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Replace player animation names with original names derived from OoT3D (#1369)

* Name every player animation after the original name from OoT3D

* Also update link_animetion with original names
This commit is contained in:
Tom Overton 2022-09-12 11:43:06 -07:00 committed by GitHub
parent 6b77ddba5a
commit 82e04ede5f
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 1877 additions and 1818 deletions

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@ -1659,8 +1659,8 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
gSegments[6] =
VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9, ptr,
ptr, PLAYER_LIMB_MAX);
SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge],
&gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX);
return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);

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