PLAYER_LIMB_MAX);
|
||||
SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge],
|
||||
&gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX);
|
||||
|
||||
return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
|
||||
sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue